New Zelda-like from Square Enix does what Nintendo didn't in Ocarina of Time, silencing 27 years of Navi trauma

If any game typifies annoying side characters, it's The Legend of Zelda: Ocarina of Time, and that pesky Navi. "Hey, listen!" is embedded in the brains of anyone who's ever taken that particular quest to stop Ganondorf, and another adventure's suffered the same plight, leading to a patch. In this instance, it's recently released action-RPG The Adventures of Elliot: The Millennium Tales, a game published by Square Enix. There are clear Zelda influences in the use of a single, sword-wielding protagonist on a mythic date with destiny, who's accompanied by a glimmering butterfly named Faei. Though meant to be helpful, it turns out Faei's contributions were a little more irritating than intended. "Think Navi from Ocarina of Time except it's [around ten] seconds of hammed up anime girl interjections," reads a negative Steam review. "Add that to Elliot's 'Hyah' which only has [three-to-four] variations. and jumping noise, it's like one of those brain rot simulators."https://www.youtube-nocookie.com/embed/XVIPixTXZP8 The devs are aware of these complaints, and have decided to remedy the situation by adding an off switch. The latest patch lets you simply remove Faei's insights entirely, and you can feel a certain sigh of relief emanating from the community. There were settings for minimizing how often you heard her in-game, but according to the same reviewer above, even the lowest option still has a voice line across several more activities than you might like. Generally speaking, choice is good, and while some may enjoy Faei, it's clear plenty don't, and letting them switch it off seems like a wise move. Nintendo has never offered any such thing for Ocarina of Time. I can't imagine, even if patches existed in the late-'90s, the company would've bothered. It's just not how the house Mario built ever operated. I lament this each and every time I head back to Hyrule, to be honest. Clair Obscur: Expedition 33 lead says Zelda: Breath of the Wild was "the first open-world game that actually delivered on the promise of an open world" [/url]

Jul 11, 2026 - 00:44
 1
New Zelda-like from Square Enix does what Nintendo didn't in Ocarina of Time, silencing 27 years of Navi trauma
If any game typifies annoying side characters, it's The Legend of Zelda: Ocarina of Time, and that pesky Navi. "Hey, listen!" is embedded in the brains of anyone who's ever taken that particular quest to stop Ganondorf, and another adventure's suffered the same plight, leading to a patch.

In this instance, it's recently released action-RPG The Adventures of Elliot: The Millennium Tales, a game published by Square Enix. There are clear Zelda influences in the use of a single, sword-wielding protagonist on a mythic date with destiny, who's accompanied by a glimmering butterfly named Faei.

Though meant to be helpful, it turns out Faei's contributions were a little more irritating than intended. "Think Navi from Ocarina of Time except it's [around ten] seconds of hammed up anime girl interjections," reads a negative Steam review. "Add that to Elliot's 'Hyah' which only has [three-to-four] variations. and jumping noise, it's like one of those brain rot simulators."

https://www.youtube-nocookie.com/embed/XVIPixTXZP8 The devs are aware of these complaints, and have decided to remedy the situation by adding an off switch. The latest patch lets you simply remove Faei's insights entirely, and you can feel a certain sigh of relief emanating from the community.

There were settings for minimizing how often you heard her in-game, but according to the same reviewer above, even the lowest option still has a voice line across several more activities than you might like. Generally speaking, choice is good, and while some may enjoy Faei, it's clear plenty don't, and letting them switch it off seems like a wise move.

Nintendo has never offered any such thing for Ocarina of Time. I can't imagine, even if patches existed in the late-'90s, the company would've bothered. It's just not how the house Mario built ever operated. I lament this each and every time I head back to Hyrule, to be honest.

Clair Obscur: Expedition 33 lead says Zelda: Breath of the Wild was "the first open-world game that actually delivered on the promise of an open world"

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