Dev Blog | New Weapons and Armor

Dear Metas,After the May 13 (PT) update, we'll introduce brand-new combat weapons and gear. We hope every Meta will find challenges and simple joy in Once Human.The following updates will go live on all scenario servers except RaidZones. Weapon and gear updates for RaidZones will be detailed in a separate announcement later.I. New Weapons(1) New Weapon: AUG - Electron Cloudl Attacks have a chance to trigger Power Surge.l The first weapon hit after reloading will create a spherical magnetic field at the target location. Applying Power Surge to a unit within the magnetic field will generate an Electric Orb that moves erratically.l When an Electric Orb hits a target, it rebounds and deals additional Shock Status DMG.l Shock Status DMG is increased. (2) New Weapon: Compound Bow - The Burden of Betrayall Attacks are guaranteed to trigger Bounce. The more Bounce targets there are, the greater the number of bounces.l Reload Speed is increased. When Bounce hits a target, it applies 1 stack of Echo. When fully stacked, the target will be visually highlighted.l When fully charged, Bounce damage and Crit Rate are increased. When Bounce hits a target, it deals additional Bounce DMG equal to the number of Echo stacks on the target, multiplied by a fixed factor. There is a cooldown for triggering this on the same target. After triggering, a certain number of Echo stacks are removed from the target.l If there are no other Bounce targets around after an arrow makes a direct hit, the number of bounces is increased. II. New Gear(1) New Armor: Glide Pantsl Changes the roll to a slide. After sliding, Reload Speed and Movement Speed are increased for a duration.l If wielding a bow, sliding automatically loads 1 ammo, and increases bow draw speed for a duration. (2) New Armor: Magnetic Moment Topl Units inflicted with Power Surge will continuously pull enemies within a certain range toward them. That's all for this Dev Blog. If you have any thoughts or suggestions, feel free to share them with us via the feedback platform, community channels, or customer service. Once Human Development Team

May 7, 2026 - 16:04
 1
Dev Blog | New Weapons and Armor

Dear Metas,

After the May 13 (PT) update, we'll introduce brand-new combat weapons and gear. We hope every Meta will find challenges and simple joy in Once Human.

The following updates will go live on all scenario servers except RaidZones. Weapon and gear updates for RaidZones will be detailed in a separate announcement later.

I. New Weapons

(1) New Weapon: AUG - Electron Cloud

l Attacks have a chance to trigger Power Surge.

l The first weapon hit after reloading will create a spherical magnetic field at the target location. Applying Power Surge to a unit within the magnetic field will generate an Electric Orb that moves erratically.

l When an Electric Orb hits a target, it rebounds and deals additional Shock Status DMG.

l Shock Status DMG is increased.

 

(2) New Weapon: Compound Bow - The Burden of Betrayal

l Attacks are guaranteed to trigger Bounce. The more Bounce targets there are, the greater the number of bounces.

l Reload Speed is increased. When Bounce hits a target, it applies 1 stack of Echo. When fully stacked, the target will be visually highlighted.

l When fully charged, Bounce damage and Crit Rate are increased. When Bounce hits a target, it deals additional Bounce DMG equal to the number of Echo stacks on the target, multiplied by a fixed factor. There is a cooldown for triggering this on the same target. After triggering, a certain number of Echo stacks are removed from the target.

l If there are no other Bounce targets around after an arrow makes a direct hit, the number of bounces is increased.

 

II. New Gear

(1) New Armor: Glide Pants

l Changes the roll to a slide. After sliding, Reload Speed and Movement Speed are increased for a duration.

l If wielding a bow, sliding automatically loads 1 ammo, and increases bow draw speed for a duration.

 (2) New Armor: Magnetic Moment Top

l Units inflicted with Power Surge will continuously pull enemies within a certain range toward them.

 That's all for this Dev Blog. If you have any thoughts or suggestions, feel free to share them with us via the feedback platform, community channels, or customer service.

 

Once Human Development Team

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