KEPLER 186F EARLY ACCESS - V0.1.1.33 - SMALL UPDATES
Hello, crisis management bots!We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!Fixes & ImprovementsGame-relatedA new unit has been added: the AT Mech. You can now pilot an AT Mech in combat; if you leave the mech, it will be automatically controlled. In some scenarios, you can immediately deploy a mech to fight for you, or pilot it autonomously. The mech's firepower is very chaotic, therefore it's only suitable for attacking large targets, such as enemy mechs.Added a new Bright Side map area: AT Industrial PlantAdded a new building: Mech Deployment StationAdded a new achievement: Mech MasterAdded a point system; each achievement now has independent points, and subsequent unlocks of corresponding player abilities or bonuses based on total points.Added achievement hints; some achievements will be accompanied by rewards upon completion, and hovering the mouse over the achievement will display the bonus details.Added a bonus to the "Skill Maniac" achievement: You can interact with and deploy mechs in the Mech Deployment Station.Added a bonus to the "Mech Master" achievement: When you control any mech, a combat drone will be deployed to follow you, but the combat drone will self-destruct when you leave the mech.Added a bonus to the "Boss Slayer" achievement: Robot companions consume almost no battery power, and the item crafting method has been changed from random generation to every 10... Instantly generate a set of items.Added achievement icons; some achievements will not be added to the Steam achievement list later.Fixed issues with minimap target acquisition and permanent icon display.Fixed an issue where a player-deployed combat drone would successfully craft an item but not drop any loot.Fixed an issue with missing fortress building walls.Improved the design of the achievement page.Improved upgrade notifications; player upgrades now have a more prominent notification.Improved the flight sound of combat drones; the flight sound is now more noticeable.Improved player-deployed combat drones; player-deployed combat drones now deal more damage and have some ability to draw enemy fire.Player-deployed combat drones will now be positioned slightly to the right to prevent accidental collisions and bounces.The explosion radius of combat drones is now smaller.As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.More improvements coming soon.—— Axiox Media
Hello, crisis management bots!
We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.
This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!
A new unit has been added: the AT Mech. You can now pilot an AT Mech in combat; if you leave the mech, it will be automatically controlled. In some scenarios, you can immediately deploy a mech to fight for you, or pilot it autonomously. The mech's firepower is very chaotic, therefore it's only suitable for attacking large targets, such as enemy mechs.
Added a new Bright Side map area: AT Industrial Plant
Added a new building: Mech Deployment Station
Added a new achievement: Mech Master
Added a point system; each achievement now has independent points, and subsequent unlocks of corresponding player abilities or bonuses based on total points.
Added achievement hints; some achievements will be accompanied by rewards upon completion, and hovering the mouse over the achievement will display the bonus details.
Added a bonus to the "Skill Maniac" achievement: You can interact with and deploy mechs in the Mech Deployment Station.
Added a bonus to the "Mech Master" achievement: When you control any mech, a combat drone will be deployed to follow you, but the combat drone will self-destruct when you leave the mech.
Added a bonus to the "Boss Slayer" achievement: Robot companions consume almost no battery power, and the item crafting method has been changed from random generation to every 10... Instantly generate a set of items.
Added achievement icons; some achievements will not be added to the Steam achievement list later.
Fixed issues with minimap target acquisition and permanent icon display.
Fixed an issue where a player-deployed combat drone would successfully craft an item but not drop any loot.
Fixed an issue with missing fortress building walls.
Improved the design of the achievement page.
Improved upgrade notifications; player upgrades now have a more prominent notification.
Improved the flight sound of combat drones; the flight sound is now more noticeable.
Improved player-deployed combat drones; player-deployed combat drones now deal more damage and have some ability to draw enemy fire.
Player-deployed combat drones will now be positioned slightly to the right to prevent accidental collisions and bounces.
The explosion radius of combat drones is now smaller.
As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.
More improvements coming soon.
—— Axiox Media
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