Elder Scrolls Online is "not going to be able to put out the amount of content at the speed" it was, former dev says following Xbox layoffs

Ex-The Elder Scrolls Online senior encounter designer Morgan Goin was one of the devs let go from Zenimax Online Studios and says she can't see how the studio can maintain the same cadence of updates going forward. Microsoft kicked off its fifth batch of layoffs since spending $75 billion on acquiring Activision Blizzard in 2023. Since then Microsoft has effectively had yearly layoffs each July, with Zenimax Online Studios – which was hit in a major way last year's layoffs, resulting in the cancellation of Project Blackbird and several high-profile departures from the company – being one of the biggest hits for of this year's wave alongside Doom developer id Software, as up to half of the devs behind Bethesda's MMO have reportedly lost their jobs. While Bethesda did try to damage control this somewhat with a statement saying its team is the same size as in 2015, devs are painting a different story. Speaking to BBC News, Goin says she was "blindsided" by the sheer number of cuts and estimates that some disciplines at the studio have been reduced to a quarter of their pre-layoffs size. Goin adds, "We're not going to be able to put out the amount of content at the speed that we were… or anything approaching that." Andrew Young, a senior content designer on Elder Scrolls Online from 2012 until 2024, said the MMO "basically funded other failing projects." While nothing specific was mentioned, The Elder Scrolls Blades and Legends didn't exactly light the world on fire, but it could be in reference to any number of underperforming Zenimax titles (two bad Wolfenstein spinoffs releasing on the same day, anyone?). Like with last year's layoffs, Zenimax Online Studios is losing several high-profile staff as a result of this year's cuts, with studio head Joseph Burba, Elder Scrolls Online executive producer Susan Kath, studio game director Rich Lambert, and production director Ala Diaz all reportedly leaving the company. Making Fallout and Elder Scrolls games will "be harder than ever now" following Xbox cuts, say laid-off Bethesda devs calling loss of institutional knowledge "staggering" [/url]

Jul 16, 2026 - 23:15
 1
Elder Scrolls Online is "not going to be able to put out the amount of content at the speed" it was, former dev says following Xbox layoffs
Ex-The Elder Scrolls Online senior encounter designer Morgan Goin was one of the devs let go from Zenimax Online Studios and says she can't see how the studio can maintain the same cadence of updates going forward.

Microsoft kicked off its fifth batch of layoffs since spending $75 billion on acquiring Activision Blizzard in 2023. Since then Microsoft has effectively had yearly layoffs each July, with Zenimax Online Studios – which was hit in a major way last year's layoffs, resulting in the cancellation of Project Blackbird and several high-profile departures from the company – being one of the biggest hits for of this year's wave alongside Doom developer id Software, as up to half of the devs behind Bethesda's MMO have reportedly lost their jobs.

While Bethesda did try to damage control this somewhat with a statement saying its team is the same size as in 2015, devs are painting a different story. Speaking to BBC News, Goin says she was "blindsided" by the sheer number of cuts and estimates that some disciplines at the studio have been reduced to a quarter of their pre-layoffs size. Goin adds, "We're not going to be able to put out the amount of content at the speed that we were… or anything approaching that."

Andrew Young, a senior content designer on Elder Scrolls Online from 2012 until 2024, said the MMO "basically funded other failing projects." While nothing specific was mentioned, The Elder Scrolls Blades and Legends didn't exactly light the world on fire, but it could be in reference to any number of underperforming Zenimax titles (two bad Wolfenstein spinoffs releasing on the same day, anyone?).

Like with last year's layoffs, Zenimax Online Studios is losing several high-profile staff as a result of this year's cuts, with studio head Joseph Burba, Elder Scrolls Online executive producer Susan Kath, studio game director Rich Lambert, and production director Ala Diaz all reportedly leaving the company.

Making Fallout and Elder Scrolls games will "be harder than ever now" following Xbox cuts, say laid-off Bethesda devs calling loss of institutional knowledge "staggering"

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