Patch 0.21.772 is now available!

Hey Islanders,Thank you to everyone that participated in our recent Hordetest. Official servers are being taken down as we update the Evrima Public Branch to 0.21.772. Full changelogs can be found in Hordetest version announcements on Discord. You may need to restart your Steam client if the download is not available. 0.21.772 HighlightsAdded AustroraptorRMB - PounceSpacebar - Water jump. Allows austroraptor to jump from swimming on the surface of the water.G - Spearfishing stance. Only works during the day. Similar functionality to pteranodon spearfishing.Additional Mangroves location addedAdditional skin patterns addedAdditional palettes addedFixed SQL linkerFix to I/O errorsFix to skin tolerances and fix to teeth, mouth and claws having white colorsChanged skins to reset only the section not passing and reset to last chosen pattern/themeFixed hill slide state not always showing correctlyFixed skins that don’t have all default sections resetting to defaultFixed Red Currant mesh having no proper collisionFixed certain abilities not being canceled by hill slideReset claws, mouth, teeth to default if non-existentFixed stegosaurus bee aggression weights not being set correctlyFixed characters falling through meshes on rerenderFixed Stego using the wrong material indexFixed skin system tolerancesFix for Linux performance degradation with high server popFixed elder pteranodon not being able to latch properlyFixed hill slide carrying momentum upwardsFixed hill slide knockdown activating on very small slopesFixed animations breaking when a chicken turnsFixed certain character alternate idles not having correct blend group on montagesFixed membrane blink direction on stegosaurus, dryosaurus, and tenontosaurusFixed triceratops blood mask not activating on attacksFixed ranged attacks triggering reflection and damage/bleedFixed players able to unintentionally acquire prime elder after 75% growthFixed kentrosaurus blend out montage for defensive stanceFixed graphical error with waterfalls at nightFixed fish pickup weightsFixed AI moving while pinnedFixed skeleton physics crashFixed tenontosaurus scaling issue during hill slideFixed being able to rest during hill slideFixed dinosaur alignment issues when swimmingFixed certain server filters not workingFixed herrerasaurus staying latched to a tree when it is being knocked downFixed ‘Join Server’ button opening loading screen while a player is still connectingFixed grass getting masked too high above the ocean layerFixed dilophosaurus hill slide animation being invertedFixed terrain alignment for quadrupeds on steep slopesFixed stamina consumption not being affected by hill slowdownFixed an issue where waiting too long in the entombment screen caused input lock in UIRemoved stamina cost for carnivores dragging corpsesUpdated playable animal physics

Aug 4, 2026 - 09:41
 1
Patch 0.21.772 is now available!
Hey Islanders,

Thank you to everyone that participated in our recent Hordetest. Official servers are being taken down as we update the Evrima Public Branch to 0.21.772. Full changelogs can be found in Hordetest version announcements on Discord. You may need to restart your Steam client if the download is not available.

0.21.772 Highlights
Added Austroraptor
RMB - Pounce
Spacebar - Water jump. Allows austroraptor to jump from swimming on the surface of the water.
G - Spearfishing stance. Only works during the day. Similar functionality to pteranodon spearfishing.

Additional Mangroves location added
Additional skin patterns added
Additional palettes added
Fixed SQL linker
Fix to I/O errors
Fix to skin tolerances and fix to teeth, mouth and claws having white colors
Changed skins to reset only the section not passing and reset to last chosen pattern/theme
Fixed hill slide state not always showing correctly
Fixed skins that don’t have all default sections resetting to default
Fixed Red Currant mesh having no proper collision
Fixed certain abilities not being canceled by hill slide
Reset claws, mouth, teeth to default if non-existent
Fixed stegosaurus bee aggression weights not being set correctly
Fixed characters falling through meshes on rerender
Fixed Stego using the wrong material index
Fixed skin system tolerances
Fix for Linux performance degradation with high server pop
Fixed elder pteranodon not being able to latch properly
Fixed hill slide carrying momentum upwards
Fixed hill slide knockdown activating on very small slopes
Fixed animations breaking when a chicken turns
Fixed certain character alternate idles not having correct blend group on montages
Fixed membrane blink direction on stegosaurus, dryosaurus, and tenontosaurus
Fixed triceratops blood mask not activating on attacks
Fixed ranged attacks triggering reflection and damage/bleed
Fixed players able to unintentionally acquire prime elder after 75% growth
Fixed kentrosaurus blend out montage for defensive stance
Fixed graphical error with waterfalls at night
Fixed fish pickup weights
Fixed AI moving while pinned
Fixed skeleton physics crash
Fixed tenontosaurus scaling issue during hill slide
Fixed being able to rest during hill slide
Fixed dinosaur alignment issues when swimming
Fixed certain server filters not working
Fixed herrerasaurus staying latched to a tree when it is being knocked down
Fixed ‘Join Server’ button opening loading screen while a player is still connecting
Fixed grass getting masked too high above the ocean layer
Fixed dilophosaurus hill slide animation being inverted
Fixed terrain alignment for quadrupeds on steep slopes
Fixed stamina consumption not being affected by hill slowdown
Fixed an issue where waiting too long in the entombment screen caused input lock in UI
Removed stamina cost for carnivores dragging corpses
Updated playable animal physics

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