Patch #5: Gameplay Optimizations and UI Fixes

Greetings, Heroes!We have just deployed another update to address several technical issues and quality-of-life bugs reported by the community. This patch focuses on refining Multiplayer UI, and squashing persistent bugs within the Diplomacy and Recruitment skills. We’ve also tightened turn-timer logic in online play to ensure a fair experience for everyone.Looking ahead, our next update will focus on futher rebalancing lower difficulty levels as well as improving the network stability.Thank you for your detailed bug reports — they allow us to keep the portals to Jadame running smoothly! We hope you all have a fantastic weekend enjoying the game.Changelogv. 0.80.13Bug FixesGameplay and AI-player:Fixed a rare AI error occurring during combat.Fixed a bug that blocked the recruitment of creatures when using the Diplomacy skill with Negotiator sub-skill.Fixed the Mentors sub-skill of the Recruitment skill.Fixed an issue that allowed players to repeatedly select responses in dialogue windows.UI and Multiplayer:Fixed the display of skill and sub-skill tooltips in the hero window when using the Shift key.Combat timers no longer overlap the Initiative bar on 16:10 aspect ratio screens.Fixed the gold growth display after constructing a Bank or Treasury.Fixed a UI error occuring when spliting stacks.The Alt key is now functional again during the pick&ban in multiplayer.The Exit to Desktop button now correctly closes the application while in multiplayer.Fixed the localization of the opponent’s name in the battle log.Fixed the display of losses for stacksa containing temporary units.Fixed a multiplayer bug when a player could continue taking actions even after their turn timer had expired.Map Editor:Fixed the customizable version of the University object (custom_university): it no longer crushes the game when loading a map.Steam reviews — thank you!Your reviews help us understand what matters most to you. We read every single one, so please keep them coming — they really do make a difference.Official WikiNew to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!Join the CommunityStay informed and share your victories with the community! Follow us on Discord, Steam and Facebook for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the unofficial community subreddit, where you’re also welcome to share your thoughts!With love,???? Unfrozen Team

May 8, 2026 - 21:56
 1
Patch #5: Gameplay Optimizations and UI Fixes
Greetings, Heroes!

We have just deployed another update to address several technical issues and quality-of-life bugs reported by the community. This patch focuses on refining Multiplayer UI, and squashing persistent bugs within the Diplomacy and Recruitment skills. We’ve also tightened turn-timer logic in online play to ensure a fair experience for everyone.

Looking ahead, our next update will focus on futher rebalancing lower difficulty levels as well as improving the network stability.

Thank you for your detailed bug reports — they allow us to keep the portals to Jadame running smoothly! We hope you all have a fantastic weekend enjoying the game.

Changelog

v. 0.80.13

Bug Fixes

Gameplay and AI-player:

  • Fixed a rare AI error occurring during combat.

  • Fixed a bug that blocked the recruitment of creatures when using the Diplomacy skill with Negotiator sub-skill.

  • Fixed the Mentors sub-skill of the Recruitment skill.

  • Fixed an issue that allowed players to repeatedly select responses in dialogue windows.

UI and Multiplayer:

  • Fixed the display of skill and sub-skill tooltips in the hero window when using the Shift key.

  • Combat timers no longer overlap the Initiative bar on 16:10 aspect ratio screens.

  • Fixed the gold growth display after constructing a Bank or Treasury.

  • Fixed a UI error occuring when spliting stacks.

  • The Alt key is now functional again during the pick&ban in multiplayer.

  • The Exit to Desktop button now correctly closes the application while in multiplayer.

  • Fixed the localization of the opponent’s name in the battle log.

  • Fixed the display of losses for stacksa containing temporary units.

  • Fixed a multiplayer bug when a player could continue taking actions even after their turn timer had expired.

Map Editor:

  • Fixed the customizable version of the University object (custom_university): it no longer crushes the game when loading a map.

Steam reviews — thank you!

Your reviews help us understand what matters most to you. We read every single one, so please keep them coming — they really do make a difference.

Official Wiki

New to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!

Join the Community

Stay informed and share your victories with the community! Follow us on Discord, Steam and Facebook for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the unofficial community subreddit, where you’re also welcome to share your thoughts!

With love,

???? Unfrozen Team

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