Phasmophobia v0.17.1.0 - Patch Notes

Welcome back, Ghost Hunters.We want to start today by apologising for our Player Character Update that launched last week. It’s clear we missed the mark on this, and didn’t deliver on our promises to you. Your feedback and your reviews were justified. Our team has grown significantly over the last year, and with that comes a higher standard that, in this case, we failed to meet.Tomorrow, May 12th, our next update for Phasmophobia will bring with it many fixes, iterations and changes to the game that bring things in-line with our vision for this update. While we know improvements can still be made, we believe this will provide a much better experience for everyone playing Phasmophobia. Over the past week, we’ve read feedback from across the entire community. The frustration and disappointment has been clear. Below is a look at the patch notes, with changes and fixes built on that feedback, that will go live with tomorrow’s update.NewAdded a 5 second delay after you die to allow you to select a ghost in the journalChangesSalt will now get instantly placed at the start of the animation instead of the end.Most equipment hold poses have been changed to fix several visual issues including wrists, elbows, arms and the equipment's position on the screen.The T3 Sanity Medication animation will no longer play in MultiplayerThe Tier 1 Igniter is now open so you can see how many matches are leftRemoved the inventory swapping animation to allow for instant swapping of held equipmentPrestige cosmetics are now free after they are unlocked based on your prestige level FixesCharacter Model FixesFixed an issue that caused the heads of character models to look incorrect when the player looks up and down.Fixed an issue that caused problems with the character rig upon being revived while crouched.Fixed an issue that caused character models to fall down incorrectly upon death.Fixed an issue that caused Non-VR player character’s feet to clip below the ground when standing still.The player characters feet will no longer float in some areasFixed the characters walking animation when below 50% player speedFixed an issue that caused character model mouths to be open when the player moves to the right.Ghost FixesFixed an issue that prevented the Yurei from fully closing doors.Fixed an issue that caused the Raiju to flicker lights outside of Hunts.Fixed an issue on 42 Edgefield Road that caused the Ghost to get stuck in multiple rooms and not be able to reach players in the garage lockers.Fixed an issue where Ghosts in the Grafton Farmhouse Attic would wander too often outside their room.Environment FixesFixed an issue that caused doors to move incorrectly when holding the Tarot CardsFixed an issue that caused doors to be blocked by other players.Fixed an issue that prevented some doors on Bleasdale Farmhouse from opening correctly.Fixed an issue that caused doors to become detached from their hinges.Fixed an issue that caused Sunny Meadows Restricted to load into the full Sunny Meadows location.Fixed an issue that caused two boomboxes to be displayed in the lobby.Fixed several issues that caused inconsistencies with the animations when grabbing objects.Equipment FixesFixed an issue that caused held equipment to stutter when turningFixed an issue that caused Head Gear to be misaligned while crouching.Fixed an issue that prevented players from being seen on the CCTV through Tier 1 Head Gear.Fixed an issue that caused the Tier 1 Firelight being blown out to be heard throughout the map.Fixed an issue that caused the Tier 2 Photo Camera audio to play when using other equipment.Fixed several issues that prevented the Tier 2 and 3 Firelight from working correctly.Fixed an issue that caused the CCTV screen to be displayed on a Video Camera when first grabbed.Fixed an issue that caused usability issues with the Head Gear after toggling night vision on/off on a Video Camera.Fixed an issue related to the above that caused the Tripod to become invisible.Fixed an issue that caused the Ouija Board planchette to float.Fixed an issue that caused the watch’s timer to desync upon death and revival.Fixed an issue that caused the Ouija Board and Haunted Mirror to drop on their sides.Fixed an issue that caused the wrong Tarot Card to be seen by other players when drawn by the player using them.Fixed several visual issues when grabbing an Igniter while holding a Flashlight.Fixed an issue that caused Flashlights to become invisible when being dropped to pick up another item.Fixed an issue that caused the Flashlight to appear when holding the Journal and pressing using the Flashlight.Fixed an issue that caused Spirit Box responses to be heard incorrectlyFixed an issue that caused a still image to be displayed on the Tier 3 Video Camera when leaving the Van.Fixed an issue that caused the wrong exterior doors to lock on Bleasdale Farmhouse.VR FixesFixed an issue that prevented VR players from opening the upstairs hallway left side closet doorFixed an issue whe

May 11, 2026 - 21:27
 0
Phasmophobia v0.17.1.0 - Patch Notes

Welcome back, Ghost Hunters.

We want to start today by apologising for our Player Character Update that launched last week. It’s clear we missed the mark on this, and didn’t deliver on our promises to you. Your feedback and your reviews were justified. Our team has grown significantly over the last year, and with that comes a higher standard that, in this case, we failed to meet.

Tomorrow, May 12th, our next update for Phasmophobia will bring with it many fixes, iterations and changes to the game that bring things in-line with our vision for this update. While we know improvements can still be made, we believe this will provide a much better experience for everyone playing Phasmophobia. 

Over the past week, we’ve read feedback from across the entire community. The frustration and disappointment has been clear. Below is a look at the patch notes, with changes and fixes built on that feedback, that will go live with tomorrow’s update.

New

  • Added a 5 second delay after you die to allow you to select a ghost in the journal

Changes

  • Salt will now get instantly placed at the start of the animation instead of the end.

Most equipment hold poses have been changed to fix several visual issues including wrists, elbows, arms and the equipment's position on the screen.

  • The T3 Sanity Medication animation will no longer play in Multiplayer

  • The Tier 1 Igniter is now open so you can see how many matches are left

  • Removed the inventory swapping animation to allow for instant swapping of held equipment

  • Prestige cosmetics are now free after they are unlocked based on your prestige level

Fixes

Character Model Fixes

  • Fixed an issue that caused the heads of character models to look incorrect when the player looks up and down.

  • Fixed an issue that caused problems with the character rig upon being revived while crouched.

  • Fixed an issue that caused character models to fall down incorrectly upon death.

  • Fixed an issue that caused Non-VR player character’s feet to clip below the ground when standing still.

  • The player characters feet will no longer float in some areas

  • Fixed the characters walking animation when below 50% player speed

  • Fixed an issue that caused character model mouths to be open when the player moves to the right.

Ghost Fixes

  • Fixed an issue that prevented the Yurei from fully closing doors.

  • Fixed an issue that caused the Raiju to flicker lights outside of Hunts.

  • Fixed an issue on 42 Edgefield Road that caused the Ghost to get stuck in multiple rooms and not be able to reach players in the garage lockers.

  • Fixed an issue where Ghosts in the Grafton Farmhouse Attic would wander too often outside their room.

Environment Fixes

  • Fixed an issue that caused doors to move incorrectly when holding the Tarot Cards

  • Fixed an issue that caused doors to be blocked by other players.

  • Fixed an issue that prevented some doors on Bleasdale Farmhouse from opening correctly.

  • Fixed an issue that caused doors to become detached from their hinges.

  • Fixed an issue that caused Sunny Meadows Restricted to load into the full Sunny Meadows location.

  • Fixed an issue that caused two boomboxes to be displayed in the lobby.

  • Fixed several issues that caused inconsistencies with the animations when grabbing objects.

Equipment Fixes

  • Fixed an issue that caused held equipment to stutter when turning

  • Fixed an issue that caused Head Gear to be misaligned while crouching.

  • Fixed an issue that prevented players from being seen on the CCTV through Tier 1 Head Gear.

  • Fixed an issue that caused the Tier 1 Firelight being blown out to be heard throughout the map.

  • Fixed an issue that caused the Tier 2 Photo Camera audio to play when using other equipment.

  • Fixed several issues that prevented the Tier 2 and 3 Firelight from working correctly.

  • Fixed an issue that caused the CCTV screen to be displayed on a Video Camera when first grabbed.

  • Fixed an issue that caused usability issues with the Head Gear after toggling night vision on/off on a Video Camera.

  • Fixed an issue related to the above that caused the Tripod to become invisible.

  • Fixed an issue that caused the Ouija Board planchette to float.

  • Fixed an issue that caused the watch’s timer to desync upon death and revival.

  • Fixed an issue that caused the Ouija Board and Haunted Mirror to drop on their sides.

  • Fixed an issue that caused the wrong Tarot Card to be seen by other players when drawn by the player using them.

  • Fixed several visual issues when grabbing an Igniter while holding a Flashlight.

  • Fixed an issue that caused Flashlights to become invisible when being dropped to pick up another item.

  • Fixed an issue that caused the Flashlight to appear when holding the Journal and pressing using the Flashlight.

  • Fixed an issue that caused Spirit Box responses to be heard incorrectly

  • Fixed an issue that caused a still image to be displayed on the Tier 3 Video Camera when leaving the Van.

  • Fixed an issue that caused the wrong exterior doors to lock on Bleasdale Farmhouse.

VR Fixes

  • Fixed an issue that prevented VR players from opening the upstairs hallway left side closet door

  • Fixed an issue where VR Players had to grab objects twice to pick them up.

  • Fixed an issue that caused Head Gear to disappear from the player’s hands when grabbed.

  • Fixed an issue that caused a VR player’s screen to spin when dying or reviving if immersive animations are enabled

  • Fixed an issue where the audio of a VR player dying could be heard across the map.

  • Fixed an issue that caused objects to appear incorrect in a player’s hand.

  • Fixed an issue that caused items dropped by a VR player after they die to not appear for other players.

Other Fixes

  • Fixed an issue that prevented Voice Chat from working when the player was Dead.

  • Fixed an issue that would cause the Journal to remain in the player’s hand while Dead, if it was opened while dying.

  • Fixed an issue that caused misaligned text with photo names in the Journal.

  • Fixed an issue that caused the light from a Dead player’s Journal from being visible to players that are alive.

  • Fixed an issue with the Journal that made it difficult to navigate between pages and tabs.

  • Fixed an issue that prevented the “Welcome Back” audio from playing.

  • Fixed an issue that prevented the ‘’Doors Starting Open’’ custom difficulty setting from working correctly.

  • Fixed an issue that caused players to hear Dead players opening and closing their Journals.

  • Fixed an issue that caused a soft lock if Alt + Tab was used during the death animation.

  • Fixed an issue that prevented the Legacy Badge menu options from being selected.

  • Fixed an issue that caused the journal objectives tick colour to be incorrect

  • Fixed an issue that caused door sounds to play when not moving and be heard across the map

  • Fixed an issue that caused the ID Card foil animation to not render correctly

While tomorrow’s update for Phasmophobia contains more than just these fixes and changes, it was important for us to share these with you to see what we’ve been working on while feedback has been coming in.

We’ve reviewed our roadmap and while we’ll provide an update on this later, we have made the decision to release a second Player Character Update with additional content and changes that will include:

  • Additional cosmetic options to allow you to further personalize your characters

  • Improved character animations, aimed at quality and speeding up the gameplay

  • Adding the legacy badge customisation to the shop customisation screen

  • Improving equipment usability and speed

  • Various quality of life improvements to the player character and overall gameplay

  • Many other new features, fixes and improvements

We know we now have a long journey ahead of us to earn back this community’s trust. We’ve begun to put plans in place to share more of our development processes with you on the way to 1.0, allowing you greater visibility into the work we’re doing and what you can expect from future updates for Phasmophobia. We ask that you stay tuned to our channels for more information on all of this in the future.

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