Manual Quick Save Update

Heyho Captains,....and sometimes things just fall in place and you are done faster than you anticipated - Welcome to todays "Manual Quick Save" Update (Ingame Version 1.4)!Since this is what you have been waiting for - at least a good portion of you - I'll spare you my rambling and cut right to the case:Highlights / Summary Manual SavegamesPlayers can now save manually in the pause menu. Manual saves have one savegame slot that will be overridden. This slot is independent from the recently implemented autosave slot. When loading the game, players can choose which save game they want to load.BalancingSeveral systems were adjusted to feel more accurate and/or intuitiveAdditionally, the Adventure difficulty level was adjusted to feel a little less stressful.User Experience The visual representation of several characters was corrected Detailed Change Log:Added manual Savegame SystemAdded distinction between manual saves and autosavesEnsure manual saves are only available in safe areas and the game communicates why saving is not possibleClear distinction between Continue, Load Manual, and Load AutosaveAdded “time since last save” display in pause menuAdded manual save override warningAdded confirmation messages for saving and returning to main menu in pause menuGraphics & Visual ImprovementsImproved Planet Class N shaders to have more detailsAdded additional Borg Neuro Electric Field Generator room FXImproved the eye metal part skinning of the Generic Borg to no longer generate unnatural deformations during animationsRuined rooms now correctly show life support FXDanara Pel now wears blue Starfleet uniformTelek now wears blue Starfleet uniformTalax ship model reverted to Talaxian freighterTuvok and Nunez adjusted Rank from Lieutenant Commander to LieutenantImproved the hair skinning of Seska (Cardassian) and Marla Gilmore to no longer clip into the outfit during animationsBalancingIncreased building and upgrade cost for combat roomsIncreased energy consumption of combat roomsIncreased energy reduction for “Holodeck Energy Efficiency"Advanced Living Standard tech now properly affects Crew QuartersAdded hero impact on warp core repair rateReduced chance of terrible POI outcomes for ShuttlesAdjusted phenomena spawn chances in later sectorsReduced maximum size of storm phenomenaDifficulty AdventureIncreased the base storage capacity for Deuterium, Duranium, Food and Tritanium Reduced Homesickness penalty Increased chance of positive POI outcomesDifficulty SurvivalSlightly increased chance of positive POI outcomesQuests & EventsMain MissionsCaretakerFixed minor branching issue in dialogState of FluxTuvok now won't get resurrect when he died during a certain stage of the questlineLoyalties The threat level is reduced to 0 after completing the mission allowing players to prepare for the challenges in the following sectorsOld Friends New EnemiesJaneway will no longer receive too much XP in one branch during the dialogDark FrontierSet the correct outcome text for one of the endings.Uprising Away Mission: fixed a trait constraint in a challengeEndgameSolved a branching issueSide MissionsMedical EthicsSolved a branching issueLive Fast and Prosper Now requires Tuvok and Chakotay to at least be available in the sector for story consistency.Good ShepherdThe rewarded tech is now correctly tied to the DLCEventsDuranium Infestationminor fix in selectable optionsHomesickness is now reported by Chakotay/McGuinessMission: Entrance ExamsCycle count won't reset anymore when loading a saveMission: The Romulan RiskCloaking Shield Matrix will now be given out when choosing to upgrade the tech.Mission: Event: Reap What You SowWill no longer be triggered by a Vidiian ambushMission: Holodeck Malfunction Both heroes now return after loading a saveQuest: Mind Over MissilesShip Events now trigger again as intended when the quest is abandoned.FixesCombat & SystemsTorpedoes no longer collide with each otherRadial menu HUD restore fixCombat variety updates (multiple passes)Target reticules no longer block clicksFixed torpedoes not being deducted after firingFixed regeneration alcoves deconstruct resourcesAudioFixed duplicated sentence in Log Sector 8 (Tom Paris)UI & UXImproved Mouse & Keyboard camera movement in sector overviewSavegame popup animation reduced from 8s to 4sSorted Main Menu button to bottom of pause menuFixed energy hover tooltipFixed hull hover tooltip descriptionFixed missing main deflector upgrade descriptionFixed selected & currently researched tech being not readableFixed hero overview issuesFixed hero unavailable popup behaviorFixed Main Deflector being highlighted when hovering over Life SupportFixed Issues in construction menuFixed Main Engineering being deactivatedTechFixed timer crashes

Feb 27, 2026 - 20:00
 0
Manual Quick Save Update

Heyho Captains,

....and sometimes things just fall in place and you are done faster than you anticipated - Welcome to todays "Manual Quick Save" Update (Ingame Version 1.4)!

Since this is what you have been waiting for - at least a good portion of you - I'll spare you my rambling and cut right to the case:

Highlights / Summary 

Manual Savegames

  • Players can now save manually in the pause menu. 

  • Manual saves have one savegame slot that will be overridden. 

  • This slot is independent from the recently implemented autosave slot. 

  • When loading the game, players can choose which save game they want to load.

Balancing

  • Several systems were adjusted to feel more accurate and/or intuitive

  • Additionally, the Adventure difficulty level was adjusted to feel a little less stressful.

User Experience 

  • The visual representation of several characters was corrected 

Detailed Change Log:
Added manual Savegame System
  • Added distinction between manual saves and autosaves

  • Ensure manual saves are only available in safe areas and the game communicates why saving is not possible

  • Clear distinction between Continue, Load Manual, and Load Autosave

  • Added “time since last save” display in pause menu

  • Added manual save override warning

  • Added confirmation messages for saving and returning to main menu in pause menu

Graphics & Visual Improvements
  • Improved Planet Class N shaders to have more details

  • Added additional Borg Neuro Electric Field Generator room FX

  • Improved the eye metal part skinning of the Generic Borg to no longer generate unnatural deformations during animations

  • Ruined rooms now correctly show life support FX

  • Danara Pel now wears blue Starfleet uniform

  • Telek now wears blue Starfleet uniform

  • Talax ship model reverted to Talaxian freighter

  • Tuvok and Nunez adjusted Rank from Lieutenant Commander to Lieutenant

  • Improved the hair skinning of Seska (Cardassian) and Marla Gilmore to no longer clip into the outfit during animations

Balancing
  • Increased building and upgrade cost for combat rooms

  • Increased energy consumption of combat rooms

  • Increased energy reduction for “Holodeck Energy Efficiency"

  • Advanced Living Standard tech now properly affects Crew Quarters

  • Added hero impact on warp core repair rate

  • Reduced chance of terrible POI outcomes for Shuttles

  • Adjusted phenomena spawn chances in later sectors

  • Reduced maximum size of storm phenomena

  • Difficulty Adventure

    • Increased the base storage capacity for Deuterium, Duranium, Food and Tritanium 

    • Reduced Homesickness penalty 

    • Increased chance of positive POI outcomes

  • Difficulty Survival

    • Slightly increased chance of positive POI outcomes

Quests & Events

Main Missions

Caretaker

  • Fixed minor branching issue in dialog

State of Flux

  • Tuvok now won't get resurrect when he died during a certain stage of the questline

Loyalties 

  • The threat level is reduced to 0 after completing the mission allowing players to prepare for the challenges in the following sectors

Old Friends New Enemies

  • Janeway will no longer receive too much XP in one branch during the dialog

Dark Frontier

  • Set the correct outcome text for one of the endings.

Uprising 

  • Away Mission: fixed a trait constraint in a challenge

Endgame

  • Solved a branching issue

Side Missions

Medical Ethics

  • Solved a branching issue

Live Fast and Prosper 

  • Now requires Tuvok and Chakotay to at least be available in the sector for story consistency.

Good Shepherd

  • The rewarded tech is now correctly tied to the DLC

Events

Duranium Infestation

  • minor fix in selectable options

Homesickness 

  • is now reported by Chakotay/McGuiness

Mission: Entrance Exams

  • Cycle count won't reset anymore when loading a save

Mission: The Romulan Risk

  • Cloaking Shield Matrix will now be given out when choosing to upgrade the tech.

Mission: Event: Reap What You Sow

  • Will no longer be triggered by a Vidiian ambush

Mission: Holodeck Malfunction 

  • Both heroes now return after loading a save

Quest: Mind Over Missiles

  • Ship Events now trigger again as intended when the quest is abandoned.

Fixes

Combat & Systems

  • Torpedoes no longer collide with each other

  • Radial menu HUD restore fix

  • Combat variety updates (multiple passes)

  • Target reticules no longer block clicks

  • Fixed torpedoes not being deducted after firing

  • Fixed regeneration alcoves deconstruct resources

Audio

  • Fixed duplicated sentence in Log Sector 8 (Tom Paris)

UI & UX

  • Improved Mouse & Keyboard camera movement in sector overview

  • Savegame popup animation reduced from 8s to 4s

  • Sorted Main Menu button to bottom of pause menu

  • Fixed energy hover tooltip

  • Fixed hull hover tooltip description

  • Fixed missing main deflector upgrade description

  • Fixed selected & currently researched tech being not readable

  • Fixed hero overview issues

  • Fixed hero unavailable popup behavior

  • Fixed Main Deflector being highlighted when hovering over Life Support

  • Fixed Issues in construction menu

  • Fixed Main Engineering being deactivated

Tech

  • Fixed timer crashes

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