It's "hard to push innovation" in racing games compared to other genres, reckons Star Wars: Galactic Racer creative director
Star Wars: Galactic Racer, Fuse Games' take on https://www.rockpapershotgun.com/star-wars-galactic-racer-sounds-like-a-midi-chlorian-heavy-motorstorm-something-i-didnt-know-i-craved, sounds more and more up my alley every time I hear about it. That's no different in a freshly published interview with Fuse founder Matt Webster and creative director Kieran Crimmins, which sees the pair chat about boost mechanics which sound a lot like the environmental temperature-sensitive system from PS3 racer Motorstorm: Pacific Rift. The pair also made some interesting points when asked why they went for a more traditional track racer rather than an open world one with this game, and whether the latter's reached a point where it's a bit of a stale concept. Read more
Star Wars: Galactic Racer, Fuse Games' take on https://www.rockpapershotgun.com/star-wars-galactic-racer-sounds-like-a-midi-chlorian-heavy-motorstorm-something-i-didnt-know-i-craved, sounds more and more up my alley every time I hear about it. That's no different in a freshly published interview with Fuse founder Matt Webster and creative director Kieran Crimmins, which sees the pair chat about boost mechanics which sound a lot like the environmental temperature-sensitive system from PS3 racer Motorstorm: Pacific Rift.The pair also made some interesting points when asked why they went for a more traditional track racer rather than an open world one with this game, and whether the latter's reached a point where it's a bit of a stale concept.
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