Meta Hotline | Hot Feedback and Optimization Progress Vol. 6
Dear Metas,After the v2.3.7 update, we added the Feedback Hot Charts section to the Once Human Feedback Platform, listing recent popular requests from the community. After logging in to the Feedback Platform, you can like the feedback you support and dislike any feedback you disagree with. The Feedback Hot Charts will display the likes and dislikes of each piece of feedback in real time, and our development team will reference it when deciding on future development priorities. (Feedback Platform link: Once Human Feedback Platform)With each version update, the Feedback Hot Charts will also be updated, after which we will announce our optimization plans and progress for issues that charted during the previous cycle. Your suggestions are important to us, and we hope the Feedback Hot Charts will help us communicate and share our development plans and progress more openly.Today is the release day of the 6th Meta Hotline! As of July 22, the Feedback Hot Charts standings are as follows: Thank you all for taking part. Every piece of feedback, every like, and every dislike helps the dev team better understand which needs matter most from the player perspective. Below are the follow-up details for this cycle's top suggestions.\[Top Suggestion - High Risk Events] Enable High Risk Events cooldown checking at any time\[Optimization Progress] The relevant feature is already live. Regarding the demand for checking High Risk Events' cooldown, the game now supports this feature. Here's a detailed guide:In Map interface, Metas can click on the "Eye" icon corresponding to a High Risk Event with the left mouse button to view the cooldown of that event's rewards. Additionally, when a High Risk Event is on cooldown, Metas will receive a corresponding pop-up notification before teleporting to confirm the cooldown status in advance and plan their action routes accordingly. If you find that the current check entry is not clear enough during actual use, or that information is not adequately displayed in certain scenarios, please feel free to continue providing feedback with specific details. We will further evaluate whether additional optimization in the display method or notification logic is needed to make the cooldown check experience smoother. \[Top Suggestion - Collection Rewards] Add more rewards to Collection Loot Crates\[Optimization Progress] Adopted; development priority significantly moved up. We've noticed that many Metas hope to further enrich the reward content of Collection Loot Crates. This not only reflects everyone's recognition of the quality of Collection rewards but also shows that Metas are looking forward to obtaining more valuable and exciting content from Collection Loot Crates.We greatly appreciate this attention and expectation. After evaluation, we believe that increasing Collection Loot Crate rewards will effectively enhance the acquisition experience and attractiveness of the Collection system, while also better meeting Metas' expectations for reward richness. Therefore, this suggestion has been adopted, and we have significantly advanced the development priority of this content, hoping to let Metas experience more substantial Collection rewards as soon as possible. The relevant content is currently in progress, and specific new rewards and their release dates will be subject to subsequent announcements. \[Top Suggestion - Renaming Card] Enable Renaming Card to share within the account\[Optimization Progress] Approved; development priority significantly moved up. We have received feedback from many Metas hoping that the renaming card can be shared within the account, making it more flexible and convenient for Metas to use across different characters. We understand that the core of this request is to further enhance the scope and convenience of using the card, reducing restrictions on usage. After evaluation, we believe this direction is reasonable and can indeed improve the actual user experience for Metas. Subsequently, we will optimize the usage method of the renaming card accordingly.However, this adjustment involves changes to item usage rules and account-related logic, requiring a certain development and verification cycle. Given the high demand for this request, we have also significantly advanced the development priority of the related optimizations, hoping to improve the experience of using the renaming card as soon as possible. Once the subsequent optimizations enter the specific development stage, we will update everyone on the progress through announcements. \[Top Suggestion - Weapon Calibration] Add Filter Function to Weapon Calibration\[Optimization Progress] Approved; development priority significantly moved up. Due to the lack of batch filtering and sorting tools, many Metas can only check and delete useless weapon calibration blueprints one by one, resulting in high operational costs. Some Metas, unwilling to spend too much time on organizing, store all calibration blueprints, leading t
Dear Metas,
After the v2.3.7 update, we added the Feedback Hot Charts section to the Once Human Feedback Platform, listing recent popular requests from the community. After logging in to the Feedback Platform, you can like the feedback you support and dislike any feedback you disagree with. The Feedback Hot Charts will display the likes and dislikes of each piece of feedback in real time, and our development team will reference it when deciding on future development priorities. (Feedback Platform link: Once Human Feedback Platform)
With each version update, the Feedback Hot Charts will also be updated, after which we will announce our optimization plans and progress for issues that charted during the previous cycle. Your suggestions are important to us, and we hope the Feedback Hot Charts will help us communicate and share our development plans and progress more openly.
Today is the release day of the 6th Meta Hotline! As of July 22, the Feedback Hot Charts standings are as follows:
Thank you all for taking part. Every piece of feedback, every like, and every dislike helps the dev team better understand which needs matter most from the player perspective. Below are the follow-up details for this cycle's top suggestions.
\[Top Suggestion - High Risk Events] Enable High Risk Events cooldown checking at any time
\[Optimization Progress] The relevant feature is already live. Regarding the demand for checking High Risk Events' cooldown, the game now supports this feature. Here's a detailed guide:
In Map interface, Metas can click on the "Eye" icon corresponding to a High Risk Event with the left mouse button to view the cooldown of that event's rewards. Additionally, when a High Risk Event is on cooldown, Metas will receive a corresponding pop-up notification before teleporting to confirm the cooldown status in advance and plan their action routes accordingly.
If you find that the current check entry is not clear enough during actual use, or that information is not adequately displayed in certain scenarios, please feel free to continue providing feedback with specific details. We will further evaluate whether additional optimization in the display method or notification logic is needed to make the cooldown check experience smoother.
\[Top Suggestion - Collection Rewards] Add more rewards to Collection Loot Crates
\[Optimization Progress] Adopted; development priority significantly moved up. We've noticed that many Metas hope to further enrich the reward content of Collection Loot Crates. This not only reflects everyone's recognition of the quality of Collection rewards but also shows that Metas are looking forward to obtaining more valuable and exciting content from Collection Loot Crates.
We greatly appreciate this attention and expectation. After evaluation, we believe that increasing Collection Loot Crate rewards will effectively enhance the acquisition experience and attractiveness of the Collection system, while also better meeting Metas' expectations for reward richness. Therefore, this suggestion has been adopted, and we have significantly advanced the development priority of this content, hoping to let Metas experience more substantial Collection rewards as soon as possible. The relevant content is currently in progress, and specific new rewards and their release dates will be subject to subsequent announcements.
\[Top Suggestion - Renaming Card] Enable Renaming Card to share within the account
\[Optimization Progress] Approved; development priority significantly moved up. We have received feedback from many Metas hoping that the renaming card can be shared within the account, making it more flexible and convenient for Metas to use across different characters. We understand that the core of this request is to further enhance the scope and convenience of using the card, reducing restrictions on usage. After evaluation, we believe this direction is reasonable and can indeed improve the actual user experience for Metas. Subsequently, we will optimize the usage method of the renaming card accordingly.
However, this adjustment involves changes to item usage rules and account-related logic, requiring a certain development and verification cycle. Given the high demand for this request, we have also significantly advanced the development priority of the related optimizations, hoping to improve the experience of using the renaming card as soon as possible. Once the subsequent optimizations enter the specific development stage, we will update everyone on the progress through announcements.
\[Top Suggestion - Weapon Calibration] Add Filter Function to Weapon Calibration
\[Optimization Progress] Approved; development priority significantly moved up. Due to the lack of batch filtering and sorting tools, many Metas can only check and delete useless weapon calibration blueprints one by one, resulting in high operational costs. Some Metas, unwilling to spend too much time on organizing, store all calibration blueprints, leading to occupation of available storage space.
We fully understand this request. A more efficient set of filtering and management tools can effectively reduce the burden of organizing a large number of calibration blueprints and improve the backpack and storage experience. After evaluation, we believe adding a filter function to weapon calibration is a reasonable and valuable optimization direction, so this suggestion has been adopted.
Currently, we have significantly advanced the development priority of this feature and are accelerating the implementation of filtering and sorting functions. Please refer to subsequent announcements for the specific release date.
\[Top Suggestion - Livestock] Add Auto-Harvest Byproduct Function
\[Optimization Progress] Adopted, expected to launch next year. Livestock gameplay is an important part of territory production and resource cycling. Currently, livestock byproducts need to be collected manually one by one, which introduces repetitive operational costs during long-term farming. Many Metas suggested adding a Deviation similar to the Growshroom to assist with automatic byproduct collection. After evaluation, the project team has decided to adopt this suggestion, planning to introduce a new Deviation with such capabilities to reduce repetitive operations in daily farming management, thereby allowing Deviatons to play a clearer supportive role in territory management and resource production.
The related capabilities for this Deviation are now included in the subsequent development plan, expected to launch next year.
\[Top Suggestion - Depot] Add bulk transfer and cleanup functionality to the depot
\[Optimization Progress] Adopted, no specific release schedule yet. In this round of feedback highlights, we see that most Metas hope to add bulk transfer and cleanup functionality to facilities like Transit Storage. We understand the Metas' requests—as the scenario progresses and resources accumulate, the number of items in depots and transit storage continues to increase, and manual transfer or cleanup one by one leads to high management costs.
After evaluation, the project team believes that bulk transfer and cleanup for depots can significantly improve supplies management efficiency and reduce repetitive operations, so we will adopt this suggestion and incorporate it into the subsequent storage experience optimization direction.
It should be noted that depots and transit storage typically hold a large amount of Item data. Due to the wide variety and large quantity of items in transit storage, bulk processing can easily lead to performance issues such as lag. Additionally, bulk transfer and cleanup involve multiple stages including item filtering, quantity confirmation, misoperation protection, and data synchronization. To avoid accidental cleanup/transfer or status error caused by bulk operations, and to ensure a smooth user experience during the process, we still need to further confirm the specific implementation plan and conduct thorough development and verification. Thank you for your patience and understanding.
That's all for this Meta Hotline. Your feedback, including your likes and dislikes, is the foundation of Once Human's continued development. We will continue to monitor the Feedback Platform and listen closely to your views. Please keep sharing your honest opinions via the Feedback Platform. Your suggestion may make the next Hot Charts!
Once Human Development Team
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