January 29, 2026, Update Announcement
Dear Navigators:This month's version update will continue to adopt the \[zero-down time maintenance] mode.During maintenance, you can still log into the game normally and participate in matches, but the servers may experience brief fluctuations. We appreciate your understanding.After maintenance ends, the system will prompt you to \[Update the Game]. Please follow the instructions to update the client to the latest version. After updating, you can log back in to experience the brand new content.If you are in the middle of a match when maintenance ends, you will receive an \[Update Prompt] after the match concludes. Your gaming experience will not be affected.If you exit the game before maintenance ends and click \[Update] to re-enter after maintenance, you may be unable to reconnect to your previous match. We recommend planning your playtime carefully to avoid impacting your match experience.The maintenance duration may be adjusted based on actual circumstances. If an extension is needed, we will notify you in advance. Thank you for your understanding.▽ Update TimeJanuary 29, 00:00 – January 29, 07:00 UTC+0▽ ScopeStrinova Public Beta Servers▽ CompensationDream Token ×100, Basestring ×100▽ Update Content1. New SuperstringsNew Superstring: CielleCharacter Introduction: As a Duelist from Urbino, Cielle excels at close-range frontal assaults. She can charge at the forefront of her team, using her shield for protection to advance through hazardous zones and force defenders to retreat. When confronting overextended enemies, she can deliver devastating blows by combining her dash with shotgun fire. In stalemate situations, her enhanced ultimate skill allows her to tear through enemy lines like a sharp blade. To maximize her impact, players must fluidly switch between shield and firearms, plan their action routes carefully, and seize the perfect moment to strike.Role: DuelistActive Skill: Mobile ShieldDeploys an energy shield that blocks DMG. While the shield is active, you can charge forward. When the shield takes DMG, it restores your armor. When the shield is holstered, it gradually regenerates.Passive Skill: Auto ChamberAfter briefly holstering your weapon, it automatically reloads. Additionally, immediately after using a charge or manually detonating your shield, you can switch to your weapon quickly.Ultimate Skill: Absolute DefenseReinforces and refreshes the energy shield, increasing shield HP, reducing charge cooldown, and enhancing charge effects.Tactical Skill: Graviton BindThrow a destructible gravity orb that pulls enemies to its center, deals DMG on landing, and inflicts extra DMG to enemy summons.、2. Map Updates\[Festive Map Skins]The Spring Blessings is approaching, and we've prepared a special festive surprise for the battlefield! After this update, two maps—\[Area 88] and \[Snowveil District]—will temporarily receive Spring Blessings-themed decorations. We hope Navigators enjoy the festive atmosphere even in the heat of battle!3. Gameplay Updates\[Crystal Clash]The newly upgraded \[Crystal Clash] mode is officially here! This upgrade not only adjusts the gameplay but also introduces exciting new mechanics, offering Navigators a richer and more dynamic mining experience!\[Crystal Clash] evolves the former 7v7 \[Crystal Scramble] into a three-way 5v5v5 contest, creating a more unpredictable combat environment.A brand new crystal overload mechanic has been added, filling the mining process with surprises and unpredictability—a single mining attempt could yield a massive amount of resources!\[Crystal Clash] will take place on the freshly upgraded "Dirac Mine" map, a Bablo Crystal extraction site located on the border between untamed wilderness and the city. As competition over crystal resources intensifies, three factions once again stand in confrontation, and a fierce battle for resources is about to erupt!Please note that achievements for the Crystal Scramble mode cannot currently be progressed through Crystal Clash. Compatibility for earning Crystal Scramble achievements in Crystal Clash will be implemented in a future version.\[Outbreak]Random Event GameplayAt the start of each round, special events may randomly occur, altering certain game rules for that round and providing Navigators with a unique match experience.In-Game Card Recommendations for BeginnersAn in-game card recommendation feature has been added to reduce the difficulty of card selection for Navigators.Increased Energy Points for the Ultimate Skills of Meredith and Fragrans in Outbreak mode.Ming's primary weapon base DMG adjusted from 27 to 28.Flavia's primary weapon base DMG adjusted from 21 to 22.Fragrans' primary weapon base DMG adjusted from 22 to 23.All single-shot reload shotguns now reload 70% faster compared to standard modes.Zephyr Blade heavy hit wind-up increased by 60%; heavy hit damage adjusted from 800 to 900.Wave Break heavy hit wind-up increased by 60%; heavy hit damage adjusted from 900 to 1150.\[Map Workshop]In \[Es
Dear Navigators:
This month's version update will continue to adopt the \[zero-down time maintenance] mode.
During maintenance, you can still log into the game normally and participate in matches, but the servers may experience brief fluctuations. We appreciate your understanding.
After maintenance ends, the system will prompt you to \[Update the Game]. Please follow the instructions to update the client to the latest version. After updating, you can log back in to experience the brand new content.
If you are in the middle of a match when maintenance ends, you will receive an \[Update Prompt] after the match concludes. Your gaming experience will not be affected.
If you exit the game before maintenance ends and click \[Update] to re-enter after maintenance, you may be unable to reconnect to your previous match. We recommend planning your playtime carefully to avoid impacting your match experience.
The maintenance duration may be adjusted based on actual circumstances. If an extension is needed, we will notify you in advance. Thank you for your understanding.
▽ Update Time
January 29, 00:00 – January 29, 07:00 UTC+0
▽ Scope
Strinova Public Beta Servers
▽ Compensation
Dream Token ×100, Basestring ×100
▽ Update Content

Character Introduction: As a Duelist from Urbino, Cielle excels at close-range frontal assaults. She can charge at the forefront of her team, using her shield for protection to advance through hazardous zones and force defenders to retreat. When confronting overextended enemies, she can deliver devastating blows by combining her dash with shotgun fire. In stalemate situations, her enhanced ultimate skill allows her to tear through enemy lines like a sharp blade. To maximize her impact, players must fluidly switch between shield and firearms, plan their action routes carefully, and seize the perfect moment to strike.
Role: Duelist
Active Skill: Mobile Shield
Deploys an energy shield that blocks DMG. While the shield is active, you can charge forward. When the shield takes DMG, it restores your armor. When the shield is holstered, it gradually regenerates.
Passive Skill: Auto Chamber
After briefly holstering your weapon, it automatically reloads. Additionally, immediately after using a charge or manually detonating your shield, you can switch to your weapon quickly.
Ultimate Skill: Absolute Defense
Reinforces and refreshes the energy shield, increasing shield HP, reducing charge cooldown, and enhancing charge effects.
Tactical Skill: Graviton Bind
Throw a destructible gravity orb that pulls enemies to its center, deals DMG on landing, and inflicts extra DMG to enemy summons.、

\[Festive Map Skins]
The Spring Blessings is approaching, and we've prepared a special festive surprise for the battlefield! After this update, two maps—\[Area 88] and \[Snowveil District]—will temporarily receive Spring Blessings-themed decorations. We hope Navigators enjoy the festive atmosphere even in the heat of battle!


The newly upgraded \[Crystal Clash] mode is officially here! This upgrade not only adjusts the gameplay but also introduces exciting new mechanics, offering Navigators a richer and more dynamic mining experience!
\[Crystal Clash] evolves the former 7v7 \[Crystal Scramble] into a three-way 5v5v5 contest, creating a more unpredictable combat environment.
A brand new crystal overload mechanic has been added, filling the mining process with surprises and unpredictability—a single mining attempt could yield a massive amount of resources!
\[Crystal Clash] will take place on the freshly upgraded "Dirac Mine" map, a Bablo Crystal extraction site located on the border between untamed wilderness and the city. As competition over crystal resources intensifies, three factions once again stand in confrontation, and a fierce battle for resources is about to erupt!
Please note that achievements for the Crystal Scramble mode cannot currently be progressed through Crystal Clash. Compatibility for earning Crystal Scramble achievements in Crystal Clash will be implemented in a future version.
Random Event Gameplay
At the start of each round, special events may randomly occur, altering certain game rules for that round and providing Navigators with a unique match experience.
In-Game Card Recommendations for Beginners
An in-game card recommendation feature has been added to reduce the difficulty of card selection for Navigators.
Increased Energy Points for the Ultimate Skills of Meredith and Fragrans in Outbreak mode.
Ming's primary weapon base DMG adjusted from 27 to 28.
Flavia's primary weapon base DMG adjusted from 21 to 22.
Fragrans' primary weapon base DMG adjusted from 22 to 23.
All single-shot reload shotguns now reload 70% faster compared to standard modes.
Zephyr Blade heavy hit wind-up increased by 60%; heavy hit damage adjusted from 800 to 900.
Wave Break heavy hit wind-up increased by 60%; heavy hit damage adjusted from 900 to 1150.
In \[Escape] mode, checkpoints can now be set with a time delay. The next checkpoint will only be unlocked after the delay duration ends.
The max quantity of checkpoints in \[Escape] mode has been increased from 5 to 15.
In \[Escape] mode, the max quantity of exclusive Superstring/Crystalline supply crates has been increased from 20 to 50.
Added a general \[Tower] module applicable across modes:
The module can be destroyed and supports customizable parameters. It can detect enemies through stealth and vision-blocking effects, automatically attacking targets within its range. Enemies outside its attack range cannot deal damage to it.
The module can only be damaged by specific sources, such as primary weapons, secondary weapons, and melee attacks.

In \[Escape] mode, Lilith's Ultimate Skill base DMG has been adjusted from 300 to 10, while the additional percentage-based damage remains unchanged.
In \[Escape] mode, entering the final extraction point will now trigger distinct on-screen effects and audio cues, ensuring Navigators are clearly aware they have reached the extraction point.

Optimized how weapon spread changes during movement and while airborne. When players start moving, jumping, or hovering, the spread will no longer instantly increase to the full value for that status but will instead linearly transition to the corresponding spread coefficient.
Weapons
Primary weapon damage no longer suffers from damage fall-off over distance.
Skills
The active skill can now be used while sprinting. Draw speed increased by 20%, throw speed increased by 10%, the delay after placing the Sacred Light reduced by 75%, and the Sacred Light's deployment speed increased by 35%.
String Energy Network
The Weapon Growth Core Module has been replaced with \[+ ADS Speed] and \[+ Base Rate of Fire].
The Weapon Growth Precision Module has been replaced with \[+ Spread Control] and \[Multiple Fire Modes].
After upgrading \[Multiple Fire Modes], the number of projectiles fired per shot changes from 1 to 4, with the damage per projectile adjusted from 76 to 19. Hip fire and shoulder fire now follow fixed ballistic trajectories, and the airborne spread coefficient has been reduced from 3 to 2.
Weapons
Primary weapon base spread radius reduced by 5%. The reduction from the \[+ Spread Control] growth module has been adjusted from 20% to 15%. The final spread radius after upgrading remains the same as before the update.
Skills
Base heat generation from the passive skill reduced by 10%. Heat generation after upgrading remains unchanged. Damage bonus against Stringified targets while at max heat adjusted from 25% to 20%.
String Energy Network
The \[+ Base Damage] growth module has been replaced with \[Dual Trigger]. After upgrading, each shot fires 2 rounds in rapid succession, while base DMG is reduced and reload speed and magazine capacity are increased.
The \[+ Headshot Damage] growth module has been replaced with \[Reduced Spread while ADS]. After upgrading, aiming down sights significantly tightens projectile spread, while base DMG is reduced, effective range is increased, and headshot damage is boosted.
Skills
The wind-up time for the domain effect of her Ultimate Skill has been reduced from 0.75s to 0.5s, while the invincible reshape duration has been increased from 4s to 4.5s.
Weapons
Overall reload speed for the primary weapon Freedom Reign increased by 35%
Damage multiplier against Stringified targets adjusted from 67% to 75%
Base spread radius reduced by 5%. The reduction from the \[+ Spread Control] growth module has been adjusted from 20% to 15%. The final spread radius after upgrading remains the same as before the update.
Skills
Passive Skill adjusted to Nimble Stride: Briefly boosts Movement Speed when using an Active Skill, taking weapon or throwable DMG, or dodging bullets through Stringify.
Cooldown refund per projectile hit with the active skill adjusted from 3.5% to 4%.
The tactical skill can now ricochet like grenades and other throwables.
String Energy Network
The \[+ Base Damage] growth module has been replaced with \[Full Auto Mode].
The \[+ Headshot Damage] growth module has been replaced with \[Reduced Spread while ADS]. After upgrading, aiming down sights significantly tightens projectile spread, while base DMG is reduced, effective range is increased, and headshot damage is boosted.
Awaken 1 adjusted to Tempo Shift: After using an Active Skill, Armor gradually restores without interruption from taking DMG.
Awaken 2: Vision obscuring targeting range increased from 5m to 5.5m, and its duration adjusted from 1.3s to 1.2s. New effect: gains 33% extra DMG reduction while sprinting, which also reduces damage from non-firearm sources.
Skills
Deployment speed for both the Active Skill and Ultimate Skill increased by 43%.
Heat dissipation speed in non-overheated status increased by 20%.
String Energy Network
Awaken 2: Auto-turret damage per shot adjusted from 8 to 10.
Weapons
Slightly optimized the max spread of the primary weapon, Chroma.
Skills
Ultimate Skill spread duration increased from 4s to 5s.
String Energy Network
The \[+ Base Damage] growth module has been replaced with \[Dual Trigger]. After upgrading, each shot fires 2 rounds in rapid succession, while base DMG is reduced, and spread control, reload speed and magazine capacity are increased.
Awaken 1: HP restored per second adjusted from 3 to 4. New effect: significantly increases movement speed for allied infiltrating characters.
Skills
The Ultimate Skill can now be activated while airborne.
Weapons
Primary weapon Sawtooth's base DMG adjusted from 26 to 27; base rate of fire adjusted from 650 to 630.
Skills
Active Skill cooldown reduced from 25s to 20s.
String Energy Network
Awaken 2: Additionally increases Downed State HP by 30 when activated.
Awaken 3: Slow duration increased from 2s to 3s.
Base Damage adjusted from 15 to 17.
Trigger-to-fire delay adjusted from 0.2s to 0.28s.
Projectiles per shot increased from 9 to 10; damage per projectile adjusted from 9 to 8.5.

So when did it happen? When did "belonging to Urbino" quietly become her default setting?
Annoying. Seriously annoying.
"Yeah... time to track down that weird turning point."
Cielle spread out her paper and pens.
Event Time
After the update on Jan 29, 2026 ~ Mar 12, 2026, 06:59 (UTC+0)
Event Rules
During the event, Navigators can complete quests in \[Reel in Motion] to earn \[Popcorns]. Quests refresh daily.
Navigators can choose any \[Frame] in \[Frozen Memories] to unlock using \[Popcorns] and receive Cielle's Spirit Review. Unlocking frames grants an Event Record.
Once all \[Frames] in a \[Frozen Memories] segment are unlocked, Navigators can access \[Captured Memories] in \[Frozen Memories] to learn about Cielle's story, earn rewards, and unlock the next \[Frozen Memories] segment.
Event Rewards
Memory Sequence, Chip Skin, Emote, Event Record, and more.



Directed Sequence & Spray


The limited-time "Voice of the Cosmos" is now open! Navigators can use "Ocean Beacons" to perform draws, with a chance to obtain: Legendary Secondary Weapon Skin "Voice of the Cosmos", Legendary Action "Astral Ascension" and 5 Tactical Item Skins: Flashbang – Magma Flare, Frag Grenade – Thermonuclear Fusion, Smoke Bomb – Cosmic Haze, Tattletale – Scarlet Warning, Interceptor – Prismatic Barrier and other exciting rewards!
Opening Time: Feb 12, 2026, 01:00 ~ April 16, 2026, 06:00 (UTC+0)
Preview of some obtainable items:



"Reconstruction - Paladin of Light" is about to begin. Navigators can use "Memory Sequences" to perform draws, with a chance to obtain the Legendary Character Outfit "Nobunaga - Paladin of Light", the Legendary Weapon Skin "Judge - Valiant Requiem", and other Epic Outfits.
Opening Time: Feb 26, 2026, 01:00 (UTC+0)

Memory Sequence Pack & Emote & Spray

Players can now adjust the refresh rate for certain skill visual effects in Display.

When Galatea's decoy fails to teleport due to insufficient space, the prompt \[Teleport Failed: Insufficient Space] will now appear.

The growth module \[+ Handling Speed] has been renamed to \[+ ADS Speed and Weapon Switch], with its effects unchanged.
Fixed the issue where the launcher might pop up during matches.
Fixed the issue where the accuracy of Finale and Quasar was abnormal when aiming down sights (ADS) while jumping.
Fixed the issue where Celestia's Three-Round Burst fire mode had an abnormal rate of fire when holding down auto-fire.
Fixed the issue where the ADS view height did not match the actual character position when jumping in tight spaces.
Fixed the issue in Outbreak mode where the Beacon of Hope card incorrectly granted EXP.
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