KEPLER 186F EARLY ACCESS - V0.1.1.17 - SMALL UPDATES

Hello, crisis management bots!We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!Fixes & ImprovementsGame-relatedAdded FastGeo technology to optimize static modeling to improve game performanceAdded BOSS kill bonuses: If total kills exceed 2, sprint recovery speed is doubled If total kills exceed 10, health is increased by an additional 1.5× on top of the Neural Network bonus If total kills exceed 20, shield battery loss rate is reduced to 1/4 If total kills exceed 30, robot companions almost no longer consume your battery, and item crafting changes from random generation to spawning one set of items every 10 seconds If total kills exceed 50, player auto-healing mode is no longer restricted to activating only when durability is below 60%Robot companion item crafting speed has been increased and is now noticeably fasterHover Mode speed has been increased to approximately 3× the original speedHover Mode can no longer be activated indoorsIn Medium and Hard difficulties, enemy factions now deal 2× damage and 3× damage to friendly NPCs and Player; enemy melee units deal 4× and 6× damage respectivelyRight-click no longer triggers any events in Hover ModeHover Mode tick event has been improvedVoice pack tick event has been improvedNeural Network-relatedThe cost of the balance node has been adjusted.As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.More improvements coming soon.—— Axiox Media

Mar 17, 2026 - 17:55
 2
KEPLER 186F EARLY ACCESS - V0.1.1.17 - SMALL UPDATES

Hello, crisis management bots!

We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.

This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!

Fixes & Improvements
Game-related
  • Added FastGeo technology to optimize static modeling to improve game performance

  • Added BOSS kill bonuses:

    1. If total kills exceed 2, sprint recovery speed is doubled

    2. If total kills exceed 10, health is increased by an additional 1.5× on top of the Neural Network bonus

    3. If total kills exceed 20, shield battery loss rate is reduced to 1/4

    4. If total kills exceed 30, robot companions almost no longer consume your battery, and item crafting changes from random generation to spawning one set of items every 10 seconds

    5. If total kills exceed 50, player auto-healing mode is no longer restricted to activating only when durability is below 60%

  • Robot companion item crafting speed has been increased and is now noticeably faster

  • Hover Mode speed has been increased to approximately 3× the original speed

  • Hover Mode can no longer be activated indoors

  • In Medium and Hard difficulties, enemy factions now deal 2× damage and 3× damage to friendly NPCs and Player; enemy melee units deal 4× and 6× damage respectively

  • Right-click no longer triggers any events in Hover Mode

  • Hover Mode tick event has been improved

  • Voice pack tick event has been improved

Neural Network-related
  • The cost of the balance node has been adjusted.

As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.

More improvements coming soon.

—— Axiox Media

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