Dev Brief #214 | Remagen Refresh Testing
Hello everyone,Firstly, thank you to everyone who jumped into the recent ‘Conquest’ mode Experimental Branch test. We received a huge amount of feedback from the community, and the Conquest design team are already hard at work reviewing it and making improvements to the mode.Today’s Experimental Branch update shifts focus to another area of the game, with a refresh of the Remagen map.This map refresh introduces several gameplay improvements aimed at addressing long-standing community feedback while preserving the unique identity of the map and its focus on the Ludendorff Bridge.Remagen Map RefreshRemagen has long been known as one of Hell Let Loose’s most unique and challenging battlefields. However, the map has also generated a significant amount of feedback from the community over time, particularly around the bridge bottleneck and the difficulty of breaking through defensive positions.With this refresh, the development team has focused on improving gameplay flow across the map while maintaining the core identity of Remagen as a tense and contested river crossing.The goal is not to remove the challenge of attacking across the Rhine, but to provide players with more options for how battles unfold.We will dive deeper into the Remagen Refresh in our full changelog for Patch 19.1 closer to release.Remagen Refresh Eastern CrossingAdditional River CrossingsOne of the most common pieces of feedback surrounding Remagen is the heavy reliance on the central bridge as the only viable route across the river.To reduce this bottleneck and create more opportunities for flanking and manoeuvring, the map now features additional crossing points along the river.These new crossings are designed to give both infantry and vehicles alternative routes across the Rhine, helping to alleviate the intense choke point that often forms around the bridge.The Ludendorff Bridge will still remain a key focal point of the map, but teams will now have more strategic choices when attempting to push across the river.Remagen Refresh Western CrossingLudendorff Bridge UpdatesWhilst we have added new crossings to the map, we have also made improvements to the Ludendorff Bridge itself.The bridge has been widened and redesigned to improve player movement and combat flow during engagements across it. In addition, the layout of the gangway beneath the bridge has been reworked to make it more accessible from both the top of the bridge and from the riverbanks.These changes aim to open up additional movement options for players and create more opportunities for flanking and tactical positioning during battles around this key landmark.Remagen Refresh Ludendorff BridgeImproved Airhead OpportunitiesAnother challenge on Remagen has been the limited number of locations where commanders can successfully deploy airheads.As part of this refresh, adjustments have been made to the river and surrounding terrain to create more viable airhead placement opportunities.These changes aim to introduce additional pressure points across the map, requiring defenders to cover a wider area and reducing the likelihood of stalemates forming around the bridge.Remagen Refresh TerrainCapture Point ImprovementsWe also saw a lot of feedback from players asking for the middle row capture point to always be the Ludendorff Bridge. With the Remagen refresh, we are testing a new system where the bridge will be selected as the central capture point by default. This will not affect server owners’ ability to choose which capture points they want from each column or row.Known Bugs & IssuesRemagen loading screens and map thumbnails may appear as placeholders or be missing.Some artillery-related issues may occur during this build, including: In some cases, artillery assets may not deploy correctly after a map change.Static artillery may incorrectly fire through certain tall environmental assets.Some placeholder visual assets may appear on certain items. These are debug elements used during development and have no gameplay impact.Feedback formsFeedback Form: Remagen Refresh Feedback FormBug Form: Remagen Refresh Bugs FormRemagen Tac Map - Refresh vs OriginalRemagen Refresh Tac MapOriginal Remagen Tac Map What Comes NextThis Experimental Branch update focuses specifically on testing the Remagen refresh and gameplay flow improvements.Next week, we will be releasing another Experimental Branch build that introduces additional gameplay updates, including artillery and SPA changes. We will share more details on those updates when the build goes live.Until then, we encourage players to jump into the Experimental Branch, try out the updated Remagen, and share your feedback with the team.Your input will help us refine these changes ahead of the next patch release.SPA on RemagenCommunity UpdateFirst up, we want to give a big shoutout to the incredible SoulSniper for reaching 100k subscribers on YouTube. Be sure to check out his content when you get the chance! One of his recent videos linked below.WC
Hello everyone,
Firstly, thank you to everyone who jumped into the recent ‘Conquest’ mode Experimental Branch test. We received a huge amount of feedback from the community, and the Conquest design team are already hard at work reviewing it and making improvements to the mode.
Today’s Experimental Branch update shifts focus to another area of the game, with a refresh of the Remagen map.
This map refresh introduces several gameplay improvements aimed at addressing long-standing community feedback while preserving the unique identity of the map and its focus on the Ludendorff Bridge.
Remagen has long been known as one of Hell Let Loose’s most unique and challenging battlefields. However, the map has also generated a significant amount of feedback from the community over time, particularly around the bridge bottleneck and the difficulty of breaking through defensive positions.
With this refresh, the development team has focused on improving gameplay flow across the map while maintaining the core identity of Remagen as a tense and contested river crossing.
The goal is not to remove the challenge of attacking across the Rhine, but to provide players with more options for how battles unfold.
We will dive deeper into the Remagen Refresh in our full changelog for Patch 19.1 closer to release.
Remagen Refresh Eastern Crossing
One of the most common pieces of feedback surrounding Remagen is the heavy reliance on the central bridge as the only viable route across the river.
To reduce this bottleneck and create more opportunities for flanking and manoeuvring, the map now features additional crossing points along the river.
These new crossings are designed to give both infantry and vehicles alternative routes across the Rhine, helping to alleviate the intense choke point that often forms around the bridge.
The Ludendorff Bridge will still remain a key focal point of the map, but teams will now have more strategic choices when attempting to push across the river.
Remagen Refresh Western Crossing
Whilst we have added new crossings to the map, we have also made improvements to the Ludendorff Bridge itself.
The bridge has been widened and redesigned to improve player movement and combat flow during engagements across it. In addition, the layout of the gangway beneath the bridge has been reworked to make it more accessible from both the top of the bridge and from the riverbanks.
These changes aim to open up additional movement options for players and create more opportunities for flanking and tactical positioning during battles around this key landmark.
Remagen Refresh Ludendorff Bridge
Another challenge on Remagen has been the limited number of locations where commanders can successfully deploy airheads.
As part of this refresh, adjustments have been made to the river and surrounding terrain to create more viable airhead placement opportunities.
These changes aim to introduce additional pressure points across the map, requiring defenders to cover a wider area and reducing the likelihood of stalemates forming around the bridge.
Remagen Refresh Terrain
We also saw a lot of feedback from players asking for the middle row capture point to always be the Ludendorff Bridge. With the Remagen refresh, we are testing a new system where the bridge will be selected as the central capture point by default. This will not affect server owners’ ability to choose which capture points they want from each column or row.
Remagen loading screens and map thumbnails may appear as placeholders or be missing.
Some artillery-related issues may occur during this build, including:
In some cases, artillery assets may not deploy correctly after a map change.
Static artillery may incorrectly fire through certain tall environmental assets.
Some placeholder visual assets may appear on certain items. These are debug elements used during development and have no gameplay impact.
Feedback Form: Remagen Refresh Feedback Form
Bug Form: Remagen Refresh Bugs Form
Remagen Refresh Tac Map
Original Remagen Tac Map
This Experimental Branch update focuses specifically on testing the Remagen refresh and gameplay flow improvements.
Next week, we will be releasing another Experimental Branch build that introduces additional gameplay updates, including artillery and SPA changes. We will share more details on those updates when the build goes live.
Until then, we encourage players to jump into the Experimental Branch, try out the updated Remagen, and share your feedback with the team.
Your input will help us refine these changes ahead of the next patch release.
SPA on Remagen
First up, we want to give a big shoutout to the incredible SoulSniper for reaching 100k subscribers on YouTube. Be sure to check out his content when you get the chance! One of his recent videos linked below.
https://www.youtube.com/watch?v=UoPTTRrCVK0
https://youtu.be/FnBOovR56FM?si=C5A6fAFXX1oeErNk
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