Gothic 1 Remake — Patch 1.0.1 Is Live!

Gothic 1 Remake — Patch 1.0.1 Is Live!Hello Gothic Community,It has been one week since the release of Gothic 1 Remake, and we've received an incredible amount of feedback from all of you. Thank you for your support, bug reports, and suggestions — they help us improve the game and deliver the best possible experience for everyone.Today, we're releasing Patch 1.0.1, which includes various fixes and improvements.We've also noticed that some players found the new lockpicking system too challenging or not intuitive enough. Based on your feedback, we've introduced a new lock difficulty indicator that provides a better understanding of how difficult a lock is before attempting to pick it.To help us continue improving the game, please use our bug-reporting form. Every report helps us identify issues faster and improve the overall experience.Before updating, please make sure that no modifications are installed, as some mods may be incompatible with the latest version and could cause unexpected issues.After updating, please verify that your game version is CL168781, which confirms that you are running the latest build. You can find your version number in Settings, displayed in the bottom-right corner of the screen.Thank you for your continued support. We will keep working hard to make your journey through the Colony as smooth and enjoyable as possible.Best regards,Alkimia Interactive.Patch notes:Additions:- Added lockpick difficulty indicator.Misc:- Various Localization & Text fixes.Technical Bugfixes:- Fixed some forge station interactions.- Fixed crashes with DLSS and FSR.- Fixed economy exploits.- The Main Menu / Exit Game buttons now are disabled until the save is properly saved.- Audio improvements like foot steps and attacks.- Combat: Magnet and targeting issues fixed.- NPC improved navigation.- Crossbow disappear fixed and small archery fixes.- Wallclimbing improvements.- Various Crashfixes.- Memory improvements.Quest Bugfixes:- Forged Rivalries Quest now marked as completed regardless of which outcome was choosen.- Swamp Camp Forge chests ownership updated.- Old Camp Forge items ownership updated.- Fix for several impacts from "Storm of Fire" spell.- Minecrawler Queen now correctly grants XP.- Lee's routine to dam conversation.- Kirgo, Kharim and Gor Hanis quest can now fail in the appropriate situation.- NPCs near campfires play correct animations.- Fixed an issue which prevents player to start Torrez quest.- Fixed an issue which blocks player from becoming fire mage.- Gomez key is not looteable until Chapter 5.- Theron now approaches you to finish his quest.- Abandoned Mine key is not looteable until Caine quest starts.- Various level fixes about navigation, links and spawners.- Fixed a bug which prevents Gorn to join the Troll fight.- Fixed an issue which allows to join Old Camp after joining other camps.- Gorn now executes guards in the Free mine.- Fixed inactivity from blackmailers after being defeated.- Fixed Tarrok inactivity after Ulumulu.- Access to Outlaw camp is checked now.- Thorus permission for swamp camp members can now be obtained in different ways.- Syras quest is fixed for player who have beaten Bullit before.Balancing Changes:- Stone Golem: -Resistance to blunt weapons decreased. -Resitance to wind spells decreased.-Gomez: - Resistences and health are increased. - Area attack distance is increased.- Balancing updates for these creatures: - Biter. - Bloodfly. - Harpy. - Minecrawler Queen. - Minecrawler Warrior. - Orcdog. - Razor. - Snapper. - Zombie.- Increased damage for endgame spells.Sound:- Continuous sound for healing spell added.- Xardas' demon now has an effect on his voice.- Various sound effects volume balancing and adjustments.- Better and extended ducking of sound effects during conversations.- Music transitions within the old camp castle fixed.- More ambient SFX added to world.- Sound effect for lightning strikes now works more reliably (it was sometimes played underground and got occluded).

Jun 12, 2026 - 20:04
 1
Gothic 1 Remake — Patch 1.0.1 Is Live!

Gothic 1 Remake — Patch 1.0.1 Is Live!

Hello Gothic Community,

It has been one week since the release of Gothic 1 Remake, and we've received an incredible amount of feedback from all of you. Thank you for your support, bug reports, and suggestions — they help us improve the game and deliver the best possible experience for everyone.

Today, we're releasing Patch 1.0.1, which includes various fixes and improvements.

We've also noticed that some players found the new lockpicking system too challenging or not intuitive enough. Based on your feedback, we've introduced a new lock difficulty indicator that provides a better understanding of how difficult a lock is before attempting to pick it.

To help us continue improving the game, please use our bug-reporting form. Every report helps us identify issues faster and improve the overall experience.

Before updating, please make sure that no modifications are installed, as some mods may be incompatible with the latest version and could cause unexpected issues.

After updating, please verify that your game version is CL168781, which confirms that you are running the latest build. You can find your version number in Settings, displayed in the bottom-right corner of the screen.

Thank you for your continued support. We will keep working hard to make your journey through the Colony as smooth and enjoyable as possible.

Best regards,

Alkimia Interactive.


Patch notes:

Additions:

- Added lockpick difficulty indicator.


Misc:

- Various Localization & Text fixes.

Technical Bugfixes:

- Fixed some forge station interactions.

- Fixed crashes with DLSS and FSR.

- Fixed economy exploits.

- The Main Menu / Exit Game buttons now are disabled until the save is properly saved.

- Audio improvements like foot steps and attacks.

- Combat: Magnet and targeting issues fixed.

- NPC improved navigation.

- Crossbow disappear fixed and small archery fixes.

- Wallclimbing improvements.

- Various Crashfixes.

- Memory improvements.

Quest Bugfixes:

- Forged Rivalries Quest now marked as completed regardless of which outcome was choosen.

- Swamp Camp Forge chests ownership updated.

- Old Camp Forge items ownership updated.

- Fix for several impacts from "Storm of Fire" spell.

- Minecrawler Queen now correctly grants XP.

- Lee's routine to dam conversation.

- Kirgo, Kharim and Gor Hanis quest can now fail in the appropriate situation.

- NPCs near campfires play correct animations.

- Fixed an issue which prevents player to start Torrez quest.

- Fixed an issue which blocks player from becoming fire mage.

- Gomez key is not looteable until Chapter 5.

- Theron now approaches you to finish his quest.

- Abandoned Mine key is not looteable until Caine quest starts.

- Various level fixes about navigation, links and spawners.

- Fixed a bug which prevents Gorn to join the Troll fight.

- Fixed an issue which allows to join Old Camp after joining other camps.

- Gorn now executes guards in the Free mine.

- Fixed inactivity from blackmailers after being defeated.

- Fixed Tarrok inactivity after Ulumulu.

- Access to Outlaw camp is checked now.

- Thorus permission for swamp camp members can now be obtained in different ways.

- Syras quest is fixed for player who have beaten Bullit before.


Balancing Changes:

- Stone Golem:

-Resistance to blunt weapons decreased.

-Resitance to wind spells decreased.

-Gomez:

- Resistences and health are increased.

- Area attack distance is increased.

- Balancing updates for these creatures:

- Biter.

- Bloodfly.

- Harpy.

- Minecrawler Queen.

- Minecrawler Warrior.

- Orcdog.

- Razor.

- Snapper.

- Zombie.

- Increased damage for endgame spells.


Sound:

- Continuous sound for healing spell added.

- Xardas' demon now has an effect on his voice.

- Various sound effects volume balancing and adjustments.

- Better and extended ducking of sound effects during conversations.

- Music transitions within the old camp castle fixed.

- More ambient SFX added to world.

- Sound effect for lightning strikes now works more reliably (it was sometimes played underground and got occluded).

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