Fallout 76 Update Notes – April 21, 2026
Check out our latest update that brings improvements to Appalachia!Update Version 1.7.24.12 & SizesCheck the download sizes below for today’s update.PC (Steam): 8.3 GBActivities and Public EventsIncreased chances of legendary enemies spawning in Distinguished Guests.Tracked Quest Objective/Event timers should now count down correctly.Fixed an issue with activity Battle Bots where the activity will remain active if players never engage with it.Colossal Problem: The Casual Underarmor Style can now be earned upon event completion.Grunt Hunts: Fixed an issue that could cause Grunt Hunts to fail to start for some players.Powering Up: Doors locked by terminals at the Power Plants have been unlocked.Feed the People: The amount of legendary enemies in “Feed the People” have been adjusted to follow similar amounts of other events.Armor (and Clothing)Legion Legate Helmet no longer clips into the neck of the player.Liberty Prime pieces no longer display in the inspect menu while the Patriot Prime PA Skin is applied.Changed the name of Abraxodyne Overalls to Abraxodyne Coveralls.The Deathclaw Skin Outfit no longer counts as Mothman Cultist disguise.NCR Trooper Outfit no longer increases the weight of the player when wearing underarmor.NCR Trooper Outfit shoulder pads on male characters no longer clip.Nuka-Cola Collectors Power Armor no longer has a dark void when equipped.Vault Suit Underarmor Style plan is now worth 200 Gold Bullion.Reduced amount of screen space occupied by the Lady Liberty Prime Power Armor when certain Heavy Weapons are equipped.Addressed an issue with the Rust Raider Light/Medium/Heavy outfits where they weighed more than intended.Fixed an issue where the Lady Liberty Prime Paint had an unintended opening.Reduced the condition damage dealt to armor (and Power Armor) when the player deals self-damage (same reduction as for health damage).Addressed issues where armor condition would degrade based on health damage taken rather than the health damage the armor piece prevented.This improves cases where armor penetration effects or enemies simply dealing high damage relative to armor resistances (where armor isn't helping as much to mitigate that damage) would result in unexpectedly high armor condition damage.Conversely, cases where player armor is mitigating more of the incoming damage will mean more of that incoming damage is converted to armor condition damage. This effectively means that the majority of the condition damage dealt to armor now occurs when the armor is actually mitigating incoming damage.Fixed a case where percentage reductions to damage could apply to Power Armor condition damage.Fixed a case where armor condition damage from multi-projectile attacks (shotguns, etc.) were handled differently between power armor and regular armor.Addressed some cases where certain armor sets would take condition damage unexpectedly fast relative to other armor (especially Wood armor).Fixed a case where increasing player max health wasn't resulting in proportionally hardier limbs.Dev Note: This is player-only - NPCs already had the intended behavior. Also, this is unrelated to armor condition damage.Reduced the amount of condition damage taken for all player armor (armor should generally last much longer before breaking).AudioAdded sound effects to the Raven Perch.Added sound effects to the Caged Owl.C.A.M.P., Workshop, and SheltersFixed an issue where players were questioning who possessed the Raider Punk's Radio... (added “’s” to the name in the build menu).Collectron terminals now work properly in public workshops.Fix an issue preventing players from building allies or pets in their C.A.M.P.Fixed an issue with the destroyed state of the Diner Letters.Jack-O'-Lantern Backpack Flair: Fixed a display issue when placed in a display case.Fixed an issue where players who earned the Blue Nuka-Cola Billboard couldn’t place it.Axolotl plushie names have been updated to be consistent.Fixed visibility of the Armoire Stash Box in the Workshop Menu.The "Starlight Drive-In Marquee" snaps properly with floors and foundations.Fixed an issue where some Nukashine beer kegs were incorrectly displayed in the C.A.M.P. build menu.Cold Shoulder Pip-Boy Paint now displays its frost effect when on the display stand.The Raider Fermenter can no longer be crafted in shelters.Fusion and Plasma Core Rechargers can no longer be built in Shelters.Fasnacht Captain Masks now sit in displays properly.C.A.M.P. items built from plans obtained from premium vendors will show the atomic icon in the Workshop Menu.Fixed an issue where the Mystery Magazine Box was not lootable from the Evidence Collection Assistant Collectron.Fixed build limit being shared between the Crashed Cargo Bot and Rip Daring Survival Cache.The Burning Springs Weather Machine no longer shows missing VFX and displays correctly.Blueprints belonging to older accounts previously reported as being unplaceable due to missing plans should now be accessible.Updated the name
Check out our latest update that brings improvements to Appalachia!
Check the download sizes below for today’s update.
PC (Steam): 8.3 GB
Increased chances of legendary enemies spawning in Distinguished Guests.
Tracked Quest Objective/Event timers should now count down correctly.
Fixed an issue with activity Battle Bots where the activity will remain active if players never engage with it.
Colossal Problem: The Casual Underarmor Style can now be earned upon event completion.
Grunt Hunts: Fixed an issue that could cause Grunt Hunts to fail to start for some players.
Powering Up: Doors locked by terminals at the Power Plants have been unlocked.
Feed the People: The amount of legendary enemies in “Feed the People” have been adjusted to follow similar amounts of other events.
Legion Legate Helmet no longer clips into the neck of the player.
Liberty Prime pieces no longer display in the inspect menu while the Patriot Prime PA Skin is applied.
Changed the name of Abraxodyne Overalls to Abraxodyne Coveralls.
The Deathclaw Skin Outfit no longer counts as Mothman Cultist disguise.
NCR Trooper Outfit no longer increases the weight of the player when wearing underarmor.
NCR Trooper Outfit shoulder pads on male characters no longer clip.
Nuka-Cola Collectors Power Armor no longer has a dark void when equipped.
Vault Suit Underarmor Style plan is now worth 200 Gold Bullion.
Reduced amount of screen space occupied by the Lady Liberty Prime Power Armor when certain Heavy Weapons are equipped.
Addressed an issue with the Rust Raider Light/Medium/Heavy outfits where they weighed more than intended.
Fixed an issue where the Lady Liberty Prime Paint had an unintended opening.
Reduced the condition damage dealt to armor (and Power Armor) when the player deals self-damage (same reduction as for health damage).
Addressed issues where armor condition would degrade based on health damage taken rather than the health damage the armor piece prevented.
This improves cases where armor penetration effects or enemies simply dealing high damage relative to armor resistances (where armor isn't helping as much to mitigate that damage) would result in unexpectedly high armor condition damage.
Conversely, cases where player armor is mitigating more of the incoming damage will mean more of that incoming damage is converted to armor condition damage. This effectively means that the majority of the condition damage dealt to armor now occurs when the armor is actually mitigating incoming damage.
Fixed a case where percentage reductions to damage could apply to Power Armor condition damage.
Fixed a case where armor condition damage from multi-projectile attacks (shotguns, etc.) were handled differently between power armor and regular armor.
Addressed some cases where certain armor sets would take condition damage unexpectedly fast relative to other armor (especially Wood armor).
Fixed a case where increasing player max health wasn't resulting in proportionally hardier limbs.
Dev Note: This is player-only - NPCs already had the intended behavior. Also, this is unrelated to armor condition damage.
Reduced the amount of condition damage taken for all player armor (armor should generally last much longer before breaking).
Added sound effects to the Raven Perch.
Added sound effects to the Caged Owl.
Fixed an issue where players were questioning who possessed the Raider Punk's Radio... (added “’s” to the name in the build menu).
Collectron terminals now work properly in public workshops.
Fix an issue preventing players from building allies or pets in their C.A.M.P.
Fixed an issue with the destroyed state of the Diner Letters.
Jack-O'-Lantern Backpack Flair: Fixed a display issue when placed in a display case.
Fixed an issue where players who earned the Blue Nuka-Cola Billboard couldn’t place it.
Axolotl plushie names have been updated to be consistent.
Fixed visibility of the Armoire Stash Box in the Workshop Menu.
The "Starlight Drive-In Marquee" snaps properly with floors and foundations.
Fixed an issue where some Nukashine beer kegs were incorrectly displayed in the C.A.M.P. build menu.
Cold Shoulder Pip-Boy Paint now displays its frost effect when on the display stand.
The Raider Fermenter can no longer be crafted in shelters.
Fusion and Plasma Core Rechargers can no longer be built in Shelters.
Fasnacht Captain Masks now sit in displays properly.
C.A.M.P. items built from plans obtained from premium vendors will show the atomic icon in the Workshop Menu.
Fixed an issue where the Mystery Magazine Box was not lootable from the Evidence Collection Assistant Collectron.
Fixed build limit being shared between the Crashed Cargo Bot and Rip Daring Survival Cache.
The Burning Springs Weather Machine no longer shows missing VFX and displays correctly.
Blueprints belonging to older accounts previously reported as being unplaceable due to missing plans should now be accessible.
Updated the names “Vault Tec Bed 1” & “Vault Tec Bed 2” to “Simple Bed” & “Simple Made Bed”.
C.A.M.P.s can no longer be built in proximity of the Starlight Drive-In.
Fixed an issue where Water Purifiers were listed in the Metal Doors category of the Workshop Menu.
Rabbit Plushie workshop icon realigned in the Workshop Menu.
Galaxy Map workshop icon enlarged in the Workshop Menu.
Improved the animation of fish inside the Fish Tank C.A.M.P. display.
Fixed a bug preventing the Abraxodyne HQ Sign from being craftable after completing the relevant challenge.
Fixed localization character shown for the S.P.E.C.I.A.L. words in non-English.
Addressed an issue where bleed damage over time for the Talons mutation would affect bleed-immune targets.
Fixed possible soft-lock if cancelling joining a world while attempting to join a teammate.
Fixed players getting stuck inside of tires near the bridge between the Super Duper Mart and the Shade Hill Church locations.
Fix incorrect damage assignments on NPC War Drum, Meat Hook, and Cryolator.
Scrap kits will now ignore locked items.
Updated the critical death goo effect of Prototype ABX03.
Fixed an issue preventing some players from receiving rare rewards from Daily Ops.
Sentry Bot Helmet now uses Military Circuit Board as part of its recipe.
Janky Fishing Rod animates properly when reeling in fish.
Fixed an issue where scrapping a Thrill-Seeker's mod box resulted in fewer modules than intended.
Potbelly Kelt: Fixed an issue using the incorrect texture.
Armored Spinefish: Fixed an issue using the incorrect texture.
Fixed an issue where the XB-55 sentry bot in the “Over and Out"" quest had higher resistances than intended.
XB-55 will now scale down to lower levels when encountered by low-level players.
Increase the XP rewarded when killing XB-55.
Explosions now retain more of their damage when not directly hitting the target.
Explosions from multi-projectile attacks (Gauss Shotgun, Two-Shot + Explosive legendary mods, etc.) should now retain more of their damage when facing enemies with high resistances.
Bonuses to explosion damage (Demolition Expert, Bobblehead: Explosive, etc.) are no longer skipped for self-damage.
Dev Note: The global reduction in self-damage is still present and unaffected by this change.
Fixed an issue where multi-projectile attacks (Shotguns, etc.) could kill other players much faster than expected.
Dev Note: This only affects damage dealt by a player when attacking another player.
The "Tin of Caps" now has a proper preview model in the Pip-Boy.
Center Masochist now properly displays its effect in the Pip-Boy.
Jack-O'-Lantern Backpack Flair: Now correctly displays in the Pip-Boy preview.
The "Miner Musings" note now has a proper preview model in the Pip-Boy.
The Vault Boy correctly updates the armor visuals when equipping and unequipping inventory items.
Long Radio Station names will have their text auto resize to fit.
Restored D-Pad scrolling to the Effects and Perks tabs under “STAT” in Pip-Boy.
The 3D model in the Inventory page of the Pip-Boy will refresh when changing view modes of the menu.
Plans inside the Recipe Book display button hints as expected.
Fixed issue that Pip-Boy lists did not use audio feedback of selection change.
Serum effect text in the Pip-Boy does not display the "+1" value.
The item stat card in Pip-Boy Inventory will be visible after changing off of an empty tab.
Fixed PlayStation controller button for Pip-Boy View and exiting to Map.
Glowing One now shows in the Perk Tab. Shows how much Glow it grants to other Ghouls.
Fixed an issue preventing the Rip Daring and Peepers paints from working with some Cremators.
Dom Pedro Aligned Grips now has Aligned Properties.
Dom Pedro Stabilized Grips now has Stabilized Properties.
Dom Pedro Stabilized Grips now has True Properties.
Fancy Single Action Revolver & Fancy Pump Action Shotgun
Increased weight by 10%
Decreased durability
Larger cone of fire
Increased ap cost by 10%
Sneaking results in smaller cone of fire
25% faster reload speed
10% Faster Fire Rate
Fixed an issue where certain damage bonuses would be much stronger than intended.
Fierce now costs the same as other 2-Star legendary mods.
Fixed an issue where locked mods could be applied at workbenches without being consumed.
Added hyphens to correct Power Armor names in the descriptions.
Fixed visual rounding errors when showing the change in stats for certain weapon mods.
Stealth Indicator will now show when using V.A.T.S. while crouched.
Repositioned enemy damaged icons to the right of their health bar to avoid overlapping enemy resistance values in V.A.T.S..
Head Hunt target's health bar no longer displays when the map is open.
Updated description of Winterland Power Armor with correct types of Power Armors this skin can be applied.
Prompt to unequip a legendary perk card has been removed.
Lucid is now shown as a prefix.
All map elements (location icons and text) are now hidden when the MENU is expanded.
Fixed an issue where the Gold Bullion version of the antique speed bag and weight bench were showing as Atomic Shop objects.
Player Effects now refresh properly on the HUD.
Fixed issue where "Enter Text" would appear while signing in on Consoles.
"Type" prompt no longer appears on screen during the character creation wakeup animation, and the button bars behave as expected.
"Archaic" tag is now visible when inspecting items.
Fixed an issue where the Quantity Slider can stop responding to thumbstick input.
Quick Inventory' menu shows all items in Inventory as expected.
Blue Moon: Fixed up some differences between the VO and subtitles for conversations between Aries and Carver.
Insurrection: Fixed an issue where Team Members could progress Optional Objectives for the Team Leader.
Insurrection: Fixed an issue where some players were unable to progress past the "Talk to the loan shark" objective.
Destroying the Clean Industrial Fan now sounds like it was made of metal instead of wood!
Made various corrections to text across the game.
Fix for flashing white screen when closing the Pip-Boy for the Show on Map behavior.
Fixed an issue that sometimes caused the "Defaults" button to disappear in the Settings Menu.
Fixed the lighting in the Overseer's home.
Fixed an incorrect art issue with Treasurer and Rigged Player Titles.
Fixed an issue where world geometry/assets could appear to be missing after multiple fast travels.
Weightlifting Junk Items now have the updated names.
Prevented Fasnacht Porcelain Steins from being auto-scrapped.
A checkbox has been added for all accounts to Opt-In to receive Marketing e-mails.
Added help entry for C.A.M.P. Titles.
Missing French Voice Over
Due to production difficulties, voiceover support for Burning Springs Update is not available in French. For the best experience, we recommend enabling subtitles in the game. We look forward to bringing back French voice over as soon as possible and appreciate your understanding.
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