Patch 0.4.2.0 Now Live - Changelog
Hey, everyone,We have deployed Patch 0.4.2.0 to the live servers. If the update does not appear automatically, please restart Steam to trigger the download. For a quick summary of what's new, watch this VIDEO DEVLOG or read the full CHANGELOG below.OverviewPatch 0.4.2.0 introduces fixes for various community-reported issues and a new experimental feature: player visibility, displayed through a HUD widget (more details below). This feature ties into the nighttime lighting adjustments, as nights are now darker. We are also bringing further fixes and tweaks to AI behavior. For example, we adjusted AI NPCs' health states in combat to improve their responsiveness during engagements and help them follow their intended tactics more reliably. Other fixes include wallet improvements that prevent unintended items from being placed inside, as well as a fix for the repair price of the M-201C.New Experimental Feature: Player VisibilityThe distance at which AI NPCs can spot a player is determined by multiple factors and is now displayed in the top-left corner of the HUDVisibility distance is influenced by:Vegetation: The surrounding vegetation type and density significantly affect visibility. Dense jungle provides significantly better concealment than open terrain. Entering thick vegetation, such as bushes, further reduces the chance of detection.Light exposure: Darkness provides better concealment than well-lit areasWeather: Adverse weather conditions, such as rain and fog, reduce player visibility for AI enemiesPlayer stance: The lower a player stays to the ground, the harder they are to detectMovement: Movement increases player visibility. The faster a player moves, the more visible they become to AI enemiesNoise: Loud actions, such as firing a weapon, temporarily increase player visibility. Using suppressors reduces this effectPlayer visibility is an experimental feature. We want your feedback on what you like, dislike, or would change about it. It is a first iteration, and there are a couple of known issues with it that will be addressed in future patches: Shadows inside buildings, as well as some light sources (lamps or other players' flashlights), do not affect player visibilityPlayer visibility to AI NPCs is reduced too heavily by low vegetationVisibility distance is incorrectly reported in the UI while standing within specific biomesChangelogAIFixed an issue where AI NPCs could engage players from longer distances than intendedFixed an issue where AI patrols failed to react to players and remained unresponsiveAdjusted AI NPCs' behavior to reposition more frequently and reposition to smaller cover positions more frequentlyAdded additional AI NPCs in areas between points of interest (POI)Added additional AI NPCs to late-game areasIncreased the overall AI difficulty in the late-game areasIncreased AI NPCs' accuracy in all areasGameplayFixed an issue where vomiting or fainting interrupted healing actionsFixed an issue where grenades could fail to throw when switching stances during the throw animationFixed an issue where military miscellaneous loot could be placed into a walletFixed an issue where placing a task item into an admin pouch could cause it to disappear during handoverFixed an issue where some keys could not be placed in the Admin Pouch or Kombat FolderAdjusted the loot distribution in Ban Pa to better match the area's difficultyWeapons and weapon partsFixed an issue where the repair cost of the M-201C pistol was affected incorrectly by front and rear sight durabilityFixed an issue where players could not buy the magazine for Buran's boss weapon after completing the required taskFixed an issue where weapon part compatibility settings were ignored during part swappingFixed an issue that prevented weapon parts from swapping if they were placed in pocketsVisual and RenderingFixed an issue where the IR laser's impact point was visible without night vision goggles (NVGs) at certain distancesFixed an issue where low-detail vegetation models were visible at incorrect distancesAdjusted the visual effects of hits at longer distancesReduced the muzzle flash effect on suppressorsTasks and TutorialFixed an issue where players could not hand in the task item for the task "In the right hands"Fixed an issue where task progression did not reset after force-closing the game while in a comaFixed an issue where some tasks could be blocked from activating due to other tasks being too closeFixed an issue where players were able to perform actions before receiving the tutorial prompt during the shooting range tutorialFixed an issue where a player might get stuck in the tutorial by completing tasks too quicklyFixed an issue where tutorial hints were displayed over the open field manual or settings screenChanged the location of the MCX Chameleon magazine to another part of the hotel lobbyUser InterfaceFixed an issue where the Complete button was hidden behind the task panel on the map screenFixed an issue where the loot window

Hey, everyone,
We have deployed Patch 0.4.2.0 to the live servers. If the update does not appear automatically, please restart Steam to trigger the download.
For a quick summary of what's new, watch this VIDEO DEVLOG or read the full CHANGELOG below.
Patch 0.4.2.0 introduces fixes for various community-reported issues and a new experimental feature: player visibility, displayed through a HUD widget (more details below). This feature ties into the nighttime lighting adjustments, as nights are now darker.
We are also bringing further fixes and tweaks to AI behavior. For example, we adjusted AI NPCs' health states in combat to improve their responsiveness during engagements and help them follow their intended tactics more reliably.
Other fixes include wallet improvements that prevent unintended items from being placed inside, as well as a fix for the repair price of the M-201C.
The distance at which AI NPCs can spot a player is determined by multiple factors and is now displayed in the top-left corner of the HUD
Visibility distance is influenced by:
Vegetation: The surrounding vegetation type and density significantly affect visibility. Dense jungle provides significantly better concealment than open terrain. Entering thick vegetation, such as bushes, further reduces the chance of detection.
Light exposure: Darkness provides better concealment than well-lit areas
Weather: Adverse weather conditions, such as rain and fog, reduce player visibility for AI enemies
Player stance: The lower a player stays to the ground, the harder they are to detect
Movement: Movement increases player visibility. The faster a player moves, the more visible they become to AI enemies
Noise: Loud actions, such as firing a weapon, temporarily increase player visibility. Using suppressors reduces this effect
Player visibility is an experimental feature. We want your feedback on what you like, dislike, or would change about it. It is a first iteration, and there are a couple of known issues with it that will be addressed in future patches:
Shadows inside buildings, as well as some light sources (lamps or other players' flashlights), do not affect player visibility
Player visibility to AI NPCs is reduced too heavily by low vegetation
Visibility distance is incorrectly reported in the UI while standing within specific biomes
Fixed an issue where AI NPCs could engage players from longer distances than intended
Fixed an issue where AI patrols failed to react to players and remained unresponsive
Adjusted AI NPCs' behavior to reposition more frequently and reposition to smaller cover positions more frequently
Added additional AI NPCs in areas between points of interest (POI)
Added additional AI NPCs to late-game areas
Increased the overall AI difficulty in the late-game areas
Increased AI NPCs' accuracy in all areas
Fixed an issue where vomiting or fainting interrupted healing actions
Fixed an issue where grenades could fail to throw when switching stances during the throw animation
Fixed an issue where military miscellaneous loot could be placed into a wallet
Fixed an issue where placing a task item into an admin pouch could cause it to disappear during handover
Fixed an issue where some keys could not be placed in the Admin Pouch or Kombat Folder
Adjusted the loot distribution in Ban Pa to better match the area's difficulty
Fixed an issue where the repair cost of the M-201C pistol was affected incorrectly by front and rear sight durability
Fixed an issue where players could not buy the magazine for Buran's boss weapon after completing the required task
Fixed an issue where weapon part compatibility settings were ignored during part swapping
Fixed an issue that prevented weapon parts from swapping if they were placed in pockets
Fixed an issue where the IR laser's impact point was visible without night vision goggles (NVGs) at certain distances
Fixed an issue where low-detail vegetation models were visible at incorrect distances
Adjusted the visual effects of hits at longer distances
Reduced the muzzle flash effect on suppressors
Fixed an issue where players could not hand in the task item for the task "In the right hands"
Fixed an issue where task progression did not reset after force-closing the game while in a coma
Fixed an issue where some tasks could be blocked from activating due to other tasks being too close
Fixed an issue where players were able to perform actions before receiving the tutorial prompt during the shooting range tutorial
Fixed an issue where a player might get stuck in the tutorial by completing tasks too quickly
Fixed an issue where tutorial hints were displayed over the open field manual or settings screen
Changed the location of the MCX Chameleon magazine to another part of the hotel lobby
Fixed an issue where the Complete button was hidden behind the task panel on the map screen
Fixed an issue where the loot window closed unexpectedly while looting
Fixed an issue where splitting stacks of money or ammo in a dropped backpack did not update the value on the original stack
Fixed an issue where online status notifications were displayed incorrectly
Fixed an issue where pressing the drop key while hovering over overlapping items triggered a critical failure error message
Fixed an issue where a previously used character name could sometimes appear in the user interface after a character wipe
Adjusted the ban duration display on the ban screen to better reflect the remaining time
Fixed an issue where some vegetation did not react properly to bullets and remained static
Fixed an issue where some windows in Midnight Sapphire were impenetrable
Fixed an issue where players were unable to walk over a fallen fence near Pha Lang Airfield
Fixed an issue where the third cache in the "Cache Report" task was a box instead of a cache
Fixed the position of a misplaced jewelry box in Hidden Rock POI
Adjusted the sell price for the ATM hacking tool
Reduced the drop chance of grenades for selected AI NPCs
Fixed an issue where inactive light sources increased players' visibility as if they were active
Fixed a minor animation glitch when switching from a primary weapon to a grenade
Fixed an issue where players could be kicked from a server after joining a squad and then connecting to a new server
Various text tweaks
Various server and client crash fixes
Starter Town areas
between rocks overlooking the Criminal Hideout
at two spots near the Criminal Hideout
in a corner of the garden of the Criminal Hideout
next to a wall near the Criminal Hideout
in rocks near Hilltop Villas
on a curb near Hilltop Villas
in an empty building in the center
in various street food shops at the Marketplace
between a fence and a tree near the Warehouse
on a blocked staircase in a house near the Marketplace
between a wall and a tree near the Warehouse
in the collision gap near the Lumberyard
underneath the house near Small Marketplace, west of Khonwan Village (180, 121)
between a fence and a tree near Kiu Vongsa (145, 161)
between rocks and trees near Nam Thaven Viewpoint (162, 116)
Base Camp areas
between a bench and a table at Motel locations near base camps
when going prone under tables at Restaurant locations near base camps
Tiger Bay area
in a tree near Tiger Bay shopping center (200, 128)
Ban Pa area
at two spots at the base of the Elder house (205, 137)
between a mountain and a palm tree (191, 136)
between boxes on the ground below a house (205, 137)
Blue Lagoon area
in rocks with a missing collision near the Kapu Boat Rental (209, 122)
Pha Lang Airfield area
under an airplane in Remote Hangars (176, 158)
Fort Narith (FN) area
in a hole near FN-3 Base (150, 135)
Hunter's Paradise area
at two spots near the Leuod Waterfalls (157, 167)
between rocks near Sunset Chalet (167, 157)
Midnight Sapphire area
at Villa Petra entrance (174, 165)
YBL-1 area
between rocks near YBL-1 W (138, 120)
between rocks in Ban Suk (159, 125)
between rocks and a tree in Ban Nong (150, 120)
Sawmill area
between rocks near Phousai Village (145, 146)
at two spots between rocks near the ROMEO 1 landing zone (144, 151)
in the wooden shed near the ATLAS COP (140, 154)
behind barrels in the trenches (130, 149)

Patch 0.4.3.0 and subsequent patches are already in development and will continue to improve the overall experience through balancing, fixes, optimization, and additional gameplay enhancements. We’ll also keep refining the task system.
On top of that, a 25% Steam sale on all editions of GZW starts on May 14, at 8 AM PDT / 5 PM CEST and runs until May 25, at 8 AM PDT / 5 PM CEST. It’s the perfect opportunity to upgrade your edition or get your friends on board to play with you.
If you encounter any issues, please report them to our support team.
Thank you for your continuous feedback. We are deeply grateful for your support!
Every Move Matters,
MADFINGER Games Team
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