Notice regarding additional information on Ines ‘Dark Current’ skill
Greetings, Descendants. We would like to share further information on Ines’s ‘Dark Current’ skill. Following the 1.3.31 patch, a change in the performance of Ines’s Dark Current was identified,and we previously informed you of the calculation formula issue through our previous notice regarding this issue. Afterward, during a detailed internal review of the overall calculation structure,we identified additional components that had not been sufficiently explained in our initial notice. We deeply apologize for the confusion this has caused,and we would like to explain the background of the changes in detail, in chronological order.CategoryDetails1.3.28 UpdateApplied changes- Damage Multiplier basis: changed from ‘Skill Critical Hit Rate’ to ‘MP’ Changes not applied- Enemy DEF calculation- Arche Type calculation Situation at the timeThe update was carried out while some calculation elements were not reflected as intended,and the applied state was not sufficiently verified or communicated. In addition, some changes were not clearly reflected in the patch notes and tooltips,resulting in a discrepancy between the actual behavior and the information provided.1.3.31 PatchApplied changes- Damage Multiplier basis: ‘MP’ maintained- Enemy DEF calculation applied Changes not applied- Arche Type calculation Some of the previously omitted calculation elements were applied,but during the review we did not clearly recognize this as an independent change, so no advance notice was provided. Subsequently, while conducting additional reviews, we found that the Arche Type calculation was still not being reflected.1.3.32 Patch (Scheduled)Scheduled changesArche Type calculation will be appliedEnemy DEF calculation will be maintainedDamage Multiplier basis: will change from ‘MP’ to ‘Skill Power’Attribute Power calculation will be added Through this maintenance, overall adjustments have been made so that the Dark Current calculation formula operates correctly in line with the intended structure.In addition, the changed basis will also be reflected in the skill tooltip so that you can check it more clearly in-game. This issue was not simply a single error,but a problem that arose because the verification and communication of implemented changes were insufficient. As a result, a discrepancy occurred between the actual in-game behavior and the information provided,and we take seriously the impact this confusion has had on your gameplay experience. Through this case,we have once again recognized the importance of verifying the applied state of changes more clearlyand of accurately communicating the results. Going forward, we will strengthen the following improvements: - Strengthening advance verification of calculation formulas and application structures- Improving the accuracy of patch note and tooltip information- Minimizing discrepancies between the actual applied state and the information provided We will do our best to provide more reliable updates.Thank you.
We would like to share further information on Ines’s ‘Dark Current’ skill.
Following the 1.3.31 patch, a change in the performance of Ines’s Dark Current was identified,
and we previously informed you of the calculation formula issue through our previous notice regarding this issue.
Afterward, during a detailed internal review of the overall calculation structure,
we identified additional components that had not been sufficiently explained in our initial notice.
We deeply apologize for the confusion this has caused,
and we would like to explain the background of the changes in detail, in chronological order.
Category
Details
1.3.28 Update
Applied changes
- Damage Multiplier basis: changed from ‘Skill Critical Hit Rate’ to ‘MP’
Changes not applied
- Enemy DEF calculation
- Arche Type calculation
Situation at the time
The update was carried out while some calculation elements were not reflected as intended,
and the applied state was not sufficiently verified or communicated.
In addition, some changes were not clearly reflected in the patch notes and tooltips,
resulting in a discrepancy between the actual behavior and the information provided.
1.3.31 Patch
Applied changes
- Damage Multiplier basis: ‘MP’ maintained
- Enemy DEF calculation applied
Changes not applied
- Arche Type calculation
Some of the previously omitted calculation elements were applied,
but during the review we did not clearly recognize this as an independent change, so no advance notice was provided.
Subsequently, while conducting additional reviews, we found that the Arche Type calculation was still not being reflected.
1.3.32 Patch (Scheduled)
Scheduled changes
Arche Type calculation will be applied
Enemy DEF calculation will be maintained
Damage Multiplier basis: will change from ‘MP’ to ‘Skill Power’
Attribute Power calculation will be added
Through this maintenance, overall adjustments have been made so that the Dark Current calculation formula operates correctly in line with the intended structure.
In addition, the changed basis will also be reflected in the skill tooltip so that you can check it more clearly in-game.
This issue was not simply a single error,
but a problem that arose because the verification and communication of implemented changes were insufficient.
As a result, a discrepancy occurred between the actual in-game behavior and the information provided,
and we take seriously the impact this confusion has had on your gameplay experience.
Through this case,
we have once again recognized the importance of verifying the applied state of changes more clearly
and of accurately communicating the results.
Going forward, we will strengthen the following improvements:
- Strengthening advance verification of calculation formulas and application structures
- Improving the accuracy of patch note and tooltip information
- Minimizing discrepancies between the actual applied state and the information provided
We will do our best to provide more reliable updates.
Thank you.
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