Developer who produced EA’s James Bond games says Batman Arkham Asylum was ‘exactly what we should have done’
A developer who worked on EA’s trilogy of James Bond games says he later realised a game like Batman: Arkham Asylum would have been a better fit for the character. Chuck Beaver was localisation producer on EA’s first Bond game 007: Nightfire (which was released in 2002), then designer or 007: Everything or Nothing (2003) and design producer on 007: From Russia with Love (2005), before going on to produce the Dead Space trilogy. In a new interview with FRVR, Beaver says the three games were “a challenge” to make because comparisons would inevitably be made with the critically acclaimed Nintendo 64 title GoldenEye. Read More...
A developer who worked on EA’s trilogy of James Bond games says he later realised a game like Batman: Arkham Asylum would have been a better fit for the character.Chuck Beaver was localisation producer on EA’s first Bond game 007: Nightfire (which was released in 2002), then designer or 007: Everything or Nothing (2003) and design producer on 007: From Russia with Love (2005), before going on to produce the Dead Space trilogy.
In a new interview with FRVR, Beaver says the three games were “a challenge” to make because comparisons would inevitably be made with the critically acclaimed Nintendo 64 title GoldenEye.
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