Patch v0.3.8: Combat Log, balance, new potions and more!
???? Hi Oaklings ????I hope you're doing well! I have been hard at work for this week's update, addressing a lot of your feedback.Before diving in to the new stuff We are so close to 95% positive reviews!! (overwhelmingly positive). It would honestly mean the WORLD to me if we can reach that milestone. (All i need is a screenshot haha) Thank you❤️ -Solo dev BocaryNew Feature: Combat Log!I added a highly requested feature to the game! A combat log.This allows you to see how much damage/poison/burn etc. each item did during a fight.The combat log allows you to see the following for each item (if applicable)Amount of triggersAmount of critsTotal damageTotal bleed damageTotal poison appliedTotal burn appliedTotal shock appliedTotal gold gainedTotal item/potion generationsTotal shieldingTotal healingTotal max hp gainedTotal debuffs cleansedIt also lets you see:Total damage done by each debuff.Combat duration.Addressing: Fight durationsBack in the day I implemented the Priest, Cleric and Bishop encounters who give Max HP - primarily to extend the duration of fights as builds get stronger. This worked very well, but after the bishop encounter day 11, builds start to scale exponentially, which makes the fights too short again.Introducing: Holy water.On day 14 you can take a sip of the fountain to gain +15.000 Max HP.You didn't think it was regular water flowing in that city fountain, did you? ????In addition to Holy Water, both Bishop health options have been increased by +1500 Max HP.Keep in mind that for the first 30 minutes or so, you might still face old builds from the pool without the 15.000 HP boost. If this happens to you, enjoy a little bit of free elo.New Potions addedSmall Luck PotionGain +1% Luck.This is essentially used to slightly nerf the "Carmen's Shop" lucky rolls, which will now contain some of these and only 1x Liquid Luck (+3% luck).Starlight PotionThis is a new Major Potion. It costs 85 Gold and says:Gain +5 Income, a Goblet, and a random 1-Star Legendary.There is also a new pre day 8 lucky roll: Shop contains a Starlight Potion.7 New Steam Achievements!Some of you requested more Steam achievements. 7 new ones have been added :)Balance???? Turnbound Ring: 0 Multicast → 1 Multicast | 4s CD → 3.9s CD.???? Crook: 4s CD → 3.5s CD. | Now gives Vials at 2-Star.???? Morning Star: 2.9s CD → 2.8s CD. | 35 gold → 30 gold.???? Lightning To-Go: 25 Gold → 20 Gold.???? Astral Hammer: 25 DMG → 35 DMG.???? Flare: 3.9s CD → 4.1s CD. | 25 gold → 30 gold. //Dev comment: The previous burn buff was stronger than expected, and burn is very dominant atm. This nerf makes Flare trigger after Molten Bow, which should be a decent nerf for early game burn, while still keeping Flare relevant.???? Wildfire: 5 Burn → 4 Burn | 25 Gold → 20 Gold. //Dev comment: Making Wildfire worse but cheaper essentially nerfs the burn perk, which was high tier.???? 3-Star Regular Bow: +20 DMG start of combat → +15 DMG.???? Outdoor Knife rework: 25 Gold → 15 Gold. | CD: 2.3s. | 10 damage | New Ability: "Start of Combat: Gain +3 damage per Storm item.". //Dev Comment: This change primarily serves to make the Storm Tag useful for something.Perk balance:???? Flash Sale perk: The sale now applies to every item, but only in the FIRST shop on day 3,8,11. Meaning if you reroll, the sale will be gone.???? Gathering Perk: You now start with 3 free rerolls instead of 1.???? Essential Oils perk Rework: Now says: “On day 5: Discover one of two Essences.”Quality of LifeYou no longer have to use SHIFT + Scroll to see next item star-levels. You can simply just scroll while hovering an item. This allows you to play mouse-only.Other????Lyra Deep Freeze: When you deep freeze items, they now persist through rerolls. Only 1 extra copy gets added to the pool instead of 2.New option: Randomize enemy names. This is a short term fix because Steam’s name filtering is pretty sad. So if this is something that bothers you, or you are a content creator who doesn’t want to expose your audience to possible profane names, use this option.Added unique names to 3-Star Executioner and 3-Star Dragon Orb in honor of content creators Dex and Super Auto Gaming.Reverted the names of Cursed Orb → Dark Orb and Cursed Artifact → The Pyramid. The idea was to make all cursed items have “Cursed” in their names, but this doesn’t really matter as they already have the Cursed rarity. And the original names are still being used by the community, hence the revert.Made matchmaking improvements. These improvements focus on reducing the odds of fighting your own ghost, and the same player many times during a session. (Was mostly an issue in GM where the pool is small).Slot buffs that scale with days now work retroactively, which means if you obtain it on day 9, it will start with a higher stat compared to if obtained day 1.Bleed, Crit and Shock slot buffs no longer scale with days but give a static buff.FixesFixed some wrong descriptions on perk unlocks.Fixed bug: Enemy Stormpike 2/3 Star woul
I hope you're doing well! I have been hard at work for this week's update, addressing a lot of your feedback.
We are so close to 95% positive reviews!! (overwhelmingly positive). It would honestly mean the WORLD to me if we can reach that milestone. (All i need is a screenshot haha)

Thank you❤️ -Solo dev Bocary

I added a highly requested feature to the game! A combat log.
This allows you to see how much damage/poison/burn etc. each item did during a fight.
The combat log allows you to see the following for each item (if applicable)
Amount of triggers
Amount of crits
Total damage
Total bleed damage
Total poison applied
Total burn applied
Total shock applied
Total gold gained
Total item/potion generations
Total shielding
Total healing
Total max hp gained
Total debuffs cleansed
It also lets you see:
Total damage done by each debuff.
Combat duration.


Back in the day I implemented the Priest, Cleric and Bishop encounters who give Max HP - primarily to extend the duration of fights as builds get stronger. This worked very well, but after the bishop encounter day 11, builds start to scale exponentially, which makes the fights too short again.
Introducing: Holy water.
On day 14 you can take a sip of the fountain to gain +15.000 Max HP.
You didn't think it was regular water flowing in that city fountain, did you? ????

In addition to Holy Water, both Bishop health options have been increased by +1500 Max HP.
Keep in mind that for the first 30 minutes or so, you might still face old builds from the pool without the 15.000 HP boost. If this happens to you, enjoy a little bit of free elo.
Small Luck Potion

Gain +1% Luck.
This is essentially used to slightly nerf the "Carmen's Shop" lucky rolls, which will now contain some of these and only 1x Liquid Luck (+3% luck).
Starlight Potion

This is a new Major Potion. It costs 85 Gold and says:
Gain +5 Income, a Goblet, and a random 1-Star Legendary.
There is also a new pre day 8 lucky roll: Shop contains a Starlight Potion.
Some of you requested more Steam achievements. 7 new ones have been added :)


???? Turnbound Ring: 0 Multicast → 1 Multicast | 4s CD → 3.9s CD.
???? Crook: 4s CD → 3.5s CD. | Now gives Vials at 2-Star.
???? Morning Star: 2.9s CD → 2.8s CD. | 35 gold → 30 gold.
???? Lightning To-Go: 25 Gold → 20 Gold.
???? Astral Hammer: 25 DMG → 35 DMG.
???? Flare: 3.9s CD → 4.1s CD. | 25 gold → 30 gold. //Dev comment: The previous burn buff was stronger than expected, and burn is very dominant atm. This nerf makes Flare trigger after Molten Bow, which should be a decent nerf for early game burn, while still keeping Flare relevant.
???? Wildfire: 5 Burn → 4 Burn | 25 Gold → 20 Gold. //Dev comment: Making Wildfire worse but cheaper essentially nerfs the burn perk, which was high tier.
???? 3-Star Regular Bow: +20 DMG start of combat → +15 DMG.
???? Outdoor Knife rework: 25 Gold → 15 Gold. | CD: 2.3s. | 10 damage | New Ability: "Start of Combat: Gain +3 damage per Storm item.". //Dev Comment: This change primarily serves to make the Storm Tag useful for something.
Perk balance:
???? Flash Sale perk: The sale now applies to every item, but only in the FIRST shop on day 3,8,11. Meaning if you reroll, the sale will be gone.
???? Gathering Perk: You now start with 3 free rerolls instead of 1.
???? Essential Oils perk Rework: Now says: “On day 5: Discover one of two Essences.”
You no longer have to use SHIFT + Scroll to see next item star-levels. You can simply just scroll while hovering an item. This allows you to play mouse-only.
????Lyra Deep Freeze: When you deep freeze items, they now persist through rerolls. Only 1 extra copy gets added to the pool instead of 2.
New option: Randomize enemy names. This is a short term fix because Steam’s name filtering is pretty sad. So if this is something that bothers you, or you are a content creator who doesn’t want to expose your audience to possible profane names, use this option.
Added unique names to 3-Star Executioner and 3-Star Dragon Orb in honor of content creators Dex and Super Auto Gaming.
Reverted the names of Cursed Orb → Dark Orb and Cursed Artifact → The Pyramid. The idea was to make all cursed items have “Cursed” in their names, but this doesn’t really matter as they already have the Cursed rarity. And the original names are still being used by the community, hence the revert.
Made matchmaking improvements. These improvements focus on reducing the odds of fighting your own ghost, and the same player many times during a session. (Was mostly an issue in GM where the pool is small).
Slot buffs that scale with days now work retroactively, which means if you obtain it on day 9, it will start with a higher stat compared to if obtained day 1.
Bleed, Crit and Shock slot buffs no longer scale with days but give a static buff.
Fixed some wrong descriptions on perk unlocks.
Fixed bug: Enemy Stormpike 2/3 Star would buff the player’s shock damage instead of the enemy’s.
Fixed Bug: Blazing Bull 2-Star did not apply 5 extra burn.
Bugfix: 2/3 Star Silver Lance dealt a bit less damage than its ability stated.
Reworded 2-Star Mace Study to be more clear.
Changed the word “Indefinitely” to “Infinitely”.
Fixed the text of Essential Oils perk unlock!
Bugfix: Tower debris when hitting for a lot of damage now falls down with the same speed regardless of FPS.
Bugfix: Leaving granny’s shop without stealing no longer lets you steal the next potion you see in the normal shop…
Bugfix: You no longer keep the 5% rating bonus if you had Random Perks equipped, and then selected a perk loadout afterwards.
Dream Catcher now also affects current cooldown so it doesn't cause bugs with the cooldown-bar.
Fixed some localization issues.
https://www.twitch.tv/katya_lemonlime ????
Join the Discord: http://discord.gg/yPXGp2NXcj
//Bocary
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