Marathon Update 1.0.6.1
Item EconomyIncreased the daily stock limits for Enhanced (green) and Deluxe (blue) Sponsored Kits in the Armory.Depleted Patch Kits & Depleted Shield Charges now stack to 6, up from 3.Standard rarity Sponsored Kits come with stacks of 6 instead of 3Recruits now drop Depleted Patch Kits and Depleted Shield Charges at a much higher rate.CombatWeaponsToggle Zoom (for keyboard and mouse players) no longer persists ADS (aim down sights) state through actions that suppress ADS like weapon swap or weapon reload, to fix an issue where players could get into a bad state unable to use medical consumables.V85 Circuit Breaker:Fixed an issue where firing immediately after a fully charged shot would show projectiles and impact VFX but wouldn’t register as a hit.User Interface and ExperienceImproved accuracy of radial selections after opening the radial menu, making a selection, and closing the radial in quick succession, with the goal of reducing the number of instances a frag grenade is accidentally tossed at the player's feet instead of a bubble shield.Fixed an issue preventing crewmates' weapon styles from appearing on their loadout display in the prepare screen.ArmoryFixed an issue that was preventing barter weapons from displaying their barter cost on the weapon tile.ZonesPerimeterFixed the exfil countdown timer in the Perimeter tutorial so it correctly displays a full 10‑second countdown instead of briefly flashing “0:00” and disappearing when entering the exfil circle.Cryo ArchiveFixed an out-of-bounds exploit that would allow Runners to refund their gear if they stayed past the run countdown.GeneralIncreased the size of the overflow inventory to address scenarios where items could be lost due to limited overflow space.
Increased the daily stock limits for Enhanced (green) and Deluxe (blue) Sponsored Kits in the Armory.
Depleted Patch Kits & Depleted Shield Charges now stack to 6, up from 3.
Standard rarity Sponsored Kits come with stacks of 6 instead of 3
Recruits now drop Depleted Patch Kits and Depleted Shield Charges at a much higher rate.
Toggle Zoom (for keyboard and mouse players) no longer persists ADS (aim down sights) state through actions that suppress ADS like weapon swap or weapon reload, to fix an issue where players could get into a bad state unable to use medical consumables.
V85 Circuit Breaker:
Fixed an issue where firing immediately after a fully charged shot would show projectiles and impact VFX but wouldn’t register as a hit.
Improved accuracy of radial selections after opening the radial menu, making a selection, and closing the radial in quick succession, with the goal of reducing the number of instances a frag grenade is accidentally tossed at the player's feet instead of a bubble shield.
Fixed an issue preventing crewmates' weapon styles from appearing on their loadout display in the prepare screen.
Fixed an issue that was preventing barter weapons from displaying their barter cost on the weapon tile.
Perimeter
Fixed the exfil countdown timer in the Perimeter tutorial so it correctly displays a full 10‑second countdown instead of briefly flashing “0:00” and disappearing when entering the exfil circle.
Cryo Archive
Fixed an out-of-bounds exploit that would allow Runners to refund their gear if they stayed past the run countdown.
Increased the size of the overflow inventory to address scenarios where items could be lost due to limited overflow space.
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