Early Access Roadmap Reveal!

Hello miners!Thank you for sharing your feedback! Today I can finally share the Early Access Roadmap for the upcoming months! I've been reading through all your Steam reviews, and I appreciate the feedback we've been receiving. Keep in mind this is just the beginning of Early Access. If you like the game, it will be really helpful to leave a review!Early Access Roadmap #1Here is the first Early Access Roadmap for the upcoming months! I'll go into each major update details below.Keep in mind those major update are not all the things I'll add to the game, more content are coming along the ways. Below, I will just focus on the main features included.Major Update #1 - Chaos BeastsThe first major update will add Bosses, a brand new feature that makes every run feels more unique! Bosses will impact both gameplay phase of the game: the mining and the battle with spicy effects. Each boss has its own set of effects you'll have to deal with to win a run. And things will be even be crazier once your reach the Endless. Major Update #2 - The ConquestThe Conquest Mode is a brand new mode full of challenges to explore new mechanics in the game and create unique scenario with important gameplay twists. It will also include a custom mode to customize the content available during the run and increase different difficulty settings. Major Update #3 - The Falling StarThis update will include a brand new set of synergies, a new hero and more buildings, relics and gems centered around those! More content is coming in the next few days, weeks and months. I have no intention to leave people disappointed or to abandon this game. Regarding some feedback and most urgent concerns raised:- Is mid run saving planned?Yes, definitely! Work has started already before the release, but the system is not fully done (especially saving your progression in the mine is currently not working). I cannot provide any ETA for now, but I’ll make sure to give you update on the matter as soon as possible.- Is controller support planned?Yes! This is something I want badly, but I’m not sure when I’ll have more time to work on this, as new content and mid run save are definitely bigger issues for now. It’s definitely something I want to implement before the full 1.0.  - Meta progression?I know it’s a big topic and people rightfully raised concerns about the lack of it. Be sure I’m thinking about the best way to implement it, either for global progression and/or for a brand new game mode. - What about the lack of content?First, keep in mind this is the beginning of Early Access. I’m aware people feel like the game is short in that regard, especially because of how the content is split (or not split) between one run and another. Hold The Mine doesn't offer a different load out or a limited by an amount of weapons/skills per run. You have access to everything, for better or worse, and it means every run can end with a very similar set of heroes, buildings and relics. More content is coming in the next few days, weeks and months. I have no intention to leave people disappointed or to abandon this game. Of course, I’d love to hear your thoughts and suggestions and learn what you want to see in the game the most.Again, thank you so much for all the support! paci----Join the Hold The Mine Community
Come be part of the Hold The Mine community. Join us on Discord (link) to share your thoughts, talk with other players, share your tips and see what others are building underground. You can also find updates and discussions on Reddit (link).
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Feb 21, 2026 - 01:15
 0
Early Access Roadmap Reveal!

Hello miners!

Thank you for sharing your feedback! Today I can finally share the Early Access Roadmap for the upcoming months! 

I've been reading through all your Steam reviews, and I appreciate the feedback we've been receiving. Keep in mind this is just the beginning of Early Access. If you like the game, it will be really helpful to leave a review!

Early Access Roadmap #1

Here is the first Early Access Roadmap for the upcoming months! I'll go into each major update details below.

Keep in mind those major update are not all the things I'll add to the game, more content are coming along the ways. Below, I will just focus on the main features included.

Major Update #1 - Chaos Beasts

The first major update will add Bosses, a brand new feature that makes every run feels more unique!

Bosses will impact both gameplay phase of the game: the mining and the battle with spicy effects. Each boss has its own set of effects you'll have to deal with to win a run. And things will be even be crazier once your reach the Endless.

Major Update #2 - The Conquest

The Conquest Mode is a brand new mode full of challenges to explore new mechanics in the game and create unique scenario with important gameplay twists. It will also include a custom mode to customize the content available during the run and increase different difficulty settings.

Major Update #3 - The Falling Star

This update will include a brand new set of synergies, a new hero and more buildings, relics and gems centered around those!

More content is coming in the next few days, weeks and months. I have no intention to leave people disappointed or to abandon this game.

Regarding some feedback and most urgent concerns raised:

- Is mid run saving planned?

Yes, definitely! Work has started already before the release, but the system is not fully done (especially saving your progression in the mine is currently not working). I cannot provide any ETA for now, but I’ll make sure to give you update on the matter as soon as possible.

- Is controller support planned?

Yes! This is something I want badly, but I’m not sure when I’ll have more time to work on this, as new content and mid run save are definitely bigger issues for now. It’s definitely something I want to implement before the full 1.0.  

- Meta progression?

I know it’s a big topic and people rightfully raised concerns about the lack of it. Be sure I’m thinking about the best way to implement it, either for global progression and/or for a brand new game mode. 

- What about the lack of content?

First, keep in mind this is the beginning of Early Access. I’m aware people feel like the game is short in that regard, especially because of how the content is split (or not split) between one run and another. Hold The Mine doesn't offer a different load out or a limited by an amount of weapons/skills per run. You have access to everything, for better or worse, and it means every run can end with a very similar set of heroes, buildings and relics. 

More content is coming in the next few days, weeks and months. I have no intention to leave people disappointed or to abandon this game.

Of course, I’d love to hear your thoughts and suggestions and learn what you want to see in the game the most.

Again, thank you so much for all the support! 

paci

----

Join the Hold The Mine Community

Come be part of the Hold The Mine community. Join us on Discord (link) to share your thoughts, talk with other players, share your tips and see what others are building underground. You can also find updates and discussions on Reddit (link).


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