KEPLER 186F EARLY ACCESS - V0.1.1.18 - SMALL UPDATES
Hello, crisis management bots!We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!Fixes & ImprovementsGame-relatedNew building: Vanguard Deployment Station. This deployment station can deploy one Vanguard. Unlike the XT Defender, this Vanguard has extremely high damage, durability, and rate of fire. It exists permanently unless the Vanguard is destroyed. However, please note that once deployed, the station will consume 100 power and energy (resulting in a negative value). There is a 120-second cooldown after each deployment. This building only appears in Bright Side and City Defense battles.New friendly S-tier unit: VanguardNew friendly combat drone. This combat drone has a faster rate of fire and higher damage than player-deployed drones.Fixed an issue where combat drones would appear when deploying robot companions.Improved the logic for selling items; you no longer need to sell them one by one.Adjusted enemy turret stats; aiming time is no longer required, but the rate of fire has been halved.All weapons now have snow and dust effects.You can now grow crops in Siege Mode.Combat drones will now attack enemy turrets and bosses.The global default temperature is now 40°C lower in Dark Side and Siege Mode, and 40°C higher in Bright Side. Please use the neural network mode appropriately.Neural Network-relatedA new beacon launcher has been added. When installed, all friendly combat mechs and robot companions will be accompanied by a combat drone. Uninstalling the launcher will not return any resources.A new chip durability system has been added. If a building's durability reaches zero, it will self-destruct and be destroyed (in the current version, no events affect durability).As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.More improvements coming soon.—— Axiox Media
Hello, crisis management bots!
We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.
This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!
New building: Vanguard Deployment Station. This deployment station can deploy one Vanguard. Unlike the XT Defender, this Vanguard has extremely high damage, durability, and rate of fire. It exists permanently unless the Vanguard is destroyed. However, please note that once deployed, the station will consume 100 power and energy (resulting in a negative value). There is a 120-second cooldown after each deployment. This building only appears in Bright Side and City Defense battles.
New friendly S-tier unit: Vanguard
New friendly combat drone. This combat drone has a faster rate of fire and higher damage than player-deployed drones.
Fixed an issue where combat drones would appear when deploying robot companions.
Improved the logic for selling items; you no longer need to sell them one by one.
Adjusted enemy turret stats; aiming time is no longer required, but the rate of fire has been halved.
All weapons now have snow and dust effects.
You can now grow crops in Siege Mode.
Combat drones will now attack enemy turrets and bosses.
The global default temperature is now 40°C lower in Dark Side and Siege Mode, and 40°C higher in Bright Side. Please use the neural network mode appropriately.
A new beacon launcher has been added. When installed, all friendly combat mechs and robot companions will be accompanied by a combat drone. Uninstalling the launcher will not return any resources.
A new chip durability system has been added. If a building's durability reaches zero, it will self-destruct and be destroyed (in the current version, no events affect durability).
As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.
More improvements coming soon.
—— Axiox Media
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