Road To Launch Update | Crossplay Playtest Review

The Road to Launch Post-PlaytestFirst of all, a huge thank you to the hundreds of thousands of players who joined us over the course of last weekend's Crossplay Playtest. It was fantastic to see so many players across Steam, PlayStation and XBOX taking to the battlefield together, as well as all the incredible clips, screenshots and feedback shared by the community.With launch on 13 August fast approaching, we cannot wait for you to experience the full game, including all of the maps that weren't available during the playtest.Since the playtest concluded, the team has been reviewing thousands of responses to the feedback survey, alongside reports and discussions across Discord, Reddit, Steam and our other community channels. This feedback has been invaluable in helping us prioritise the areas that matter most ahead of launch, while reinforcing and shaping the improvements we had already planned for release.Today, we want to share what we've been working on since the Crossplay Playtest, including improvements that weren't ready in time for the playtest, the changes coming at launch, and what we'll continue refining after release.What we’re doing to prepare for launchAlongside continued bug fixing, optimisation and polish, the team has been focused on addressing feedback from the recent playtest. While we'll continue improving the game after launch through regular updates, here are some of the key improvements players can expect on day one:VOIP ImprovementsThe team has made significant progress in addressing the known VOIP issues encountered during the playtest.Players should no longer experience the robotic voice effect in Command Chat or Squad Chat. While the issue can still occur in Proximity Chat, it should happen much less frequently.The remaining Proximity Chat issue requires an update to the Epic Online Services (EOS) voice chat system. As soon as a fix is made available by Epic, we'll work to integrate it into the game as quickly as possible.Audio FeedbackThe team has reviewed all audio feedback from the playtest and has made a wide range of improvements ahead of launch. Audio will continue to be refined through future patches and updates, but players can expect the following changes at release:Adjustments to helicopter SFX, including changes over distance.Reduction in volume of front end musicIncreased readability in the sonic soundscape to improve player navigation in the battlefield, including:Pings - Raised within the mix to support improvements with spatial audioFoliage - Increased in volume to support improvements with spatial audioAll Weapons - Improved pin-pointing and adjustments to support improvements with spatial audioImprovements to headshot and hit confirmation sounds.Decrease in volume to water wading.Underwater swimming audio bug resolved.Adjustments and improvements to character foley.Commander abilities and explosions have received further adjustments and improvements.All vehicles and vehicle types have had an audio balancing pass.Wider improvements and changes made within the mix.XP ProgressionBased on playtest feedback, we've made several adjustments to improve early player progression and better support the new weighted loadout system:Faster player progression through earlier role levelsImproved starting weight for selected rolesReduced the weight of selected weapons to make them available earlier in progressionBalancing & NVA TunnelsWe have been continually reviewing player feedback alongside gameplay analytics to ensure the battlefield remains as balanced as possible.As players continue to develop new tactics and strategies with both US Helicopters and NVA Tunnels, we'll continue to monitor their performance after launch and make balance adjustments where necessary.Following the Crossplay Playtest, we've already identified several changes we'd like to make to the tunnel system, with a particular focus on tunnel travel speed and the Emergency Tunnel Commander ability.For launch, we're planning the following changes:Reduce the maximum tunnel connection limit from 5 to 4Reduce tunnel travel speed to make rapid redeployment less effectiveRemove the Emergency Tunnel Commander ability. We believe this mechanic requires a more comprehensive redesign before it returns to the game, and we'll continue exploring how it could be implemented in the future.As always, we'll continue monitoring feedback and gameplay data after launch and make further balance adjustments where needed.AMD Crashes & StabilityThe team are continuing work investigating the AMD GPU crashes experienced by some users during the playtest. While most issues appear to be caused by known AMD Windows driver issues outside our control, we have identified some fixes that may lessen crashes and improve stability overall for AMD users.Console VisualsBased on findings and feedback from the playtest, we’ve been investigating shadows and foliage on console platforms with the goal of reducing issues with flickering and popping duri

Jul 31, 2026 - 05:42
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Road To Launch Update | Crossplay Playtest Review

The Road to Launch Post-Playtest

First of all, a huge thank you to the hundreds of thousands of players who joined us over the course of last weekend's Crossplay Playtest. It was fantastic to see so many players across Steam, PlayStation and XBOX taking to the battlefield together, as well as all the incredible clips, screenshots and feedback shared by the community.

With launch on 13 August fast approaching, we cannot wait for you to experience the full game, including all of the maps that weren't available during the playtest.

Since the playtest concluded, the team has been reviewing thousands of responses to the feedback survey, alongside reports and discussions across Discord, Reddit, Steam and our other community channels. This feedback has been invaluable in helping us prioritise the areas that matter most ahead of launch, while reinforcing and shaping the improvements we had already planned for release.

Today, we want to share what we've been working on since the Crossplay Playtest, including improvements that weren't ready in time for the playtest, the changes coming at launch, and what we'll continue refining after release.

What we’re doing to prepare for launch

Alongside continued bug fixing, optimisation and polish, the team has been focused on addressing feedback from the recent playtest. While we'll continue improving the game after launch through regular updates, here are some of the key improvements players can expect on day one:

VOIP Improvements

The team has made significant progress in addressing the known VOIP issues encountered during the playtest.

Players should no longer experience the robotic voice effect in Command Chat or Squad Chat. While the issue can still occur in Proximity Chat, it should happen much less frequently.

The remaining Proximity Chat issue requires an update to the Epic Online Services (EOS) voice chat system. As soon as a fix is made available by Epic, we'll work to integrate it into the game as quickly as possible.

Audio Feedback

The team has reviewed all audio feedback from the playtest and has made a wide range of improvements ahead of launch. Audio will continue to be refined through future patches and updates, but players can expect the following changes at release:

  • Adjustments to helicopter SFX, including changes over distance.

  • Reduction in volume of front end music

  • Increased readability in the sonic soundscape to improve player navigation in the battlefield, including:

    • Pings - Raised within the mix to support improvements with spatial audio

    • Foliage - Increased in volume to support improvements with spatial audio

    • All Weapons - Improved pin-pointing and adjustments to support improvements with spatial audio

  • Improvements to headshot and hit confirmation sounds.

  • Decrease in volume to water wading.

  • Underwater swimming audio bug resolved.

  • Adjustments and improvements to character foley.

  • Commander abilities and explosions have received further adjustments and improvements.

  • All vehicles and vehicle types have had an audio balancing pass.

  • Wider improvements and changes made within the mix.

XP Progression

Based on playtest feedback, we've made several adjustments to improve early player progression and better support the new weighted loadout system:

  • Faster player progression through earlier role levels

  • Improved starting weight for selected roles

  • Reduced the weight of selected weapons to make them available earlier in progression

Balancing & NVA Tunnels

We have been continually reviewing player feedback alongside gameplay analytics to ensure the battlefield remains as balanced as possible.

As players continue to develop new tactics and strategies with both US Helicopters and NVA Tunnels, we'll continue to monitor their performance after launch and make balance adjustments where necessary.

Following the Crossplay Playtest, we've already identified several changes we'd like to make to the tunnel system, with a particular focus on tunnel travel speed and the Emergency Tunnel Commander ability.

For launch, we're planning the following changes:

  • Reduce the maximum tunnel connection limit from 5 to 4

  • Reduce tunnel travel speed to make rapid redeployment less effective

  • Remove the Emergency Tunnel Commander ability. We believe this mechanic requires a more comprehensive redesign before it returns to the game, and we'll continue exploring how it could be implemented in the future.

As always, we'll continue monitoring feedback and gameplay data after launch and make further balance adjustments where needed.

AMD Crashes & Stability

The team are continuing work investigating the AMD GPU crashes experienced by some users during the playtest. While most issues appear to be caused by known AMD Windows driver issues outside our control, we have identified some fixes that may lessen crashes and improve stability overall for AMD users.

Console Visuals

Based on findings and feedback from the playtest, we’ve been investigating shadows and foliage on console platforms with the goal of reducing issues with flickering and popping during gameplay. While this will remain a balance between visual fidelity and performance, we’re continuing to work hard to find the right balance ahead of launch.

Post-Launch Updates

We know there are still plenty of features, improvements and fixes that both the community and the team want to see added after launch. Alongside regular patches to address bugs and player feedback, we'll also be bringing new content to Hell Let Loose: Vietnam in future updates.

If you're interested in what lies beyond launch, keep an eye out for Part 2 of our Developer Q&A.

Developer Q&A: Part 2

Tomorrow, 31 July, we will be releasing Part 2 of the Developer Q&A where the team will be going behind the scenes to explore how the team has developed a new Hell Let Loose experience, the ideas that were tested along the way, and how the Vietnam and World War II development teams work together, and also a look toward the future of the game, talking about the team’s long-term ambitions for Hell Let Loose: Vietnam.

 

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