Major Update! New in-game map, mic calibration overhaul & way more!

Screamers!Hi all, Joe here.Over the past few months we've been heads down working very hard on some of the biggest changes Don't Scream Together has ever seen, and some of you may have already spotted a few of them making their way into the game while we've been testing. But today we're super excited to finally show you lots of what we've been working on! Some of the most meaningful changes include a new in-game map, vastly improved mic calibration, new motion sickness accessibility options, a brand new onboarding video that explains the game and its mechanics, and way more. If you haven't played since launch, honestly, the game is in a completely different place. So much has changed and improved, and we really hope you give it another go.Oh, and if you've been on the fence, Don't Scream Together is 50% off in the Steam Daily Deal today. Tell your friends!https://store.steampowered.com/app/2692990/DONT_SCREAM_TOGETHER/For those with us since launch, you'll know it wasn't plain sailing. We were honest about that at the time, and we meant every word of it. But what we said then still stands, that setbacks don't define you, what you do after them does. And we really have done our best.One of the biggest things we changed was how we actually test the game. We built a brand new internal bug tracking system, which might not sound glamorous, but honestly it's been a game changer for us as a team. When you report something now, it doesn't disappear into a void. It gets tracked, prioritised, and fixed properly. That one change alone has transformed how we work.Report & Track ProgressReport In-Game: Press F9 or find the reporter in the menu under Extras.Submit a Bug Report: Official Bug ReporterSee What We're Fixing: Live Bug TrackerSubmit via Discord: Bug Reporting ChannelEverything in this update has come from your feedback. The new in-game map, the mic calibration overhaul, the accessibility options, the networking improvements, all of it. We couldn't be more proud of where the game is right now, and honestly, we couldn't have got here without you. I also understand that DST is not for everybody, and as much as we would love to, we simply cannot please everybody or make the game that everybody wants. Don't Scream Together is a simple jumpscare horror experience, an expanded version of the single-player experience. Again, we've done our best guys, we really have, and we hope you have fun playing and trying out the game, especially if you haven't played since launch. We hope you give it another go.Once again, this is a big moment for us, and from the five of us, thank you so much for sticking by us!A new in-game map that reveals as you explore, helping you navigate the world and track where you've been.You can also pull up the full World Map from the menu to get a better look at everything you've discovered so far.We've completely reworked the mic calibration menu to make it clearer, more accurate, and much easier to get set up before you head into the forest.We've added a brand new onboarding video that walks you through the game, the mechanics, and how to get the best out of your mic calibration before you head in.New Features:NOTE: Custom key-rebinding has been causing some issues and so we will be re-writing and testing it, ready for a next update. So you cannot rebind keys in-game at the moment, and must instead rebind your keys using Steam.Added in-game map screen: reveal tiles as you explore the world to help navigateAdded motion sickness Accessibility Mode: Improved camera stability, removed delayed turning and added center crosshairAdded clean camera mode to remove any VHS screen effects, removes 4:3 aspect ratio lock and other visual FX. (May affect performance)Added bug tracker to extras menu (press F9 ingame to report a bug)Added new onboarding video to help further explain the game, mechanics and how to best calbirateAdded improvements to Hunters navigation, tracking and visuals to help see/hear them in the forestAdded new mic calibration menu that better aligns with how the game uses microphone inputAdded direct connection mode - Use as a fallback to Steam to connect via IP address after port 7777 is forwardedAdded appropriate warnings and error messages to mic calibration to help with Windows 11 related issuesAdded missing map icons for various world points of interest: Anomolies, Escape Chopper, BonfireAdded HUD elemtents for BloodLust mode when playing as a Hunter in Cursed ModeFixed:Fixed many performance fixes to improve framerate, mostly related to lighting and shadowsFixed many UI fixes and improvements for alignment and readabilityFixed Steam Server NAT connection detection not functioning properlyFixed issued with player inputs being unbound during level change/death in rare instancesFixed players falling through the world when leaving the Corruption PortalFixed HUD information and missing icons: Easier to find Hunter Effigy in Cursed ModeFixed network error messages sometimes not displaying t

Jun 4, 2026 - 06:37
 1
Major Update! New in-game map, mic calibration overhaul & way more!

Screamers!

Hi all, Joe here.

Over the past few months we've been heads down working very hard on some of the biggest changes Don't Scream Together has ever seen, and some of you may have already spotted a few of them making their way into the game while we've been testing. But today we're super excited to finally show you lots of what we've been working on! Some of the most meaningful changes include a new in-game map, vastly improved mic calibration, new motion sickness accessibility options, a brand new onboarding video that explains the game and its mechanics, and way more. If you haven't played since launch, honestly, the game is in a completely different place. So much has changed and improved, and we really hope you give it another go.Oh, and if you've been on the fence, Don't Scream Together is 50% off in the Steam Daily Deal today. Tell your friends!

https://store.steampowered.com/app/2692990/DONT_SCREAM_TOGETHER/

For those with us since launch, you'll know it wasn't plain sailing. We were honest about that at the time, and we meant every word of it. But what we said then still stands, that setbacks don't define you, what you do after them does. And we really have done our best.

One of the biggest things we changed was how we actually test the game. We built a brand new internal bug tracking system, which might not sound glamorous, but honestly it's been a game changer for us as a team. When you report something now, it doesn't disappear into a void. It gets tracked, prioritised, and fixed properly. That one change alone has transformed how we work.

Report & Track Progress
Everything in this update has come from your feedback. The new in-game map, the mic calibration overhaul, the accessibility options, the networking improvements, all of it. We couldn't be more proud of where the game is right now, and honestly, we couldn't have got here without you.

I also understand that DST is not for everybody, and as much as we would love to, we simply cannot please everybody or make the game that everybody wants. Don't Scream Together is a simple jumpscare horror experience, an expanded version of the single-player experience. Again, we've done our best guys, we really have, and we hope you have fun playing and trying out the game, especially if you haven't played since launch. We hope you give it another go.

Once again, this is a big moment for us, and from the five of us, thank you so much for sticking by us!

A new in-game map that reveals as you explore, helping you navigate the world and track where you've been.
You can also pull up the full World Map from the menu to get a better look at everything you've discovered so far.

We've completely reworked the mic calibration menu to make it clearer, more accurate, and much easier to get set up before you head into the forest.


We've added a brand new onboarding video that walks you through the game, the mechanics, and how to get the best out of your mic calibration before you head in.
New Features:
  • NOTE: Custom key-rebinding has been causing some issues and so we will be re-writing and testing it, ready for a next update. So you cannot rebind keys in-game at the moment, and must instead rebind your keys using Steam.

    Added in-game map screen: reveal tiles as you explore the world to help navigate

  • Added motion sickness Accessibility Mode: Improved camera stability, removed delayed turning and added center crosshair

  • Added clean camera mode to remove any VHS screen effects, removes 4:3 aspect ratio lock and other visual FX. (May affect performance)

  • Added bug tracker to extras menu (press F9 ingame to report a bug)

  • Added new onboarding video to help further explain the game, mechanics and how to best calbirate

  • Added improvements to Hunters navigation, tracking and visuals to help see/hear them in the forest

  • Added new mic calibration menu that better aligns with how the game uses microphone input

  • Added direct connection mode - Use as a fallback to Steam to connect via IP address after port 7777 is forwarded

  • Added appropriate warnings and error messages to mic calibration to help with Windows 11 related issues

  • Added missing map icons for various world points of interest: Anomolies, Escape Chopper, Bonfire

  • Added HUD elemtents for BloodLust mode when playing as a Hunter in Cursed Mode

Fixed:
  • Fixed many performance fixes to improve framerate, mostly related to lighting and shadows

  • Fixed many UI fixes and improvements for alignment and readability

  • Fixed Steam Server NAT connection detection not functioning properly

  • Fixed issued with player inputs being unbound during level change/death in rare instances

  • Fixed players falling through the world when leaving the Corruption Portal

  • Fixed HUD information and missing icons: Easier to find Hunter Effigy in Cursed Mode

  • Fixed network error messages sometimes not displaying to the player

  • Fixed night-time state not being replicated for some late joininmmg players

  • Fixed map direction icon not being visible and colour being inconsistent

  • Fixed locations of some symbols being unreachable in the Graveyard

  • Fixed pacing of some random game seeds not showing many scares in a play session

  • Fixed animals spawning on a network client and getting stuck in the ground

  • Fixed HUD animations geting stuck in a loop when opening/closing the menu rapidly

  • Fixed NPC Hunters attacking and chasing player Hunters in Cursed mode

  • Fixed MANY stuck-areas in the world as reported by the community

  • Fixed missing SFX on network clients in Cursed mode

  • Fixed onscreen icons not staying onscreen properly when in 4:3 camera mode

  • Fixed incorrect day counter on death, day only increments once

  • Fixed many localized UI elements to stop clipping and overflow of text in many areas

  • Fixed many interactable world elements like Doors and Windows not being translated properly

  • Fixed inconsistent highlight on some UI buttons and widgets

  • Fixed player flashlight not showing shadow of some ghosts

  • Fixed Reset Progress button not resetting certain progress states

  • Fixed player dead bodies disappeaaring when at the corner of the screen

  • Fixed some spider-adjacting scares not being flagged for Aarachnophobia mode

  • Fixed Disable Battery mode not working in some game modes

  • Fixed unused battery HUD showing for Hunter Players

  • Fixed some networking flags that would cause disconnects in rare instances

  • Fixed desync of "next objective target" arrow in the top left of the HUD

  • Fixed many scares not having proper networking state settings, so now they're synced on clients

  • Fixed some scares not being linked up near the crash-site, now they will trigger

  • Fixed missing heartbeat SFX when being chased by a Hunter

Thanks for reading, and have fun! - Digital Cybercherries | Joe

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