First Post-Launch Hotfix - icons replaced, bugs fixed
Hello,First of all, I want to say a huge thank you for the incredible launch of Arms of God.To everyone who purchased the game, left a review, reported bugs, posted feedback, shared builds, or joined our Discord - thank you. It truly means a lot to me. To be completely honest, I didn't expect to receive this much feedback this quickly. I'm doing my best to read everything, respond whenever possible, and at the same time continue working on updates and fixes. I've also asked a few trusted community members to help moderate the Steam Community Hub and Discord. You'll probably see them around, and they'll be happy to help answer questions while I'm busy fighting bugs and preparing updates.Since launch, I've spent most of my time switching between reading feedback, investigating issues, and implementing fixes. Some players encountered bugs both small and large, and I've tried to address as many of them as possible as quickly as I could.Today I've deployed the first larger post-launch update.PATCH NOTESBALANCESpectre now starts with Wounding Bullets instead of Divine CoreVoltaris now starts with Shock Bullets instead of Storm CoreIncendius now starts with Ignition Bullets instead of Inferno CoreSynthar range bonus increased to +14%Primaris damage reduced from -24% to -30%, and no armor bonusAfter Mercy difficulty, the game becomes 1% harder with each completed ActElectric weapons have the "+20% Damage vs Shocked Enemies" statCHANGESBlood Chalices moved closer to the center of the arena and increased in size by 10%Added the Galaktus Publishing logo at game startupReplaced all icons that used AI-assisted elements at any stage of their creation processAdvanced Loadout now shows Tier I and Tier II weapons on start of the CrusadeUpdated event locations across all levelsFIXESFixed several stability issuesSignal Array health low health issueImproved memory managementFixed an issue where the Add Weapon button could disappear after the first wave of a new CrusadeFixed events occasionally spawning inside or colliding with other objectsFixed Aura Core range being able to exceed its intended maximum (now capped at 800)Fixed incorrect wall height on Level 12 in Act IVFixed sky rendering during the Act II entry cinematicFixed a typo in Wounding BulletsFixed achievements:No Doom RemainsNo InterruptionsFixed Damage vs Shocked and Damage vs Burned bonuses not transferring correctly between merged weaponsICONS REPLACEDThe AI disclaimer I included on the Steam page generated a lot of discussion.As I stated in the disclaimer: "The current exceptions for AI use are a small set of blessing and passive icons, where AI helped during the process of creating parts of some vector graphics, and they will be replaced with fully artist-made versions in a future update."My goal was simply to be 100% honest and transparent with you. Today, that disclaimer is being removed - as promised, the affected icons have now been replaced with fully handmade versions, which means the entire art of Arms of God is now officially AI-free.I understand that opinions on AI vary greatly, and I fully respect that. I simply felt that transparency was more important than pretending those assets never existed.The remaining LLM-assisted localization is currently being replaced and reviewed by a professional localization studio. As soon as I receive the updated text, I'll integrate it into the game. To provide some context, this affects only a very small portion of the game's nearly 15,000 words, most of which were added very late in development when we simply ran out of time to process them through the localization pipeline before launch. And it also affects only 5 of the 12 supported languages.ONGOING DEVELOPMENTPlease remember that Arms of God was created by a solo developer. I worked as hard as I could, but I simply wasn't able to fix every little issue before launch. And this is exactly why I chose to release Arms of God in Early Access - I want to continue improving the game, expanding its content, polishing existing systems, and making it better with your help and feedback.Seeing how many players have been enjoying Arms of God since launch, I've already hired two people to help me deliver updates faster and continue expanding the game.I have big plans for Arms of God, and I'll do everything I can to bring new content and game modes as quickly as possible. The first one on the list: Endless Mode!Thank you again for all your support.DominikCHECK OUT THESE OTHER COOL GAMES FROM BULLET FESThttps://store.steampowered.com/app/2354640/DIESELDOME_Ultraviolent_Gladiator_Shooter/https://store.steampowered.com/app/2610650/Dont_Stop_Girlypop/https://store.steampowered.com/app/1933000/Luna_Abyss/ https://store.steampowered.com/app/440310/Afterbeat_Project_Arrhythmia/https://store.steampowered.com/app/3596700/TerraTech_Legion/
Hello,
First of all, I want to say a huge thank you for the incredible launch of Arms of God.
To everyone who purchased the game, left a review, reported bugs, posted feedback, shared builds, or joined our Discord - thank you. It truly means a lot to me.
To be completely honest, I didn't expect to receive this much feedback this quickly. I'm doing my best to read everything, respond whenever possible, and at the same time continue working on updates and fixes. I've also asked a few trusted community members to help moderate the Steam Community Hub and Discord. You'll probably see them around, and they'll be happy to help answer questions while I'm busy fighting bugs and preparing updates.
Since launch, I've spent most of my time switching between reading feedback, investigating issues, and implementing fixes. Some players encountered bugs both small and large, and I've tried to address as many of them as possible as quickly as I could.
Today I've deployed the first larger post-launch update.
BALANCE
Spectre now starts with Wounding Bullets instead of Divine Core
Voltaris now starts with Shock Bullets instead of Storm Core
Incendius now starts with Ignition Bullets instead of Inferno Core
Synthar range bonus increased to +14%
Primaris damage reduced from -24% to -30%, and no armor bonus
After Mercy difficulty, the game becomes 1% harder with each completed Act
Electric weapons have the "+20% Damage vs Shocked Enemies" stat

CHANGES
Blood Chalices moved closer to the center of the arena and increased in size by 10%
Added the Galaktus Publishing logo at game startup
Replaced all icons that used AI-assisted elements at any stage of their creation process
Advanced Loadout now shows Tier I and Tier II weapons on start of the Crusade
Updated event locations across all levels
FIXES
Fixed several stability issues
Signal Array health low health issue
Improved memory management
Fixed an issue where the Add Weapon button could disappear after the first wave of a new Crusade
Fixed events occasionally spawning inside or colliding with other objects
Fixed Aura Core range being able to exceed its intended maximum (now capped at 800)
Fixed incorrect wall height on Level 12 in Act IV
Fixed sky rendering during the Act II entry cinematic
Fixed a typo in Wounding Bullets
Fixed achievements:
No Doom Remains
No Interruptions
Fixed Damage vs Shocked and Damage vs Burned bonuses not transferring correctly between merged weapons
The AI disclaimer I included on the Steam page generated a lot of discussion.
As I stated in the disclaimer:
"The current exceptions for AI use are a small set of blessing and passive icons, where AI helped during the process of creating parts of some vector graphics, and they will be replaced with fully artist-made versions in a future update."
My goal was simply to be 100% honest and transparent with you. Today, that disclaimer is being removed - as promised, the affected icons have now been replaced with fully handmade versions, which means the entire art of Arms of God is now officially AI-free.
I understand that opinions on AI vary greatly, and I fully respect that. I simply felt that transparency was more important than pretending those assets never existed.

The remaining LLM-assisted localization is currently being replaced and reviewed by a professional localization studio. As soon as I receive the updated text, I'll integrate it into the game. To provide some context, this affects only a very small portion of the game's nearly 15,000 words, most of which were added very late in development when we simply ran out of time to process them through the localization pipeline before launch. And it also affects only 5 of the 12 supported languages.
Please remember that Arms of God was created by a solo developer. I worked as hard as I could, but I simply wasn't able to fix every little issue before launch. And this is exactly why I chose to release Arms of God in Early Access - I want to continue improving the game, expanding its content, polishing existing systems, and making it better with your help and feedback.
Seeing how many players have been enjoying Arms of God since launch, I've already hired two people to help me deliver updates faster and continue expanding the game.
I have big plans for Arms of God, and I'll do everything I can to bring new content and game modes as quickly as possible. The first one on the list: Endless Mode!
Thank you again for all your support.
Dominik
CHECK OUT THESE OTHER COOL GAMES FROM BULLET FEST
https://store.steampowered.com/app/2354640/DIESELDOME_Ultraviolent_Gladiator_Shooter/https://store.steampowered.com/app/2610650/Dont_Stop_Girlypop/https://store.steampowered.com/app/1933000/Luna_Abyss/ https://store.steampowered.com/app/440310/Afterbeat_Project_Arrhythmia/https://store.steampowered.com/app/3596700/TerraTech_Legion/
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