GTA 6 fans want to bring back an obscure San Andreas feature that could literally lock you out of missions: ‘Man, I’m just big boned, that’s all’

GTA 6, if the Olympian host allows it, will release later this year, probably bringing with it revolutionary mechanics and gameplay that'll echo through time and history much like its many predecessors did. But one mechanic, introduced in San Andreas, has players wondering how far (or how deep) Rockstar will go, and it's got to do with big meat on big bones. In GTA: San Andreas (released in 2004, mind you), CJ has a lot of stats that players can increase or make worse, depending on their playstyle. One aspect of CJ's character is his weight, which players can really exacerbate by eating more than their fill at the Cluckin' Bell day in and day out. If CJ gets too fat, he'll suffer a ton of detriments, and these aren't reflected only in how he performs or how slow he moves around. In fact, CJ is barred from participating in certain missions and, by extension, so is the player. You are made to face the consequences of your actions as if you were playing some old-school RPG where choice and consequence were front and center in the gameplay. It's a rewarding system to have such dynamics in any game, especially one that lets you control a character and lead them into temptation or away from it as you see fit.https://www.reddit.com/r/GTA6/comments/1qkib21/in_gta_san_andreas_cj_cant_start_certain_missions/ So that's got players wondering: will GTA 6 have any systems in place akin to this one? After all, it's probably going to be the biggest game ever released, with tons of unique and new mechanics and certainly a lot of depth. But I don't recall GTA 5 having anything of this sort, whereby you'd be locked out of a mission or other part of the game because of the way you handled one of the three protagonists. This really belongs in RPGs more so than in GTA, but it is interesting. It adds an extra layer on top of an already dense experience, and it's not like a game can be too deep, too rewarding, or too good. Furthermore, the nature of Lucia and Jason as this "Bonnie and Clyde" duo (which will, no doubt, have some form of mechanic that'll be tied to their relationship) allows for this kind of gameplay, and in fact lends itself perfectly to it. We'll have to wait until November (if Rockstar doesn't delay the game once again) to see what the company has come up with, though I and certainly many others hope they do give us more control over the characters and, by extension, let us suffer the consequences with them. The post GTA 6 fans want to bring back an obscure San Andreas feature that could literally lock you out of missions: ‘Man, I’m just big boned, that’s all’ appeared first on Destructoid.

Jan 24, 2026 - 05:58
 0
GTA 6 fans want to bring back an obscure San Andreas feature that could literally lock you out of missions: ‘Man, I’m just big boned, that’s all’


GTA 6, if the Olympian host allows it, will release later this year, probably bringing with it revolutionary mechanics and gameplay that'll echo through time and history much like its many predecessors did. But one mechanic, introduced in San Andreas, has players wondering how far (or how deep) Rockstar will go, and it's got to do with big meat on big bones.

In GTA: San Andreas (released in 2004, mind you), CJ has a lot of stats that players can increase or make worse, depending on their playstyle. One aspect of CJ's character is his weight, which players can really exacerbate by eating more than their fill at the Cluckin' Bell day in and day out. If CJ gets too fat, he'll suffer a ton of detriments, and these aren't reflected only in how he performs or how slow he moves around.

In fact, CJ is barred from participating in certain missions and, by extension, so is the player. You are made to face the consequences of your actions as if you were playing some old-school RPG where choice and consequence were front and center in the gameplay. It's a rewarding system to have such dynamics in any game, especially one that lets you control a character and lead them into temptation or away from it as you see fit.

https://www.reddit.com/r/GTA6/comments/1qkib21/in_gta_san_andreas_cj_cant_start_certain_missions/ So that's got players wondering: will GTA 6 have any systems in place akin to this one? After all, it's probably going to be the biggest game ever released, with tons of unique and new mechanics and certainly a lot of depth. But I don't recall GTA 5 having anything of this sort, whereby you'd be locked out of a mission or other part of the game because of the way you handled one of the three protagonists.

This really belongs in RPGs more so than in GTA, but it is interesting. It adds an extra layer on top of an already dense experience, and it's not like a game can be too deep, too rewarding, or too good.

Furthermore, the nature of Lucia and Jason as this "Bonnie and Clyde" duo (which will, no doubt, have some form of mechanic that'll be tied to their relationship) allows for this kind of gameplay, and in fact lends itself perfectly to it.

We'll have to wait until November (if Rockstar doesn't delay the game once again) to see what the company has come up with, though I and certainly many others hope they do give us more control over the characters and, by extension, let us suffer the consequences with them.

The post GTA 6 fans want to bring back an obscure San Andreas feature that could literally lock you out of missions: ‘Man, I’m just big boned, that’s all’ appeared first on Destructoid.

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