Developer Note #1
Developer Note #1Hello, I'm the developer of Three Kingdoms: Alias.I have just released v0.5.2.Read the v0.5.2 update notesIt has been exactly two days since Early Access opened on July 14.Building a game around Alias, a new but uncertain idea, has been a challenge.There was always a real risk that, only after putting in all that time and effort, I would end up thinking: "This does not work as a game." "This feels too forced." "This just is not fun at all."After first revealing the concept, then releasing the demo and gradually updating it, the idea was refined and the game's shape became more concrete.That work was guided by the valuable feedback from demo players. It was also a time to test whether the idea could truly be woven into the mechanics of the genre.Thanks to that, I have come to believe that Alias can work as a game and create a fresh kind of play experience.Now that Early Access has launched, I feel this challenge has entered a new phase.Three Kingdoms strategy simulations are a well-established and deep genre, loved for a long time.The standards and expectations of genre fans are equally high, and I know that anything less than a solid level of polish will only lead to disappointment.That is why the next step is not only to weave the idea into the genre, but to focus on raising the genre-level quality of the game itself.Over the past two days, you have shared a great deal of feedback.Just as demo feedback helped me weave the idea into the genre, Early Access feedback will help me raise the game's level of polish.I will fix bugs, steadily refine convenience features and balance, add depth to areas that still lack content, and carefully refine the game's greatest strength: the Alias idea.For now, I am going to get some sleep. Once I wake up, provided the update has no serious problems, I will read through all of your feedback and begin planning the road ahead.Thank you for your continued support.
Hello, I'm the developer of Three Kingdoms: Alias.
I have just released v0.5.2.
It has been exactly two days since Early Access opened on July 14.
Building a game around Alias, a new but uncertain idea, has been a challenge.
There was always a real risk that, only after putting in all that time and effort, I would end up thinking: "This does not work as a game." "This feels too forced." "This just is not fun at all."
After first revealing the concept, then releasing the demo and gradually updating it, the idea was refined and the game's shape became more concrete.
That work was guided by the valuable feedback from demo players. It was also a time to test whether the idea could truly be woven into the mechanics of the genre.
Thanks to that, I have come to believe that Alias can work as a game and create a fresh kind of play experience.
Now that Early Access has launched, I feel this challenge has entered a new phase.
Three Kingdoms strategy simulations are a well-established and deep genre, loved for a long time.
The standards and expectations of genre fans are equally high, and I know that anything less than a solid level of polish will only lead to disappointment.
That is why the next step is not only to weave the idea into the genre, but to focus on raising the genre-level quality of the game itself.
Over the past two days, you have shared a great deal of feedback.
Just as demo feedback helped me weave the idea into the genre, Early Access feedback will help me raise the game's level of polish.
I will fix bugs, steadily refine convenience features and balance, add depth to areas that still lack content, and carefully refine the game's greatest strength: the Alias idea.
For now, I am going to get some sleep. Once I wake up, provided the update has no serious problems, I will read through all of your feedback and begin planning the road ahead.
Thank you for your continued support.
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