FFW Early Access - UPDATE 1 - V644
Howdy y'all!! It's time for our FIRST GAME UPDATE (that isn't just bug fixes!)We've been reading ALL of your feedback and hope that these new updates will make many of you very happy! Please keep the feedback coming, as it helps us make decisions on what to prioritise first for Far Far West.First off, I want to remind y'all, if you encounter any Fatal Errors, are unable to launch the game, if you're dealing with a corrupted save, or are experiencing any other kind of technical problem, please take a look at this list of solutions before creating a new posthttps://farfarwest.notion.site/help-meIf this list doesn’t help you, the fastest way to get help is by joining our Discord and asking for help in #support-help (We are also monitoring Steam Discussions, but at a much slower rate
Howdy y'all!!
It's time for our FIRST GAME UPDATE (that isn't just bug fixes!)
We've been reading ALL of your feedback and hope that these new updates will make many of you very happy! Please keep the feedback coming, as it helps us make decisions on what to prioritise first for Far Far West.
First off, I want to remind y'all, if you encounter any Fatal Errors, are unable to launch the game, if you're dealing with a corrupted save, or are experiencing any other kind of technical problem, please take a look at this list of solutions before creating a new post
https://farfarwest.notion.site/help-me
If this list doesn’t help you, the fastest way to get help is by joining our Discord and asking for help in #support-help (We are also monitoring Steam Discussions, but at a much slower rate <3)
NOW LET THE PATCH NOTES BEGIN!!!
Our biggest change so far. While creating the Prestige system, we overshot the amount of grind needed to complete a Prestige. We feel it’s quite unfair to have to grind so much only to get a little more of your hero/weapons, so we’re reducing the grind by half. We’re in our first days of Early Access, but we believe that it’s not an excuse to have an extremely grindy system that takes out all the fun of leveling up. We’re confident we’ll have more and more content and features for you in the coming months to play and discover, so let’s enjoy what’s already here to the fullest!
Main weapons XP is increased by x1.5, all secondary weapons XP is increased by x2
Bow XP has been increased x1.3 (as it was already greatly increased last patch)
Hero XP has been increased x2
Joker Slots now unlock from level 1-100 instead of levels 1-50
We've offered you free levels so you don’t lose Joker Slots. Enjoy! ????
Since XP gains have been increased, this does not change the rate at which you unlock them.
Upgrade slots now unlock every 2 levels instead of 1 (Since XP has been doubled, this does not change the rate at which you unlock them)
Prestige: You can now unlock up to 6 bonus upgrade slots instead of 5
You can now Prestige hero and weapons up to level 15 instead of 10
Many of you had issues in multiplayer lobbies with joker hoarding - players rushing to grab them the second they spawned - making the game unbalanced and just not fun. We were a bit reluctant to change the current system because doing so makes it harder to cooperate and share jokers. However, we found a solution to both instance jokers AND let you share them if you want to. We didn’t go with the “ping-to-share” approach because some jokers could spawn inside objects, making them uncollectible. Plus, since players are usually scattered around the map, we figured running all the way back to grab a single joker just isn’t fun. Enjoy! To balance this out, we’ve lowered the joker drop rate from enemies the more players there are in your group. We’ll see how this plays out and tweak things if needed! As always, we’re open to your feedback and will be keeping a close eye on how this update affects your games.
Jokers are now instanced
Players individually see their own jokers, and no other player can loot them.
When a joker drops, its rarity will be the same for everyone.
The joker droprate from enemies now scales based on the number of players: from x1 when playing solo, down to x0.5 in a group of 4. Other means of obtaining jokers haven't changed.
Jokers can now be shared
Open your minimap and click on a Joker on drop them, making them available for everyone in the game
A dropped joker cannot heal you or trigger the Hoarder Joker, to prevent infinite exploits

Your save will now save properly after selecting a backup save
Fixed a bug that would let you join full servers when joining through Steam invites
Fixed a bug that would disconnect you from the host if you were not on the same network as the host
Hopefully, fixed backups that would not save properly
Fixed Intel AI fatal error crashes
Fixed a shader crash that could happen on Far Far North
Fixed freezes after you’ve killed an enemy or thrown a spell
???????? You can now carry pigs & chickens in the lobby (AND DO MORE) ???????? (BEST THING OF THIS PATCH)

The Wishing Well can now give Jokers
You can now play the Piano emote!

???? Bow
Base ammo: increased from 20 to 31
Bend Speed: max amount decreased from 16 to 8, effect increased from +5% to +10%
Ammo Bag: increased from +2.5% to +5%
???? Dual Revolvers
Base damage: increased from 9 to 11
???? Minigun
Fire Rate: max amount decreased from 16 to 8, effect increased from 2.5% to 5%
???? Main weapons prices: lowered from 500 to 300 Gold
???? Shine Bright: Max equippable increased from 2 to 8 (is this really a buff?)
???? Helping Hand: Max equippable increased from 1 to 2
???? Swift Shot: now equippable on the Long Ranger and Leveredge
↔️ Medicard: adjusted from Mythic (4) to Fine (2), now gives a bonus +35HP instead of +50HP
↔️ Clutch: now equippable on the Dual Revolvers
???? Lazy: From 5% max ammo every 15 sec. to 10% max ammo every 12 sec. (Description now displays the effects)
↔️ Speedster: now available for Sheriff Stars
Overblast is an incredibly powerful Joker that initially slipped under the radar, providing a damage increase that was considerably higher than other Jokers of its tier, trivializing higher difficulties. This may seem like a harsh nerf on paper, but mathematically speaking, this still provides a 22% increase in a magazine's damage without clip size investment, comparable to similar options (two Lucky Strikes, or Consumer), and it only gets higher from there (up to 38%)! We understand this is likely to be discussion-worthy, and we'll be closely monitoring for feedback on this change.
???? Overblast: now takes 4 missing shots in the magazine for 1 extra pellet instead of 1
???? Finger Guns: increased lasting time from 10 sec. to 15 sec.
???? Bubble: decreased cooldown from 50 sec. to 40 sec.
???? Contagion: decreased cooldown from 80 sec. to 70 sec.
???? Rescue: increased healing from 50 HP to 60 HP
???? Doll: decreased cooldown from 135 sec. to 110 sec.
???? Bandito: decreased cooldown from 120 sec. to 100 sec.
The Cryptic Deadeye has divided the masses and led many bounty hunters to their demise. While a bunch of people seem to have gotten used to them, we still feel they’re a bit too oppressive, especially when playing solo. We’re also adjusting Deathrattles so that those slippery snakes aren’t quite as annoying, and increasing their visibility to allow for more counterplay.
???? Cryptic Deadeye:
No more than 2 Deadeyes can aim at you at the same time
The stagger duration has been increased from 1 sec. to 1.5 sec.
???? Cryptic Deathrattles:
Deathrattles now glow, making them easier to see
Deathrattles can no longer chain attack you, there is a 5sec cooldown between each attack

Very minor bugfixes and tweaks are not listed
Fixed +50 bugs, including:
Image parts should no longer disappear during Trackman’s “The incomplete logbook” quest
Picking up an Energite shard at the same time another player does should no longer make player's hands disappear
Calling the horse when interacting with the climbing rope or zipline should not soft-lock interact anymore
Moving the snowmen parts around the Far Far North map should no longer soft-lock the secret
Shooting a Nuke Barrel with the bow should no longer make it fly all over the map
Players now drop the items they have in-hand when they disconnect to prevent objectives & quests soft-lock
Interacting with Ol’ Rufus while smashing a pumpkin will no longer cause the dialogue to get stuck on the screen
Spawning a new portal after imploding another one (throw a portal into another) no longer deletes the first existing portal
Melee attacks and drain damage now properly stagger the Cryptic Deadeye
Boomerang Lifesteal upgrade now works with the Cryptic Saloon
Sheriff Stars can now deal critical damage at the shooting range
Elec Portal allowing spells to be quadrupled instead of doubled has been fixed
Pistolero can now target Cryptic Saloon planks
Challenge “Collect a minimum of 30 Jokers in a single mission” should now properly work
Upgrade Draw Speed: now properly works with Sheriff Stars
Joker Lazy: now works in the shooting range and statistics can stack
Joker Second Wind: now properly revive when dying from a nuke
Joker Scavenger Star: now properly increases movement speed by +30%
Joker Jump Star: shooting at your feet with this joker equipped should no longer reset the jump counter
Joker Battlemage: now properly stacks when multiple instances are active
Joker Speedster: now properly grants the same bonus damage for ADS and hipfire
The Gamba Machine is even more addictive than before
“Show Damage Numbers” option now applies correctly
Cryptic Snakes now glow
You can now ban players from entering your session (Use in “Current session” in the esc menu)
The mission selection map now shows locked maps and unlock conditions more clearly, and the map has been dezoomed
Gambling Machine odds are now properly localized
Updated the Guitar Emote music
Updated Canyon map music
Updated Far West atmosphere

Updated Botanist, Dynamo, Pyromaniac, Shaman and Blackout Drinker Titles with new names
Username text now scales automatically in the Hero menu to prevent clipping off-screen
Improved French localization for the Overseer
Reported grammar & localization issues have been fixed
DLSS x4 is now available, upgraded DLSS to 4.5
Upgraded AMD FSR to 4.0
Added Vulkan support
Some players have reported crashes after the map has finished loading. We are investigating a fix for this asap
Possible memory leak issues when playing for several hours
Voice Chat not working properly
ROG Ally UI not working properly
Many more little bugs that will be fixed as soon as possible! Keep reporting issues if it’s not fixed in the new update!
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