Patch 1.02 - Block Ability & Hotfixes
Hello explorers, It's been a couple of weeks since the launch of The Mound: Omen of Cthulhu. We hope you've been enjoying the special kind of chaos that can only be brought by cosmic entities beyond our understanding and if you think you've started to understand how things work, then we're going to have to do something about that. Foreshadowing aside, we've had a lot of feedback about the tools players have at their disposal to deal with the Mound. This is a short patch, but with some big changes. The largest of which is the addition of a block ability, that will help you avoid getting overrun by the creatures coming for you. We're aware that this could have a big effect on the balance and difficulty of the game. So we're going to be monitoring how it lands, so sound off in the comments section about how it feels in-game. 1.02 Patch NotesCritical / Important:Fix for players seeing low performance in Ultra Settings when re-launching the gameFix for multiple enemies of the same class spawning in some missionsProgress recovery tool for all platforms based on achievement / trophies progress.New block functionFixed Saints not loading after missions (which was introduced in patch 1)Fixed no knives appearing when playing the game in Single-PlayerImprovements / Minor changes:Reduced Saints blessing costsSlight increase for tokens given for contract tiersRescuing a character in the mainland means a contract is successful regardless of whether or not the treasure was returnedMigo enemy captures players for less time in Single-PlayerFixed weapon appearance in ultrawide configurationsCaptain now uses some dialogue lines which were previously not being usedFix for torches losing flameImprovements to local voice (some issues remain that we're looking into)ConsoleFix for losing progress on PS5Last Chance Launch Offer!As a reminder, our launch discount, the 20% off on Steam generated by our community, ends today. It's your last chance to get in on this offer!There's more to come for the Mound, and the dev team is hard at work. Making changes based on your feedback (hello block ability). So if you like what you see, join the expedition, and we'll see you on the island. https://store.steampowered.com/app/2569760/The_Mound_Omen_of_Cthulhu/Share your thoughts in the forums or on our Discord - we're listening.The Mound: Omen of Cthulhu - out now on Steam, PS5 and Xbox Series X|S.???? Join the GalleonRedditTiktok Twitter Discord

Hello explorers,
It's been a couple of weeks since the launch of The Mound: Omen of Cthulhu. We hope you've been enjoying the special kind of chaos that can only be brought by cosmic entities beyond our understanding and if you think you've started to understand how things work, then we're going to have to do something about that.
Foreshadowing aside, we've had a lot of feedback about the tools players have at their disposal to deal with the Mound. This is a short patch, but with some big changes. The largest of which is the addition of a block ability, that will help you avoid getting overrun by the creatures coming for you.
We're aware that this could have a big effect on the balance and difficulty of the game. So we're going to be monitoring how it lands, so sound off in the comments section about how it feels in-game.
Critical / Important:
Fix for players seeing low performance in Ultra Settings when re-launching the game
Fix for multiple enemies of the same class spawning in some missions
Progress recovery tool for all platforms based on achievement / trophies progress.
New block function
Fixed Saints not loading after missions (which was introduced in patch 1)
Fixed no knives appearing when playing the game in Single-Player
Improvements / Minor changes:
Reduced Saints blessing costs
Slight increase for tokens given for contract tiers
Rescuing a character in the mainland means a contract is successful regardless of whether or not the treasure was returned
Migo enemy captures players for less time in Single-Player
Fixed weapon appearance in ultrawide configurations
Captain now uses some dialogue lines which were previously not being used
Fix for torches losing flame
Improvements to local voice (some issues remain that we're looking into)
Console
Fix for losing progress on PS5
As a reminder, our launch discount, the 20% off on Steam generated by our community, ends today. It's your last chance to get in on this offer!
There's more to come for the Mound, and the dev team is hard at work. Making changes based on your feedback (hello block ability). So if you like what you see, join the expedition, and we'll see you on the island.
https://store.steampowered.com/app/2569760/The_Mound_Omen_of_Cthulhu/
Share your thoughts in the forums or on our Discord - we're listening.
The Mound: Omen of Cthulhu - out now on Steam, PS5 and Xbox Series X|S.
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