Competitive Warhammer 40k isn't the enemy of fun, but...
When Games Workshop announced Warhammer 40,000 11th edition, it declared that the narrative of the 41st millennium would shine through even in competitive play. On the surface that seems like a reasonable goal; fun tournament play only needs an unambiguous set of rules and enough balance between factions that every army has a few viable paths to victory. Nothing says that such a game can't also generate a strong narrative - so why is it so hard to unite competitive and narrative play? Read the full story on Wargamer: Competitive Warhammer 40k isn't the enemy of fun, but...
When Games Workshop announced Warhammer 40,000 11th edition, it declared that the narrative of the 41st millennium would shine through even in competitive play. On the surface that seems like a reasonable goal; fun tournament play only needs an unambiguous set of rules and enough balance between factions that every army has a few viable paths to victory. Nothing says that such a game can't also generate a strong narrative - so why is it so hard to unite competitive and narrative play?Read the full story on Wargamer: Competitive Warhammer 40k isn't the enemy of fun, but...
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