Not A Shark Company aims to deliver low-overhead marketing and comms for game companies
Not A Shark Company (NASC), a specialized fractional agency for the video game industry, today announced a strategic expansion designed to address the growing need for high-impact, low-overhead marketing and communications services. The Paris-based agency’s rapid growth is driven by its core fractional model, which provides direct access to veteran, triple-A-level consultants. It can offer full publishing services, but enables game studios to self-publish their work if they wish, and it concentrates on services such as marketing and comms, said Julien Ramette, CEO at Not A Shark Company, in an interview with GamesBeat. .memberful-global-teaser-content p:last-child{ -webkit-mask-image: linear-gradient(180deg, #000 0%, transparent); mask-image: linear-gradient(180deg, #000 0%, transparent); } Read This Article for FreeGet instant access by joining the GB MAX Access tier — it’s free to sign up and unlock premium content like The BIG Show.Join Now to Start ReadingAlready a member? Sign in The post Not A Shark Company aims to deliver low-overhead marketing and comms for game companies appeared first on GamesBeat.
The Paris-based agency’s rapid growth is driven by its core fractional model, which provides direct access to veteran, triple-A-level consultants. It can offer full publishing services, but enables game studios to self-publish their work if they wish, and it concentrates on services such as marketing and comms, said Julien Ramette, CEO at Not A Shark Company, in an interview with GamesBeat.
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Read This Article for Free
Get instant access by joining the GB MAX Access tier — it’s free to sign up and unlock premium content like The BIG Show.Join Now to Start ReadingAlready a member? Sign in The post Not A Shark Company aims to deliver low-overhead marketing and comms for game companies appeared first on GamesBeat.
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