“Dangerous cargo” in PvP missions with all types of movement parts
Hello, survivors! We would like to remind you that starting today and throughout the week, the updated “Dangerous cargo” mode will be added to the missions with all types of movement parts. Check out how the battles have changed and share your feedback with us!Attention! The “Dangerous cargo” mode will be available in missions with all types of movement parts from May 28 to June 3!Compared to the brawl of the same name, the rules have changed: now one team must escort the cargo, whilst the other team must prevent it from reaching its destination.The cargo moves only if there are more allied vehicles nearby than enemy ones. Its speed also depends on the number of allied vehicles nearby.Keep an eye on the timer! If the cargo isn’t moving, it counts down the time until it explodes. If it explodes, the team preventing its progress wins.The team escorting the cargo wins if they manage to get it to the destination.Now the players from the escorting team return to the battle near the last checkpoint they passed, rather than at the start.

Hello, survivors! We would like to remind you that starting today and throughout the week, the updated “Dangerous cargo” mode will be added to the missions with all types of movement parts. Check out how the battles have changed and share your feedback with us!
Attention! The “Dangerous cargo” mode will be available in missions with all types of movement parts from May 28 to June 3!
Compared to the brawl of the same name, the rules have changed: now one team must escort the cargo, whilst the other team must prevent it from reaching its destination.
The cargo moves only if there are more allied vehicles nearby than enemy ones. Its speed also depends on the number of allied vehicles nearby.
Keep an eye on the timer! If the cargo isn’t moving, it counts down the time until it explodes. If it explodes, the team preventing its progress wins.
The team escorting the cargo wins if they manage to get it to the destination.
Now the players from the escorting team return to the battle near the last checkpoint they passed, rather than at the start.
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