Patch #10: Tactics Phase Formation Saving & Bug Fixes

Greetings, Heroes!This patch introduces an update to the combat tactics phase: unit formations are now saved between battles! We've also improved the visual display and sound of unit movement there.You can find the details and nuances of how the new system works in the full changelog below.In addition to the tactics phase changes, we've continued removing bugs: fixes have been made to tournament template issues related to last-second timer actions and tournament start notifications; several incorrectly functioning tooltips have been addressed; the "Ambassador's Word" set effect has been fixed, along with a number of other bugs.We've also added a confirmation window when clicking the "Exit" button in the connection loss window. No more accidents!Full patch notes are below. Good luck on the battlefield!Changelogv. 0.80.24Bug FixesFixed a bug that caused numerous UI errors after loading a previously started Hotseat game, or when swapping positions with an AI player in the lobby of a previously started game.Fixed a bug where, in rare situations, the timer in the lobby settings could display "00."Fixed a bug where part of the progress from an old campaign profile could carry over to a new profile created in the same slot.Fixed a bug in tournament templates where moving a unit between slots (from a hero to a town, from a town to a hero, etc.) in the last second of the timer before a tournament battle started could result in creatures being duplicated or disappearing.Fixed a rare bug in tournament templates where a player who attacked a neutral stack in the last second of the timer before a tournament battle started would lose the ability to interact with that neutral stack after the battle ended.Fixed a rare AI bug where, under certain circumstances, the AI could freeze during its turn.Fixed a potentially serious bug related to checking adjacent zones for the possibility of interrupting simultaneous turns when casting adventure map spells.The notification about an upcoming tournament battle on tournament templates now adjusts to fit the text size.Fixed an error where an incorrect value was displayed in the tooltip for the "Eternal Service" sub-skill of the "Necromancy" skill.Fixed a bug where, after researching the "Elite Liches" law, the resurrection bonus it provides was not displayed in the Lich ability tooltips.Fixed a bug where the "Ambassador's Word" set effect was not triggering.Fixed an error where a connection loss window appeared in the following situation: one player upgrades creatures in the "Pit of Glory" while the other player simultaneously moves a hero from the garrison slot to the guest slot (or vice versa).Fixed an error where the extended info tooltip for a scroll continued to display over the previous cell where the scroll had been located.Fixed a bug where autobattle did not work when attacking objects guarded by a garrison in campaign mode.New FeaturesAdded a confirmation window when clicking the "Exit" button in the connection loss window.The unit formation selected during the tactics phase is now saved for battles against AI players.Important details about how the system works:The formation is saved separately for each of the player's heroes.Formation saving only applies to standard battles against neutral enemies. In battles for objects or against other players, armies are placed in their default positions.The formation is saved at the moment the tactics phase ends in standard battles against neutral enemies.If for any reason (for example, due to an obstacle on the battlefield) a unit cannot be placed in its previously saved position, it will be placed in its default position instead.Unit placement takes into account the order in which stacks occupy the hero's army slots.Example: a hero had Skeletons in the first slot and Wights in the second → During the tactics phase, a formation was saved with Skeletons placed higher and Wights lower → After the battle, the player swapped Skeletons and Wights in the army slots, so Wights are now in the first slot and Skeletons in the second → In the next battle, Wights will be placed in the higher position (where Skeletons used to be) and Skeletons in the lower position (where Wights used to be).Improved the visual display of unit movement in tactics mode; sound has been added.BalanceReduced the damage dealt by the Avatar per point of hero Spell Power: 12–12/16–16/20–20 → 12–12/12–12/12–12. This change is a temporary fix ahead of an upcoming major balance update.Steam reviews — thank you!Your reviews help us understand what matters most to you. We read every single one, so please keep them coming — they really do make a difference.Official WikiNew to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!

Jun 18, 2026 - 17:36
 2
Patch #10: Tactics Phase Formation Saving & Bug Fixes
Greetings, Heroes!

This patch introduces an update to the combat tactics phase: unit formations are now saved between battles! We've also improved the visual display and sound of unit movement there.

You can find the details and nuances of how the new system works in the full changelog below.

In addition to the tactics phase changes, we've continued removing bugs: fixes have been made to tournament template issues related to last-second timer actions and tournament start notifications; several incorrectly functioning tooltips have been addressed; the "Ambassador's Word" set effect has been fixed, along with a number of other bugs.

We've also added a confirmation window when clicking the "Exit" button in the connection loss window. No more accidents!

Full patch notes are below. Good luck on the battlefield!


Changelog

v. 0.80.24

Bug Fixes
  • Fixed a bug that caused numerous UI errors after loading a previously started Hotseat game, or when swapping positions with an AI player in the lobby of a previously started game.

  • Fixed a bug where, in rare situations, the timer in the lobby settings could display "00."

  • Fixed a bug where part of the progress from an old campaign profile could carry over to a new profile created in the same slot.

  • Fixed a bug in tournament templates where moving a unit between slots (from a hero to a town, from a town to a hero, etc.) in the last second of the timer before a tournament battle started could result in creatures being duplicated or disappearing.

  • Fixed a rare bug in tournament templates where a player who attacked a neutral stack in the last second of the timer before a tournament battle started would lose the ability to interact with that neutral stack after the battle ended.

  • Fixed a rare AI bug where, under certain circumstances, the AI could freeze during its turn.

  • Fixed a potentially serious bug related to checking adjacent zones for the possibility of interrupting simultaneous turns when casting adventure map spells.

  • The notification about an upcoming tournament battle on tournament templates now adjusts to fit the text size.

  • Fixed an error where an incorrect value was displayed in the tooltip for the "Eternal Service" sub-skill of the "Necromancy" skill.

  • Fixed a bug where, after researching the "Elite Liches" law, the resurrection bonus it provides was not displayed in the Lich ability tooltips.

  • Fixed a bug where the "Ambassador's Word" set effect was not triggering.

  • Fixed an error where a connection loss window appeared in the following situation: one player upgrades creatures in the "Pit of Glory" while the other player simultaneously moves a hero from the garrison slot to the guest slot (or vice versa).

  • Fixed an error where the extended info tooltip for a scroll continued to display over the previous cell where the scroll had been located.

  • Fixed a bug where autobattle did not work when attacking objects guarded by a garrison in campaign mode.

New Features
  • Added a confirmation window when clicking the "Exit" button in the connection loss window.

  • The unit formation selected during the tactics phase is now saved for battles against AI players.

  • Important details about how the system works:

    • The formation is saved separately for each of the player's heroes.

    • Formation saving only applies to standard battles against neutral enemies. In battles for objects or against other players, armies are placed in their default positions.

    • The formation is saved at the moment the tactics phase ends in standard battles against neutral enemies.

    • If for any reason (for example, due to an obstacle on the battlefield) a unit cannot be placed in its previously saved position, it will be placed in its default position instead.

    • Unit placement takes into account the order in which stacks occupy the hero's army slots.

      • Example: a hero had Skeletons in the first slot and Wights in the second → During the tactics phase, a formation was saved with Skeletons placed higher and Wights lower → After the battle, the player swapped Skeletons and Wights in the army slots, so Wights are now in the first slot and Skeletons in the second → In the next battle, Wights will be placed in the higher position (where Skeletons used to be) and Skeletons in the lower position (where Wights used to be).

  • Improved the visual display of unit movement in tactics mode; sound has been added.

Balance
  • Reduced the damage dealt by the Avatar per point of hero Spell Power: 12–12/16–16/20–20 → 12–12/12–12/12–12. This change is a temporary fix ahead of an upcoming major balance update.

Steam reviews — thank you!

Your reviews help us understand what matters most to you. We read every single one, so please keep them coming — they really do make a difference.

Official Wiki

New to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!

Join the Community

Stay informed and share your victories with the community! Follow us on DiscordSteam and Facebook for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the unofficial community subreddit, where you’re also welcome to share your thoughts!

With love,

???? Unfrozen Team

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