Coming Next: Roadmap & Patch 1.2

Coming next to Hell Let Loose: VietnamFollowing the launch of Hell Let Loose: Vietnam last week, the team has been hard at work reviewing your feedback, addressing issues, and preparing our next updates for the game.This week, we’ll be sharing more on what’s ahead, including the reveal of our first roadmap and our upcoming Patch 1.2.Roadmap RevealAs we teased last week ahead of launch, this week we’ll be revealing our first-ever roadmap for Hell Let Loose: Vietnam, giving you a first look at the next wave of content coming to the game.From new weapons and vehicles being issued, to new battlefields to fight over, the roadmap will offer a glimpse at how Hell Let Loose: Vietnam will continue to grow throughout the remainder of 2026.Alongside new content Updates, we remain focused on the continued improvement of the game through optimisation, bug fixes, stability improvements, and community feedback, which will come through regular quality of life Patches, and necessary Hotfixes.We hope you’re as excited as we are to see what’s next for Hell Let Loose: Vietnam. Keep your eyes peeled for the full reveal later this week.Patch 1.2Alongside our upcoming roadmap reveal, the development team has been busy preparing Patch 1.2, our next major patch for Hell Let Loose: Vietnam.Patch 1.2 features over 500 individual bug fixes and improvements across a broad range of areas, including stability, maps, vehicles, UI/HUD, keybinds, weapons, and general gameplay.We’ll share the comprehensive patch notes when it releases, but for now, here’s a preview of some of the key improvements currently included in Patch 1.2.The server crash caused by Tunnel usage in specific scenarios has been resolved.A range of UI issues that caused HUD elements to remain stuck on-screen, including Medic markers and capture points in Offensive, have been fixed.Commander abilities can now be placed correctly in relation to Squad Leader markings.Knife hit registration has been improved, with further improvements planned to address remaining edge cases.Non-headshot kills now correctly contribute toward the Longest Kill statistic.Image stability on console has been improved, with a particular focus on areas in shadow, and further optimisations are in the works.Various keybinding issues have been resolved, with further fixes planned.This is only a selection of the 500+ fixes and improvements currently included in Patch 1.2. We’ll have much more to share, including the comprehensive patch notes and release information, soon.???? Read the latest update from the dev team on our full Dev Comms Thread

Aug 19, 2026 - 02:06
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Coming Next: Roadmap & Patch 1.2

Coming next to Hell Let Loose: Vietnam

Following the launch of Hell Let Loose: Vietnam last week, the team has been hard at work reviewing your feedback, addressing issues, and preparing our next updates for the game.

This week, we’ll be sharing more on what’s ahead, including the reveal of our first roadmap and our upcoming Patch 1.2.

Roadmap Reveal

As we teased last week ahead of launch, this week we’ll be revealing our first-ever roadmap for Hell Let Loose: Vietnam, giving you a first look at the next wave of content coming to the game.

From new weapons and vehicles being issued, to new battlefields to fight over, the roadmap will offer a glimpse at how Hell Let Loose: Vietnam will continue to grow throughout the remainder of 2026.

Alongside new content Updates, we remain focused on the continued improvement of the game through optimisation, bug fixes, stability improvements, and community feedback, which will come through regular quality of life Patches, and necessary Hotfixes.

We hope you’re as excited as we are to see what’s next for Hell Let Loose: Vietnam. Keep your eyes peeled for the full reveal later this week.

Patch 1.2

Alongside our upcoming roadmap reveal, the development team has been busy preparing Patch 1.2, our next major patch for Hell Let Loose: Vietnam.

Patch 1.2 features over 500 individual bug fixes and improvements across a broad range of areas, including stability, maps, vehicles, UI/HUD, keybinds, weapons, and general gameplay.

We’ll share the comprehensive patch notes when it releases, but for now, here’s a preview of some of the key improvements currently included in Patch 1.2.

  • The server crash caused by Tunnel usage in specific scenarios has been resolved.

  • A range of UI issues that caused HUD elements to remain stuck on-screen, including Medic markers and capture points in Offensive, have been fixed.

  • Commander abilities can now be placed correctly in relation to Squad Leader markings.

  • Knife hit registration has been improved, with further improvements planned to address remaining edge cases.

  • Non-headshot kills now correctly contribute toward the Longest Kill statistic.

  • Image stability on console has been improved, with a particular focus on areas in shadow, and further optimisations are in the works.

  • Various keybinding issues have been resolved, with further fixes planned.

This is only a selection of the 500+ fixes and improvements currently included in Patch 1.2. We’ll have much more to share, including the comprehensive patch notes and release information, soon.

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