Nioh 3 Ver. 1.05 Update 1/2
■New/Additional Elements・ Added the new Stone of Penance element.This feature will be unlocked from the opening mission Escape from Hitokoto Slope onward in the Shogun's Journey difficulty level and can be used at shrines. The player can exchange an accessory for a Stone of Penance, which will strengthen enemies and also slightly increase the drop rate of high-rarity equipment while it is in use. Defeating enemies under these conditions will increase the Stone's Penitence level. Once the Penitence is maxed out, the player can offer the Stone in exchange for rewards and their previously offered accessory, with the accessory potentially receiving enhanced traits.Note: During multiplayer sessions, the effects of strengthened enemies and increased drop rates activated by the Stone of Penance can be enabled or disabled via the room settings.・ Added new missions to Battle Scrolls. - Within Time Everlasting in "1622 CE - Final Battle of Edo" (Unlocked by completing the main game.) - Rampant Temptation in "1622 CE - Final Battle of Edo" (Unlocked by completing the main game.) - Supernatural Shrieks in "1622 CE - Final Battle of Edo" (Unlocked by completing one of the new missions.) - Gathering of the Greats in "1622 CE - Final Battle of Edo" (Unlocked by completing three of the new missions.) - Demonic Duels in "1622 CE - Final Battle of Edo" (Unlocked by completing three of the new missions.)・ Added a Stone of Penance category to Gameplay Records.・ Added new skills as missions rewards for some of the new missions.・ Added character creation presets for the six winning entries in the My Takechiyo campaign.■Adjustments and Feature Expansions・ Made it possible to open photo mode while interacting with Kodama, Chijiko, Scampusses, and hot springs.・ Made adjustments so that if Bloodedge Demons return to their Graves during battle and are then summoned again, their Health will not be fully replenished.・ Made it easier to unlock the Skill Vigorous Spirit.・ Made it easier for the status enhancement Auto Life Recovery to remain in effect for longer periods while the stackable auto-recovery effect is active.・ Increased the amount by which the effect value of the Honda crest protection Active Skill Damage scales based on position.・ Made it easier for Crucible weapons with Sudama Blessings to drop.・ Made it easier for Nekomata's Guardian Spirit Skills to land.・ Increased the effect value limit of special effects during Level Sync.・ Made it possible to loop between the lowest and highest setting in categories of the System menu with a sliding scale option, and increased the speed when holding the input.■Adjustments and Bug Fixes for Set Bonuses・ Increased the bonus granted by the effect Attack Bonus (Strength) for the set bonuses Grace of Vaisravana, Kintaro, First of the Four Guardians, and General of Ruin.・ Increased the effects of Bow Damage for the set bonus Grace of Hachiman.・ Increased the effects of Untouched Projectiles for the set bonus Grace of Hachiman.・ Fixed an issue that prevented the set bonus Grace of Hotei from increasing damage based on the number of auto-recovery stacks.・ Fixed an issue that occasionally prevented the effect Activate Living Artifact (No Life) for the set bonus Quick-Witted Courage from activating.■Adjustments and Bug Fixes for WeaponsSamurai weapon: sword・ Fixed an issue that sometimes prevented the Martial Art Frost Moon: Humanity from landing.・ Fixed an issue that allowed the Martial Art Tempest to hit downed yokai enemies.Samurai weapon: dual swords・ Fixed an issue that prevented Combination Input Martial Art 1 and Combination Input Martial Art 2 from being triggered following the Martial Art Deflecting Cut.・ Fixed an issue that prevented the Martial Art Frost Moon from being triggered following Winter Wind in the same stance.・ Fixed an issue where pressing the input for the Martial Art Demon Thrust consecutively would trigger a Quick Attack instead.Samurai weapon: odachi・ Fixed an issue where performing the Martial Art Imperative Strike twice in a row while activating Arts Proficiency during Living Artifact would cancel Living Artifact.Samurai weapon: spear・ Fixed an issue where performing a Strong Attack in mid-air would sometimes greatly deplete the player's Ki.・ Fixed an issue where assigning the Martial Arts Windmill and Windmill Wind to certain keys would cause those Martial Arts to end prematurely.Samurai weapon: axe・ Fixed an issue where the accumulation of the negative effect Reduced Movement activated through the Martial Art The Adamantine would not decrease properly through the use of the Samurai Skill Advantageous Deflect.Samurai weapon: cestuses・ Increased the interval during which the player can cancel after successfully performing the Martial Art Iron Grip.・ Fixed an issue preventing the player from connecting Martial Arts following a successful Iron Grip.・ Fixed an issue preventing additional inputs from triggering attacks with the Martial Art Opportunist.・ Fixed an issue p
■New/Additional Elements
・ Added the new Stone of Penance element.
This feature will be unlocked from the opening mission Escape from Hitokoto Slope onward in the Shogun's Journey difficulty level and can be used at shrines. The player can exchange an accessory for a Stone of Penance, which will strengthen enemies and also slightly increase the drop rate of high-rarity equipment while it is in use. Defeating enemies under these conditions will increase the Stone's Penitence level. Once the Penitence is maxed out, the player can offer the Stone in exchange for rewards and their previously offered accessory, with the accessory potentially receiving enhanced traits.
Note: During multiplayer sessions, the effects of strengthened enemies and increased drop rates activated by the Stone of Penance can be enabled or disabled via the room settings.
・ Added new missions to Battle Scrolls.
- Within Time Everlasting in "1622 CE - Final Battle of Edo" (Unlocked by completing the main game.)
- Rampant Temptation in "1622 CE - Final Battle of Edo" (Unlocked by completing the main game.)
- Supernatural Shrieks in "1622 CE - Final Battle of Edo" (Unlocked by completing one of the new missions.)
- Gathering of the Greats in "1622 CE - Final Battle of Edo" (Unlocked by completing three of the new missions.)
- Demonic Duels in "1622 CE - Final Battle of Edo" (Unlocked by completing three of the new missions.)
・ Added a Stone of Penance category to Gameplay Records.
・ Added new skills as missions rewards for some of the new missions.
・ Added character creation presets for the six winning entries in the My Takechiyo campaign.
■Adjustments and Feature Expansions
・ Made it possible to open photo mode while interacting with Kodama, Chijiko, Scampusses, and hot springs.
・ Made adjustments so that if Bloodedge Demons return to their Graves during battle and are then summoned again, their Health will not be fully replenished.
・ Made it easier to unlock the Skill Vigorous Spirit.
・ Made it easier for the status enhancement Auto Life Recovery to remain in effect for longer periods while the stackable auto-recovery effect is active.
・ Increased the amount by which the effect value of the Honda crest protection Active Skill Damage scales based on position.
・ Made it easier for Crucible weapons with Sudama Blessings to drop.
・ Made it easier for Nekomata's Guardian Spirit Skills to land.
・ Increased the effect value limit of special effects during Level Sync.
・ Made it possible to loop between the lowest and highest setting in categories of the System menu with a sliding scale option, and increased the speed when holding the input.
■Adjustments and Bug Fixes for Set Bonuses
・ Increased the bonus granted by the effect Attack Bonus (Strength) for the set bonuses Grace of Vaisravana, Kintaro, First of the Four Guardians, and General of Ruin.
・ Increased the effects of Bow Damage for the set bonus Grace of Hachiman.
・ Increased the effects of Untouched Projectiles for the set bonus Grace of Hachiman.
・ Fixed an issue that prevented the set bonus Grace of Hotei from increasing damage based on the number of auto-recovery stacks.
・ Fixed an issue that occasionally prevented the effect Activate Living Artifact (No Life) for the set bonus Quick-Witted Courage from activating.
■Adjustments and Bug Fixes for Weapons
Samurai weapon: sword
・ Fixed an issue that sometimes prevented the Martial Art Frost Moon: Humanity from landing.
・ Fixed an issue that allowed the Martial Art Tempest to hit downed yokai enemies.
Samurai weapon: dual swords
・ Fixed an issue that prevented Combination Input Martial Art 1 and Combination Input Martial Art 2 from being triggered following the Martial Art Deflecting Cut.
・ Fixed an issue that prevented the Martial Art Frost Moon from being triggered following Winter Wind in the same stance.
・ Fixed an issue where pressing the input for the Martial Art Demon Thrust consecutively would trigger a Quick Attack instead.
Samurai weapon: odachi
・ Fixed an issue where performing the Martial Art Imperative Strike twice in a row while activating Arts Proficiency during Living Artifact would cancel Living Artifact.
Samurai weapon: spear
・ Fixed an issue where performing a Strong Attack in mid-air would sometimes greatly deplete the player's Ki.
・ Fixed an issue where assigning the Martial Arts Windmill and Windmill Wind to certain keys would cause those Martial Arts to end prematurely.
Samurai weapon: axe
・ Fixed an issue where the accumulation of the negative effect Reduced Movement activated through the Martial Art The Adamantine would not decrease properly through the use of the Samurai Skill Advantageous Deflect.
Samurai weapon: cestuses
・ Increased the interval during which the player can cancel after successfully performing the Martial Art Iron Grip.
・ Fixed an issue preventing the player from connecting Martial Arts following a successful Iron Grip.
・ Fixed an issue preventing additional inputs from triggering attacks with the Martial Art Opportunist.
・ Fixed an issue preventing the Martial Art Fists of Reckoning from triggering if the player's Ki fell to a certain level at a certain point.
・ Fixed an issue where holding the input for Combination Input Martial Art 1 just after a Strong Attack with the Martial Art Kick Cycle set would result in unintended behavior.
Ninja weapon: splitstaff
・ Fixed an issue preventing Quick Attacks or Strong Attacks from being performed if the player was moving during a Dodge following an attack.
Ninja weapon: kusarigama
・ Fixed an issue that sometimes caused the Martial Art Black Vines to transition to the Martial Art Blade Spin when using incorrect controls.
Ninja weapon: hatchets
・ Fixed an issue preventing the Martial Art Advancing Storm from being performed when bestowed with the status enhancement Faster Movement.
・ Fixed an issue preventing the visual effects and sound effects from being displayed when performing a Burst Break in mid-air.
Ninja weapon: ninja sword
・ Fixed an issue causing strange behavior when landing on slopes and other such terrain after performing a Strong Attack in mid-air.
Ninja weapon: tonfa
・ Fixed an issue causing the wrong mission to be set as an unlock condition for the Martial Art Demon Dash.
・ Fixed an issue that sometimes prevented elemental damage from being inflicted with the Martial Art Mountain Breaker Lightning.
Other
・ Shortened the interval during which the player can cancel an action using Guardian Spirit Skills when using weapons other than the Samurai weapon the spear, or the Ninja weapons the dual ninja swords and talons, to make all weapons have uniform intervals.
・ Made it easier to perform Martial Arts following Quick Attacks during Dodges using the Ninja weapons the splitstaff and the talons.
・ Fixed an issue making it impossible to perform Martial Arts following Quick Attacks while running in some Stances while using the Samurai weapons the spear, dual swords, and cestuses.
・ Fixed an issue making it impossible to perform Martial Arts if the player held the input for Strong Attacks while changing stances during Dodge Attacks in High Stance with the Samurai weapons the sword, dual swords, spear, or axe.
・ Fixed an issue that sometimes prevented Strong Attacks from being performed in mid-air with the Samurai spear or odachi sheathed.
・ Fixed an issue where holding Combination Input Martial Art 1 after a Quick Attack or Strong Attack would unleash a different Martial Art when using certain weapon types.
・ Fixed an issue preventing the use of some mid-air Martial Arts right after a mid-air Dodge in Ninja Style.
・ Fixed an issue that triggered a falling attack if the player pressed the inputs for a mid-air Combination Input Martial Art 1 or mid-air Combination Input Martial Art 2 following the Martial Art unleashed by holding the Strong Attack input in mid-air while in Ninja Style.
・ Fixed an issue that prevented certain Martial Arts from being performed after a Dodge following a Guardian Spirit Skill.
・ Fixed an issue causing the incorrect Martial Art to be triggered if the player pressed Combination Input Martial Art 1 after using Onmyo Magic when using certain weapon types.
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