Immersive sim sickos rejoice: the makers of Void Bastards are creating their most choice-driven game to date in Godzone 6
"Out of all the games I've ever worked on, Godzone 6 does provide the most choices about how you achieve things," says Jonathan Chey. It's quite a statement from a man who's worked on System Shock 2, BioShock, and two entries in the Thief series—all games predicated on the idea that players can make decisions for themselves, about where to go and how to overcome the challenges they encounter along the way. But from the little I've seen of Godzone 6, I think he may be right... Read more.

"Out of all the games I've ever worked on, Godzone 6 does provide the most choices about how you achieve things," says Jonathan Chey. It's quite a statement from a man who's worked on System Shock 2, BioShock, and two entries in the Thief series—all games predicated on the idea that players can make decisions for themselves, about where to go and how to overcome the challenges they encounter along the way. But from the little I've seen of Godzone 6, I think he may be right... Read more.
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