Manual Quick Save Update
Heyho Captains,....and sometimes things just fall in place and you are done faster than you anticipated - Welcome to todays "Manual Quick Save" Update (Ingame Version 1.4)!Since this is what you have been waiting for - at least a good portion of you - I'll spare you my rambling and cut right to the case:Highlights / Summary Manual SavegamesPlayers can now save manually in the pause menu. Manual saves have one savegame slot that will be overridden. This slot is independent from the recently implemented autosave slot. When loading the game, players can choose which save game they want to load.BalancingSeveral systems were adjusted to feel more accurate and/or intuitiveAdditionally, the Adventure difficulty level was adjusted to feel a little less stressful.User Experience The visual representation of several characters was corrected Detailed Change Log:Added manual Savegame SystemAdded distinction between manual saves and autosavesEnsure manual saves are only available in safe areas and the game communicates why saving is not possibleClear distinction between Continue, Load Manual, and Load AutosaveAdded “time since last save” display in pause menuAdded manual save override warningAdded confirmation messages for saving and returning to main menu in pause menuGraphics & Visual ImprovementsImproved Planet Class N shaders to have more detailsAdded additional Borg Neuro Electric Field Generator room FXImproved the eye metal part skinning of the Generic Borg to no longer generate unnatural deformations during animationsRuined rooms now correctly show life support FXDanara Pel now wears blue Starfleet uniformTelek now wears blue Starfleet uniformTalax ship model reverted to Talaxian freighterTuvok and Nunez adjusted Rank from Lieutenant Commander to LieutenantImproved the hair skinning of Seska (Cardassian) and Marla Gilmore to no longer clip into the outfit during animationsBalancingIncreased building and upgrade cost for combat roomsIncreased energy consumption of combat roomsIncreased energy reduction for “Holodeck Energy Efficiency"Advanced Living Standard tech now properly affects Crew QuartersAdded hero impact on warp core repair rateReduced chance of terrible POI outcomes for ShuttlesAdjusted phenomena spawn chances in later sectorsReduced maximum size of storm phenomenaDifficulty AdventureIncreased the base storage capacity for Deuterium, Duranium, Food and Tritanium Reduced Homesickness penalty Increased chance of positive POI outcomesDifficulty SurvivalSlightly increased chance of positive POI outcomesQuests & EventsMain MissionsCaretakerFixed minor branching issue in dialogState of FluxTuvok now won't get resurrect when he died during a certain stage of the questlineLoyalties The threat level is reduced to 0 after completing the mission allowing players to prepare for the challenges in the following sectorsOld Friends New EnemiesJaneway will no longer receive too much XP in one branch during the dialogDark FrontierSet the correct outcome text for one of the endings.Uprising Away Mission: fixed a trait constraint in a challengeEndgameSolved a branching issueSide MissionsMedical EthicsSolved a branching issueLive Fast and Prosper Now requires Tuvok and Chakotay to at least be available in the sector for story consistency.Good ShepherdThe rewarded tech is now correctly tied to the DLCEventsDuranium Infestationminor fix in selectable optionsHomesickness is now reported by Chakotay/McGuinessMission: Entrance ExamsCycle count won't reset anymore when loading a saveMission: The Romulan RiskCloaking Shield Matrix will now be given out when choosing to upgrade the tech.Mission: Event: Reap What You SowWill no longer be triggered by a Vidiian ambushMission: Holodeck Malfunction Both heroes now return after loading a saveQuest: Mind Over MissilesShip Events now trigger again as intended when the quest is abandoned.FixesCombat & SystemsTorpedoes no longer collide with each otherRadial menu HUD restore fixCombat variety updates (multiple passes)Target reticules no longer block clicksFixed torpedoes not being deducted after firingFixed regeneration alcoves deconstruct resourcesAudioFixed duplicated sentence in Log Sector 8 (Tom Paris)UI & UXImproved Mouse & Keyboard camera movement in sector overviewSavegame popup animation reduced from 8s to 4sSorted Main Menu button to bottom of pause menuFixed energy hover tooltipFixed hull hover tooltip descriptionFixed missing main deflector upgrade descriptionFixed selected & currently researched tech being not readableFixed hero overview issuesFixed hero unavailable popup behaviorFixed Main Deflector being highlighted when hovering over Life SupportFixed Issues in construction menuFixed Main Engineering being deactivatedTechFixed timer crashes
Heyho Captains,
....and sometimes things just fall in place and you are done faster than you anticipated - Welcome to todays "Manual Quick Save" Update (Ingame Version 1.4)!
Since this is what you have been waiting for - at least a good portion of you - I'll spare you my rambling and cut right to the case:
Manual Savegames
Players can now save manually in the pause menu.
Manual saves have one savegame slot that will be overridden.
This slot is independent from the recently implemented autosave slot.
When loading the game, players can choose which save game they want to load.
Balancing
Several systems were adjusted to feel more accurate and/or intuitive
Additionally, the Adventure difficulty level was adjusted to feel a little less stressful.
User Experience
The visual representation of several characters was corrected
Added distinction between manual saves and autosaves
Ensure manual saves are only available in safe areas and the game communicates why saving is not possible
Clear distinction between Continue, Load Manual, and Load Autosave
Added “time since last save” display in pause menu
Added manual save override warning
Added confirmation messages for saving and returning to main menu in pause menu
Improved Planet Class N shaders to have more details
Added additional Borg Neuro Electric Field Generator room FX
Improved the eye metal part skinning of the Generic Borg to no longer generate unnatural deformations during animations
Ruined rooms now correctly show life support FX
Danara Pel now wears blue Starfleet uniform
Telek now wears blue Starfleet uniform
Talax ship model reverted to Talaxian freighter
Tuvok and Nunez adjusted Rank from Lieutenant Commander to Lieutenant
Improved the hair skinning of Seska (Cardassian) and Marla Gilmore to no longer clip into the outfit during animations
Increased building and upgrade cost for combat rooms
Increased energy consumption of combat rooms
Increased energy reduction for “Holodeck Energy Efficiency"
Advanced Living Standard tech now properly affects Crew Quarters
Added hero impact on warp core repair rate
Reduced chance of terrible POI outcomes for Shuttles
Adjusted phenomena spawn chances in later sectors
Reduced maximum size of storm phenomena
Difficulty Adventure
Increased the base storage capacity for Deuterium, Duranium, Food and Tritanium
Reduced Homesickness penalty
Increased chance of positive POI outcomes
Difficulty Survival
Slightly increased chance of positive POI outcomes
Main Missions
Caretaker
Fixed minor branching issue in dialog
State of Flux
Tuvok now won't get resurrect when he died during a certain stage of the questline
Loyalties
The threat level is reduced to 0 after completing the mission allowing players to prepare for the challenges in the following sectors
Old Friends New Enemies
Janeway will no longer receive too much XP in one branch during the dialog
Dark Frontier
Set the correct outcome text for one of the endings.
Uprising
Away Mission: fixed a trait constraint in a challenge
Endgame
Solved a branching issue
Side Missions
Medical Ethics
Solved a branching issue
Live Fast and Prosper
Now requires Tuvok and Chakotay to at least be available in the sector for story consistency.
Good Shepherd
The rewarded tech is now correctly tied to the DLC
Events
Duranium Infestation
minor fix in selectable options
Homesickness
is now reported by Chakotay/McGuiness
Mission: Entrance Exams
Cycle count won't reset anymore when loading a save
Mission: The Romulan Risk
Cloaking Shield Matrix will now be given out when choosing to upgrade the tech.
Mission: Event: Reap What You Sow
Will no longer be triggered by a Vidiian ambush
Mission: Holodeck Malfunction
Both heroes now return after loading a save
Quest: Mind Over Missiles
Ship Events now trigger again as intended when the quest is abandoned.
Combat & Systems
Torpedoes no longer collide with each other
Radial menu HUD restore fix
Combat variety updates (multiple passes)
Target reticules no longer block clicks
Fixed torpedoes not being deducted after firing
Fixed regeneration alcoves deconstruct resources
Audio
Fixed duplicated sentence in Log Sector 8 (Tom Paris)
UI & UX
Improved Mouse & Keyboard camera movement in sector overview
Savegame popup animation reduced from 8s to 4s
Sorted Main Menu button to bottom of pause menu
Fixed energy hover tooltip
Fixed hull hover tooltip description
Fixed missing main deflector upgrade description
Fixed selected & currently researched tech being not readable
Fixed hero overview issues
Fixed hero unavailable popup behavior
Fixed Main Deflector being highlighted when hovering over Life Support
Fixed Issues in construction menu
Fixed Main Engineering being deactivated
Tech
Fixed timer crashes
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