Patch 0.4.3.0 Now Live - Changelog

Hey, everyone,We have deployed Patch 0.4.3.0 to the live servers. If the update does not appear automatically, please restart Steam to trigger the download. Read the full CHANGELOG below.OverviewPatch 0.4.3.0 introduces Long-Term Contracts (LTCs for short) as a new activity for players. LTCs are extensive assignments that require players to search for specific items, investigate remote locations, or eliminate targets across regions. They are unlocked by discovering new world regions and are displayed in a separate panel on the map, unlike other task types. We are also making improvements to the tactical map itself. Regions are now clearly highlighted with a border when hovered over. The improved region widget shows more details, such as the most common enemy type and how much of the region has already been explored. The patch also includes various fixes, for example, improving handguard durability for the Mossberg M590 and several fixes related to mounting and using magnifiers.ChangelogAnimationsFixed an issue where the Type 51 was misaligned in AI NPC hands during a stun animationFixed an issue where the left hand was placed incorrectly during the weapon check animation for the SA Vz. 58Fixed an issue where changing the fire mode on the M14 while aiming down sights caused the rifle to move erraticallyFixed an issue where players could briefly appear to be floating in the air during the jump animationAudioFixed an issue where the mysterious ambient sounds in Ban Pa played constantly at nightFixed an issue where players could hear ambient sounds at a specific underground location in YBL-1Fixed an issue where the noise-canceling effect of the construction earmuffs persisted after the earmuffs were lost due to disconnectionFixed an issue where the tinnitus effect could be removed by equipping headphonesFixed an issue where landing sounds were not played after falls from small and medium heightsGameplayFixed an issue where AI NPCs respawned at COPs despite players being in rangeFixed an issue where soft point ammo could not penetrate wire mesh gatesFixed an issue where switching to a grenade while changing stances could fail, causing the equipped weapon to become invisibleFixed an issue where players might appear invincible to other playersFixed an issue where the player's hitbox could get misaligned during character rotation or sprintingFixed an issue where players could get pushed underground if they were lying prone on a helicopter landing zone when a helicopter landedFixed an issue where the Rangefinder scope displayed multiple distance values simultaneously when targeting objects at different rangesTasks and TutorialAdded new task type: long-term contracts (48 in total)Fixed an issue where the healing tutorial prompt failed to update if players opened the settings menuFixed an issue where the task “Echoes of Exposure” provided players with unnecessary sample kitsAdjusted the logic for repeating tasks to prioritize tasks completed the least oftenAdded region information to task overview descriptionsRemoved an obsolete reputation loss warning icon from tasks that cannot be failedUser InterfaceFixed an issue where the options icon was pushed outside of the visible screen area in specific languagesFixed an issue where medical items in the quick action menu were not sorted by importance if a splint was includedFixed an issue where player visibility was incorrectly reported in the UI while standing within specific biomesFixed an issue where dragging items from the locker did not highlight equipped containers and displayed the message "No space to add item"Fixed an issue where the death screen showed incorrect text after a fall deathFixed an issue where players could get stuck on an infinite loading screen after comparing stats with another player if the statistics screen was closedFixed an issue where the statistics menu overlapped the character menu screen under specific circumstancesFixed an issue where the “new vendor available” notification appeared outside safe areas where vendor interaction is unavailableFixed an issue where players could not unblock blocked friends after adding them as Steam friendsFixed an issue where the player marker could be covered by the area info widget when fully zoomed out on the mapFixed an issue where task icons on the map could not be clicked if they overlapped with a location nameFixed an issue where some task marker outlines were duplicated after each reconnect to the serverFixed an issue where some task marker outlines were duplicated after accepting a taskFixed an issue where the "Invite to squad" button in the squad menu could become inactiveFixed an issue where the icon for unavailable squad features overlapped the field manual buttonRemoved obsolete vendor restock timersVisual and RenderingFixed an issue where the TSR upscaling method was incorrectly selected while running the game for the first time in 4K resolutionFixed an issue where the Vudu 3.5-18x and Razor 1-6

May 21, 2026 - 20:05
 1
Patch 0.4.3.0 Now Live - Changelog



Hey, everyone,

We have deployed Patch 0.4.3.0 to the live servers. If the update does not appear automatically, please restart Steam to trigger the download.

Read the full CHANGELOG below.

Overview

Patch 0.4.3.0 introduces Long-Term Contracts (LTCs for short) as a new activity for players. LTCs are extensive assignments that require players to search for specific items, investigate remote locations, or eliminate targets across regions. They are unlocked by discovering new world regions and are displayed in a separate panel on the map, unlike other task types.

We are also making improvements to the tactical map itself. Regions are now clearly highlighted with a border when hovered over. The improved region widget shows more details, such as the most common enemy type and how much of the region has already been explored.

The patch also includes various fixes, for example, improving handguard durability for the Mossberg M590 and several fixes related to mounting and using magnifiers.

Changelog

Animations
  • Fixed an issue where the Type 51 was misaligned in AI NPC hands during a stun animation

  • Fixed an issue where the left hand was placed incorrectly during the weapon check animation for the SA Vz. 58

  • Fixed an issue where changing the fire mode on the M14 while aiming down sights caused the rifle to move erratically

  • Fixed an issue where players could briefly appear to be floating in the air during the jump animation

Audio
  • Fixed an issue where the mysterious ambient sounds in Ban Pa played constantly at night

  • Fixed an issue where players could hear ambient sounds at a specific underground location in YBL-1

  • Fixed an issue where the noise-canceling effect of the construction earmuffs persisted after the earmuffs were lost due to disconnection

  • Fixed an issue where the tinnitus effect could be removed by equipping headphones

  • Fixed an issue where landing sounds were not played after falls from small and medium heights

Gameplay
  • Fixed an issue where AI NPCs respawned at COPs despite players being in range

  • Fixed an issue where soft point ammo could not penetrate wire mesh gates

  • Fixed an issue where switching to a grenade while changing stances could fail, causing the equipped weapon to become invisible

  • Fixed an issue where players might appear invincible to other players

  • Fixed an issue where the player's hitbox could get misaligned during character rotation or sprinting

  • Fixed an issue where players could get pushed underground if they were lying prone on a helicopter landing zone when a helicopter landed

  • Fixed an issue where the Rangefinder scope displayed multiple distance values simultaneously when targeting objects at different ranges

Tasks and Tutorial
  • Added new task type: long-term contracts (48 in total)

  • Fixed an issue where the healing tutorial prompt failed to update if players opened the settings menu

  • Fixed an issue where the task “Echoes of Exposure” provided players with unnecessary sample kits

  • Adjusted the logic for repeating tasks to prioritize tasks completed the least often

  • Added region information to task overview descriptions

  • Removed an obsolete reputation loss warning icon from tasks that cannot be failed

User Interface
  • Fixed an issue where the options icon was pushed outside of the visible screen area in specific languages

  • Fixed an issue where medical items in the quick action menu were not sorted by importance if a splint was included

  • Fixed an issue where player visibility was incorrectly reported in the UI while standing within specific biomes

  • Fixed an issue where dragging items from the locker did not highlight equipped containers and displayed the message "No space to add item"

  • Fixed an issue where the death screen showed incorrect text after a fall death

  • Fixed an issue where players could get stuck on an infinite loading screen after comparing stats with another player if the statistics screen was closed

  • Fixed an issue where the statistics menu overlapped the character menu screen under specific circumstances

  • Fixed an issue where the “new vendor available” notification appeared outside safe areas where vendor interaction is unavailable

  • Fixed an issue where players could not unblock blocked friends after adding them as Steam friends

  • Fixed an issue where the player marker could be covered by the area info widget when fully zoomed out on the map

  • Fixed an issue where task icons on the map could not be clicked if they overlapped with a location name

  • Fixed an issue where some task marker outlines were duplicated after each reconnect to the server

  • Fixed an issue where some task marker outlines were duplicated after accepting a task

  • Fixed an issue where the "Invite to squad" button in the squad menu could become inactive

  • Fixed an issue where the icon for unavailable squad features overlapped the field manual button

  • Removed obsolete vendor restock timers

Visual and Rendering
  • Fixed an issue where the TSR upscaling method was incorrectly selected while running the game for the first time in 4K resolution

  • Fixed an issue where the Vudu 3.5-18x and Razor 1-6x scopes could render the crosshairs in an incorrect position outside the character model when viewed from a third-person view (3PV)

  • Fixed an issue where an empty bullet casing appeared on the screen after shooting and switching weapons

  • Fixed an issue where infrared (IR) lasers and flashlights were visible on distant vegetation without night-vision goggles

  • Fixed an issue where some resolutions on the secondary monitor could not be used

Weapons and weapon parts
  • Fixed an issue where collimator mounts could not be attached to the Unity Optic Raiser

  • Fixed an issue where the reticle on the FDE Acog variant completely disappeared when switching reticles

  • Fixed an issue where Mossberg handguards broke completely after a single shot

  • Fixed an issue where attaching a mount and a magnifier separately could bypass weapon part compatibility checks

  • Fixed an issue where magnifiers attached to high mounts could be connected to low-mounted collimators, causing the collimator to malfunction

  • Fixed an issue where the camera position was too far back when using magnifiers

World
  • Fixed an issue where water in YBL-1 West sometimes did not drain properly and remained visible

  • Fixed an issue where players could vault through a glass door in UNLRA Headquarters in Tiger Bay

  • Fixed an incorrect collision on a staircase at a wooden house in Ban Suk (159, 125)

  • Fixed an area between a boat and a rock at Old Pier where players could get stuck (206, 137)

  • Fixed an issue where some loot spawns in the Midnight Sapphire Hotel could not be looted

  • Fixed an invisible collision on a road in the starter towns

  • Fixed an invisible collision at a house near the doctor's office in the starter towns

  • Fixed an issue where an incorrect corpse model was placed in the Radio Station

  • Enemy faction starter regions are now hidden on the map

Other fixes and tweaks
  • Fixed various client and server crashes

  • Fixed an issue where players could remain in the same squad after one of them wiped their character and changed faction while the other was loading into a server

  • Fixed an issue where multiple actions from different control categories could be bound to a single key

  • Fixed an issue where the Motel Owner's diary asset did not display the actual password

  • Fixed an issue where spamming the spectator key could result in disconnection from the server

  • Fixed an issue where the main menu character did not reflect gear changes in real time after abandoning a session

What's Next - More Patches and 25% Sale

Several more patches are planned to further improve the overall experience through balancing, fixes, optimization, and additional gameplay enhancements. You can also expect support for squad play.

There's also 25% Steam sale on all editions of GZW running until May 25 at 8 AM PDT / 5 PM CEST. It’s the perfect opportunity to upgrade your edition or get your friends on board to play with you.

If you encounter any issues, please report them to our support team.

Thank you for your feedback. We are deeply grateful for your support!

Every Move Matters,

MADFINGER Games Team

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