In a triple-A world, Fable's Peter Molyneux just wants his new god game to bring "joy"
My personal Game of the Year for 2025 was, as you likely expect, Clair Obscur: Expedition 33. Its narrative excellence, combined with its distinct French feel and unique visual identity set it apart from its competitors. I can safely say that, in my many years playing games and my slightly fewer years reviewing them, I've never seen anything like Sandfall's turn-based epic. But, as videogame production ramps up exponentially in terms of time and cost, it feels like the products themselves have increased in scope and scale. Most triple-A games offer sprawling open worlds, masterfully directed cutscenes, and soaring, gut-wrenching stories that are designed to operate more like movie plotlines than anything else. While in many ways that's a good thing - videogames are art, after all - it feels like some developers forget that there's a 'game' in 'videogames:' seriousness is, apparently, what sells. Read the rest of the story... RELATED LINKS:Step aside Hades 2, a game about breeding neurospicy cats just became the best-performing roguelike everInspired by Stellaris and Age of Wonders, magical new 4X game launches an early demo ahead of Steam Next FestGrimdark roguelike Hordes of Hunger hits 1.0, infusing Megabonk's horde survival with the fundamentals of Dark Souls
My personal Game of the Year for 2025 was, as you likely expect, Clair Obscur: Expedition 33. Its narrative excellence, combined with its distinct French feel and unique visual identity set it apart from its competitors. I can safely say that, in my many years playing games and my slightly fewer years reviewing them, I've never seen anything like Sandfall's turn-based epic. But, as videogame production ramps up exponentially in terms of time and cost, it feels like the products themselves have increased in scope and scale. Most triple-A games offer sprawling open worlds, masterfully directed cutscenes, and soaring, gut-wrenching stories that are designed to operate more like movie plotlines than anything else. While in many ways that's a good thing - videogames are art, after all - it feels like some developers forget that there's a 'game' in 'videogames:' seriousness is, apparently, what sells.Read the rest of the story...
RELATED LINKS:
Step aside Hades 2, a game about breeding neurospicy cats just became the best-performing roguelike ever
Inspired by Stellaris and Age of Wonders, magical new 4X game launches an early demo ahead of Steam Next Fest
Grimdark roguelike Hordes of Hunger hits 1.0, infusing Megabonk's horde survival with the fundamentals of Dark Souls
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