Patch Notes v1.6.19

We know we've been patching almost every day and thats annoying to some. We were aware that we would need to quickly react to feedback when we launched and thousands of players got their hands on the full game for the first time. We're getting very close to a game state that were happy enough with to reduce the patching to weekly soon. Thanks so much for the continuous feedback, bug reports, and ideas! v1.6.18 Potion Rebalance - Live NowPotion Rebalance Changed drop rates to now take into consideration the act number and the specific potion itself. Too many rewinds were appearing across the board and legendries' showing up after the first battle felt unearned. Also these drop rates apply to runewell nectar and the Sanguine Court potion drop post battle. Finally, I shuffled around the rarity based on player feedback so they will be priced more appropriately in the shop. Unit Balance New Unit Attribute Thick ScalesResists 25% of \[Ranged] Damage (Might increase lets see how it feels) Added to Black Dragon, Blood Carnos, and Emerald Ancient (Might need to add an appropriate buff to other monsters)Mistwraiths Updated Ethereal to now negate 50% of physical damageShadelords Added Ethereal Reduced armor from 85 -> 30 so that they're not unkillableStegoplate Guard Melee Attack 26 -> 33Bug Fixes Raise Dead was giving the same units too often so I improved the randomness, should see different combinations now Fixed an issue with steam not shutting down when closing the game Fixed Omen of Famine Tooltip not properly displaying 2 gold per empty slot Clarified Boblin campaign perk SETS the price of common packs to 5, not reduces Clarified that Northern Looters doubles gold, not loot when sacking townsv1.6.19 New Elf Faction Campaign Ability - Live NowHeavensongAllows you one reroll to change the weather every battleBug FixesFixed issue where sometimes there would be an unkillable unit that was invisible, preventing the battle from endingFixed issue with skipping gear from the shop not properly incrementing rng and repeating the same itemFixed issue where sometimes if you hard quit the game after a battle it would not load in properlyFixed Dragons Hoard only applying to Emerald Ancient but not Black DragonChangesRemoved Shielded from Brutes and gave them Thick ScalesMetaprogression node for doubling rewards from events nerfed to only double goldUI/UXNew Gold notification popup on gold change. Added to better communicate things like losing gold on turn end due to difficulty and interest being difficult to calculateAdded safeguard to prevent withdrawing squads during deployment of campaign battle if hotkey was hitAdded safeguard to prevent withdrawing multiple squads at the same time during battle. They must now be withdrawn one at a time, which is annoying but prevents any unintended run ending losses from hitting the "U" key by accident while your whole army is selectedChanged text to clarify that Skrix the Swarmcaller's special ability only triggers after battles, not every turnhttps://steamcommunity.com/games/3337380/announcements/detail/715656412138572556

Jun 20, 2026 - 20:28
 1
Patch Notes v1.6.19

We know we've been patching almost every day and thats annoying to some. We were aware that we would need to quickly react to feedback when we launched and thousands of players got their hands on the full game for the first time. We're getting very close to a game state that were happy enough with to reduce the patching to weekly soon. Thanks so much for the continuous feedback, bug reports, and ideas!

v1.6.18 Potion Rebalance - Live Now

Potion Rebalance

Changed drop rates to now take into consideration the act number and the specific potion itself. Too many rewinds were appearing across the board and legendries' showing up after the first battle felt unearned. Also these drop rates apply to runewell nectar and the Sanguine Court potion drop post battle. Finally, I shuffled around the rarity based on player feedback so they will be priced more appropriately in the shop.

Unit Balance

New Unit Attribute Thick Scales

Resists 25% of \[Ranged] Damage (Might increase lets see how it feels) Added to Black Dragon, Blood Carnos, and Emerald Ancient (Might need to add an appropriate buff to other monsters)

Mistwraiths

Updated Ethereal to now negate 50% of physical damage

Shadelords

Added Ethereal Reduced armor from 85 -> 30 so that they're not unkillable

Stegoplate Guard

Melee Attack 26 -> 33

Bug Fixes

Raise Dead was giving the same units too often so I improved the randomness, should see different combinations now

Fixed an issue with steam not shutting down when closing the game

Fixed Omen of Famine Tooltip not properly displaying 2 gold per empty slot

Clarified Boblin campaign perk SETS the price of common packs to 5, not reduces

Clarified that Northern Looters doubles gold, not loot when sacking towns

v1.6.19 New Elf Faction Campaign Ability - Live Now

Heavensong

Allows you one reroll to change the weather every battle

Bug Fixes

  • Fixed issue where sometimes there would be an unkillable unit that was invisible, preventing the battle from ending

  • Fixed issue with skipping gear from the shop not properly incrementing rng and repeating the same item

  • Fixed issue where sometimes if you hard quit the game after a battle it would not load in properly

  • Fixed Dragons Hoard only applying to Emerald Ancient but not Black Dragon

Changes

  • Removed Shielded from Brutes and gave them Thick Scales

  • Metaprogression node for doubling rewards from events nerfed to only double gold

UI/UX

  • New Gold notification popup on gold change. Added to better communicate things like losing gold on turn end due to difficulty and interest being difficult to calculate

  • Added safeguard to prevent withdrawing squads during deployment of campaign battle if hotkey was hit

  • Added safeguard to prevent withdrawing multiple squads at the same time during battle. They must now be withdrawn one at a time, which is annoying but prevents any unintended run ending losses from hitting the "U" key by accident while your whole army is selected

  • Changed text to clarify that Skrix the Swarmcaller's special ability only triggers after battles, not every turn

https://steamcommunity.com/games/3337380/announcements/detail/715656412138572556

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