Eclipse Glow Games will show its 1st hands-on gameplay for Tides of Annihilation
China’s Eclipse Glow Games announced that its single-player action-adventure title, Tides of Annihilation, will host its first hands-on event this summer. Alongside the announcement, the studio released a new technical showcase video detailing the deep engineering partnership with Unreal Engine and Nvidia, designed to push the boundaries of visual fidelity and next-gen gaming performance. This behind-the-scenes video also highlights how the studio is addressing feedback from their 2025 reveals at Sony’s State of Play and Xbox Partner Preview, concluding with a hint at what’s to come in 2026. You can watch the Tides of Annihilation Technical Behind-The-Scenes Video here.The Incoming Tides: First Hands-on Event Revealed This Summer Producer of Tides of Annihilation Kun Fu confirmed in the video that the studio will host a hands-on event this summer, offering the public their first opportunity to experience the game’s “Neo-Medieval” combat firsthand. Detailed schedules, locations, and platform requirements will be shared via official social media channels soon. Eclipse Glow Games has 150 devs. Source: Eclipse Glow Games “To achieve our technical goals for Tides of Annihilation, we are taking a two-fold approach,” stated Kun Fu, Producer of Tides of Annihilation, in a statement. “We want to push the visual ceiling to the absolute limit of current technology for our game, and are equally committed to rigorous optimization. We want to ensure that every player, regardless of their setup, experiences a smooth and immersive journey in our re-envisioned modern Arthurian action-adventure. We’re very excited to have gamers around the world experience Tides of Annihilation for the first time in this hands-on event.”Engineering the Future: Partnership with Unreal Engine and Nvidia Eclipse Glow Games also unveiled a behind-the-scenes look at the technical evolution of the project. The studio is working directly with engineers at Unreal Engine and Nvidia to ensure that the game’s ambitious visual ceiling is matched by rock-solid stability and frame rate performance across all platforms.Unreal Engine Integration: Wei Liu, Technical Director of Unreal Engine China, revealed that the teams have conducted a systematic analysis of CPU and GPU bottlenecks for Tides of Annihilation. This collaboration has resulted in a refined animation and gameplay logic pipeline that significantly reduces computational overhead.Nanite-Based Innovation: Kai Yuan, Lead Technical Artist of Tides of Annihilation, detailed the use of Unreal Engine’s proprietary Nanite-based setup specifically for the encounters with “Giant Knights.” This system utilizes automated collision and shadow optimization to preserve the high-mode texture fidelity during high-speed movement without compromising runtime performance.Nvidia Path Tracing & Driver Optimization: Building on previously announced support for DLSS and path tracing, NVIDIA is providing deep performance analysis and driver-level optimization. This ensures that players on a wide range of hardware configurations can enjoy a smooth, cinematic experience. Tides of Annilation will have a hands-on event this summer. Source: Eclipse Glow Games Tides of Annihilation is currently being developed for PC for both Steam and Epic Game Store, Xbox Series X|S, and Playstation 5. The team has 150 people with previous experience creating games for storied franchises, including Yakuza, For Honor, Assassin’s Creed, Persona, and Prince of Persia. The post Eclipse Glow Games will show its 1st hands-on gameplay for Tides of Annihilation appeared first on GamesBeat.
Alongside the announcement, the studio released a new technical showcase video detailing the deep engineering partnership with Unreal Engine and Nvidia, designed to push the boundaries of visual fidelity and next-gen gaming performance.
This behind-the-scenes video also highlights how the studio is addressing feedback from their 2025 reveals at Sony’s State of Play and Xbox Partner Preview, concluding with a hint at what’s to come in 2026.
You can watch the Tides of Annihilation Technical Behind-The-Scenes Video here.
Eclipse Glow Games has 150 devs. Source: Eclipse Glow Games “To achieve our technical goals for Tides of Annihilation, we are taking a two-fold approach,” stated Kun Fu, Producer of Tides of Annihilation, in a statement. “We want to push the visual ceiling to the absolute limit of current technology for our game, and are equally committed to rigorous optimization. We want to ensure that every player, regardless of their setup, experiences a smooth and immersive journey in our re-envisioned modern Arthurian action-adventure. We’re very excited to have gamers around the world experience Tides of Annihilation for the first time in this hands-on event.”
- Unreal Engine Integration: Wei Liu, Technical Director of Unreal Engine China, revealed that the teams have conducted a systematic analysis of CPU and GPU bottlenecks for Tides of Annihilation. This collaboration has resulted in a refined animation and gameplay logic pipeline that significantly reduces computational overhead.
- Nanite-Based Innovation: Kai Yuan, Lead Technical Artist of Tides of Annihilation, detailed the use of Unreal Engine’s proprietary Nanite-based setup specifically for the encounters with “Giant Knights.” This system utilizes automated collision and shadow optimization to preserve the high-mode texture fidelity during high-speed movement without compromising runtime performance.
- Nvidia Path Tracing & Driver Optimization: Building on previously announced support for DLSS and path tracing, NVIDIA is providing deep performance analysis and driver-level optimization. This ensures that players on a wide range of hardware configurations can enjoy a smooth, cinematic experience.
Tides of Annilation will have a hands-on event this summer. Source: Eclipse Glow Games Tides of Annihilation is currently being developed for PC for both Steam and Epic Game Store, Xbox Series X|S, and Playstation 5. The team has 150 people with previous experience creating games for storied franchises, including Yakuza, For Honor, Assassin’s Creed, Persona, and Prince of Persia.The post Eclipse Glow Games will show its 1st hands-on gameplay for Tides of Annihilation appeared first on GamesBeat.
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