Famously buggy Assassin's Creed Unity "is one of the most underestimated games in the series," says lead who admits its "launch was a huge challenge"
Looking back on the infamously buggy Assassin's Creed Unity after 12 years, Ubisoft veteran Jean Guesdon admits "this opus maybe pushed too many things at once." As part of a new feature about Assassin's Creed in a new issue of Retro Gamer – on sale now, by the way – Guesdon offers a sense that ambition is largely behind the game's tricky release. "Sadly, Unity's launch was a huge challenge because of several reasons," he says. "Like AC3 with AnvilNext, Unity's development was impacted by the incredible new tech allowing for 1:1 scale, interiors, massive crowds, a brand-new parkour system and an integrated multiplayer component. Pushing content and tech at the same time is always very demanding, and this opus maybe pushed too many things at once." "[AC Unity] is one of the most underestimated games in the series," he says. If you care for a history lesson, one of the big pitches behind Assassin's Creed Unity was the ability to play co-op with three of your friends online. Sounds neat, doesn't it? Four players sneaking around to assassinate targets and work together to achieve a common objective attracted the interest of many. As you might have figured by now, though, Assassin's Creed Unity wasn't really able to handle it, among other things. Not long after launch, the interest was awash with clips of various graphical issues and bugs, leading to an apology from Ubisoft and a free expansion to make up for the bother. Despite the bumps, Assassin's Creed Unity ultimately sold well, but Ubisoft certainly had to learn a lesson or two about matching ambition to what's deliverable. "This is not how I imagined it would end": Ubisoft to lay off Assassin's Creed Black Flag Resynced devs at its Barcelona studio, with one calling the remake's release "bittersweet." [/url]
Looking back on the infamously buggy Assassin's Creed Unity after 12 years, Ubisoft veteran Jean Guesdon admits "this opus maybe pushed too many things at once."As part of a new feature about Assassin's Creed in a new issue of Retro Gamer – on sale now, by the way – Guesdon offers a sense that ambition is largely behind the game's tricky release.
"Sadly, Unity's launch was a huge challenge because of several reasons," he says. "Like AC3 with AnvilNext, Unity's development was impacted by the incredible new tech allowing for 1:1 scale, interiors, massive crowds, a brand-new parkour system and an integrated multiplayer component. Pushing content and tech at the same time is always very demanding, and this opus maybe pushed too many things at once."
"[AC Unity] is one of the most underestimated games in the series," he says.
If you care for a history lesson, one of the big pitches behind Assassin's Creed Unity was the ability to play co-op with three of your friends online. Sounds neat, doesn't it? Four players sneaking around to assassinate targets and work together to achieve a common objective attracted the interest of many.
As you might have figured by now, though, Assassin's Creed Unity wasn't really able to handle it, among other things. Not long after launch, the interest was awash with clips of various graphical issues and bugs, leading to an apology from Ubisoft and a free expansion to make up for the bother.
Despite the bumps, Assassin's Creed Unity ultimately sold well, but Ubisoft certainly had to learn a lesson or two about matching ambition to what's deliverable.
"This is not how I imagined it would end": Ubisoft to lay off Assassin's Creed Black Flag Resynced devs at its Barcelona studio, with one calling the remake's release "bittersweet."
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