On The Elder Scrolls 6, Todd Howard says "we know we need to get it right and it's been a long time"
Similar to GTA 6, the anticipation for The Elder Scrolls 6 is so astronomically high that any firsthand information about it, no matter how granular, is relevant in the overall conversation surrounding the project. That's even more true when it's coming from someone as integral to production as Todd Howard, executive producer at Bethesda Game Studios and game director on The Elder Scrolls 6. Full disclosure: this one's very granular. Like, if The Elder Scrolls 6 release date is Santa Monica State Beach, this is a single grain of sand on the docks. Talking to EW, Howard repeated some stuff we already know about the game, like the fact that it's the "biggest project" in the studio's pipeline, and that "the majority of the studio" is working on it. That said, he did touch on arguably the biggest controversy BGS is facing at the moment: the fact that its games are taking a really freakin' long time to make these days. It's now been eight years since The Elder Scrolls 6 was revealed, and Xbox's new CEO, Asha Sharma, is reportedly keen on shortening development cycles at BGS, so Howard's comment is particularly timely. "We know we need to get it right and it's been a long time," Howard says. Thanks, Todd. It really has been a long time, and I ain't getting any younger. Obviously, Howard simply acknowledging the lengthiness of the game's development cycle doesn't do anything to shorten it, but it's nice to know the guy at the top is aware that people are starting to lose their patience. The Elder Scrolls 6 was a no-show at this year's Summer Game Fest, meaning it'll likely be months until we get an update, possibly during this year's Game Awards in December. Xbox chief content officer Matt Booty recently confirmed that he's seen the game in motion and said it looks "amazing" and is "coming along well," adding, "we'll make sure to announce it and really reveal it at the right time." Elder Scrolls and Fallout developer Bethesda "will be fine" as "they make all the money," but layoffs for the rest of ZeniMax "have begun," Duke Nukem co-creator says [/url]
Similar to GTA 6, the anticipation for The Elder Scrolls 6 is so astronomically high that any firsthand information about it, no matter how granular, is relevant in the overall conversation surrounding the project. That's even more true when it's coming from someone as integral to production as Todd Howard, executive producer at Bethesda Game Studios and game director on The Elder Scrolls 6. Full disclosure: this one's very granular. Like, if The Elder Scrolls 6 release date is Santa Monica State Beach, this is a single grain of sand on the docks.Talking to EW, Howard repeated some stuff we already know about the game, like the fact that it's the "biggest project" in the studio's pipeline, and that "the majority of the studio" is working on it. That said, he did touch on arguably the biggest controversy BGS is facing at the moment: the fact that its games are taking a really freakin' long time to make these days.
It's now been eight years since The Elder Scrolls 6 was revealed, and Xbox's new CEO, Asha Sharma, is reportedly keen on shortening development cycles at BGS, so Howard's comment is particularly timely.
"We know we need to get it right and it's been a long time," Howard says.
Thanks, Todd. It really has been a long time, and I ain't getting any younger. Obviously, Howard simply acknowledging the lengthiness of the game's development cycle doesn't do anything to shorten it, but it's nice to know the guy at the top is aware that people are starting to lose their patience.
The Elder Scrolls 6 was a no-show at this year's Summer Game Fest, meaning it'll likely be months until we get an update, possibly during this year's Game Awards in December. Xbox chief content officer Matt Booty recently confirmed that he's seen the game in motion and said it looks "amazing" and is "coming along well," adding, "we'll make sure to announce it and really reveal it at the right time."
Elder Scrolls and Fallout developer Bethesda "will be fine" as "they make all the money," but layoffs for the rest of ZeniMax "have begun," Duke Nukem co-creator says
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