Civilization Deep Dive: Danes
The Kingdom of Denmark-Norway was a maritime empire that controlled its Baltic and Atlantic realm with a powerful navy. For over four centuries, the Danish Crown enforced the lucrative Sound Dues, demanding a toll from every shipment passing between the North and Baltic Seas. This ‘river of gold’ made Denmark one of the wealthiest states in Europe and fueled its grand ambitions. Trading posts in the Caribbean, India, and West Africa are a testament to its global reach and financial power.In Age of Empires III: Definitive Edition – The Baltics Powers, you also prosper from shipments of other players through your Danish Customs House and save resources as you advance through the ages. Call upon Snaphane and Gunboat levies to defend your Baltic realm on land and at sea, or shelter your gatherers in Round Churches to ward off marauding mercenaries! Finally, embark on a grand military adventure with a parade of your fancy tin soldier collection: a complete roster of Royal Guards in the most fashionable uniforms of the century!Pre-Order The Baltic Powers Now!Coming September 10thhttps://store.steampowered.com/app/4308600Danish Bonuses Start with a Customs House that grants income for shipments of other players. Resource crates are in the Customs House and thereby save deck slots. Ages are cheaper, but Revolutions are unavailable. All military land units have Royal Guard upgrades. Bolster defenses with Round Churches and Watch Houses.BuildingsUnique Danish buildings grant the power of information through enhanced vision and the ability to track shipments. This useful intelligence enables new and experienced players alike to anticipate threats or forge their own battle plans. Combined with the deployment of unique Danish levies, this network of buildings can provide the ultimate defense for your crown jewel: the Custom’s House revenue.Customs HouseThe Customs House is a unique Danish building that generates extra income every time another player receives a shipment. It can be built at the start of the game, but only by the Explorer or a Customs House Wagon. The shipment tax income is linked to the amount of other players and can be improved with cards and technologies. These can also influence the enemies’ Home Cities and keep a permanent record of everyone’s shipments.Note: Other players do not actually lose resources when their shipments are “taxed”.Customs House CardsThe Customs House can also send the following cards, whose resource values increase automatically each age: Crates of Mixed Resources (infinite) Crates of Food (infinite) Cords of Wood (infinite) Chests of Coin (infinite)Customs House TechnologiesShipment Tax HUDOnce Cargo Inspections and Toll Register have been researched, the Customs House provides useful intel about the shipments of other players in its selection panel:Advanced Customs House TechnologiesNote: These technologies require the Helsingør Customs Chamber card to be sent.Round ChurchThe Round Church is a unique Danish building available from the Discovery Age, constructible by Settlers or the Explorer. Unlike other Churches, the Round Church can be constructed three times and has a defensive attack to provide cover for nearby Settlers. Its attack is particularly effective against Mercenaries and Outlaws, setting it apart from the Outpost.Advanced Round Church TechnologiesWatch HouseThe Watch House is a unique Danish House with a greater line-of-sight and the ability to train and upgrade the Snaphaner, the unique Danish Militiamen. Like an ordinary House it provides 10 population slots. The ‘Safehouses’ card allows Watch Houses to temporarily convert Settlers into Snaphaner and also train them in batches.Watch House TechnologiesUnitsThe excellence of the Danish unit roster is defined by its absolute completeness. Not only can the Danes train all classic European units, but they are also able to elevate every military land unit to Royal guard status. Unique levy units anchor a steadfast defence and offer potential for targeted strikes.SnaphaneThe Snaphane is a Militiaman specialized to attack Outlaws and Artillery. Like the Militiaman he loses hitpoints over time and can be levied from the Town Center. Additionally, Snaphaner can be trained and upgraded from Houses, eventually gaining a mount with their Royal Guard upgrade. Their stealth tactics are useful to lay ambushes and approach high-value targets. Unlike other military units Snaphaner can initially not be trained in batches of 5.GunboatThe Gunboat is a unique Danish levy boat available at the Dock in the Commerce Age. Like other levied units, the Gunboat loses hitpoints over time. Furthermore, Gunboats occupy population slots, directly restricting your available land army capacity. They can be amassed quickly for a low cost and effectively harass larger warships.Danish Royal GuardsNow it is time to take a look at our Danish tin soldier collection! The Danes can research Royal Guard upgrades for ALL their military land units. These

The Kingdom of Denmark-Norway was a maritime empire that controlled its Baltic and Atlantic realm with a powerful navy. For over four centuries, the Danish Crown enforced the lucrative Sound Dues, demanding a toll from every shipment passing between the North and Baltic Seas. This ‘river of gold’ made Denmark one of the wealthiest states in Europe and fueled its grand ambitions. Trading posts in the Caribbean, India, and West Africa are a testament to its global reach and financial power.
In Age of Empires III: Definitive Edition – The Baltics Powers, you also prosper from shipments of other players through your Danish Customs House and save resources as you advance through the ages. Call upon Snaphane and Gunboat levies to defend your Baltic realm on land and at sea, or shelter your gatherers in Round Churches to ward off marauding mercenaries! Finally, embark on a grand military adventure with a parade of your fancy tin soldier collection: a complete roster of Royal Guards in the most fashionable uniforms of the century!
https://store.steampowered.com/app/4308600
Danish Bonuses
- Start with a Customs House that grants income for shipments of other players.
- Resource crates are in the Customs House and thereby save deck slots.
- Ages are cheaper, but Revolutions are unavailable.
- All military land units have Royal Guard upgrades.
- Bolster defenses with Round Churches and Watch Houses.
Buildings
Unique Danish buildings grant the power of information through enhanced vision and the ability to track shipments. This useful intelligence enables new and experienced players alike to anticipate threats or forge their own battle plans. Combined with the deployment of unique Danish levies, this network of buildings can provide the ultimate defense for your crown jewel: the Custom’s House revenue.Customs HouseCustoms House CardsThe Customs House is a unique Danish building that generates extra income every time another player receives a shipment. It can be built at the start of the game, but only by the Explorer or a Customs House Wagon. The shipment tax income is linked to the amount of other players and can be improved with cards and technologies. These can also influence the enemies’ Home Cities and keep a permanent record of everyone’s shipments.
Note: Other players do not actually lose resources when their shipments are “taxed”.
The Customs House can also send the following cards, whose resource values increase automatically each age:Customs House Technologies
- Crates of Mixed Resources (infinite)
- Crates of Food (infinite)
- Cords of Wood (infinite)
- Chests of Coin (infinite)
Shipment Tax HUD
Once Cargo Inspections and Toll Register have been researched, the Customs House provides useful intel about the shipments of other players in its selection panel:
Advanced Customs House Technologies
Note: These technologies require the Helsingør Customs Chamber card to be sent.Round ChurchThe Round Church is a unique Danish building available from the Discovery Age, constructible by Settlers or the Explorer. Unlike other Churches, the Round Church can be constructed three times and has a defensive attack to provide cover for nearby Settlers. Its attack is particularly effective against Mercenaries and Outlaws, setting it apart from the Outpost.
Advanced Round Church TechnologiesWatch HouseThe Watch House is a unique Danish House with a greater line-of-sight and the ability to train and upgrade the Snaphaner, the unique Danish Militiamen. Like an ordinary House it provides 10 population slots. The ‘Safehouses’ card allows Watch Houses to temporarily convert Settlers into Snaphaner and also train them in batches.
Watch House Technologies
UnitsThe excellence of the Danish unit roster is defined by its absolute completeness. Not only can the Danes train all classic European units, but they are also able to elevate every military land unit to Royal guard status. Unique levy units anchor a steadfast defence and offer potential for targeted strikes.SnaphaneThe Snaphane is a Militiaman specialized to attack Outlaws and Artillery. Like the Militiaman he loses hitpoints over time and can be levied from the Town Center. Additionally, Snaphaner can be trained and upgraded from Houses, eventually gaining a mount with their Royal Guard upgrade. Their stealth tactics are useful to lay ambushes and approach high-value targets. Unlike other military units Snaphaner can initially not be trained in batches of 5.GunboatThe Gunboat is a unique Danish levy boat available at the Dock in the Commerce Age. Like other levied units, the Gunboat loses hitpoints over time. Furthermore, Gunboats occupy population slots, directly restricting your available land army capacity. They can be amassed quickly for a low cost and effectively harass larger warships.Danish Royal GuardsNow it is time to take a look at our Danish tin soldier collection! The Danes can research Royal Guard upgrades for ALL their military land units. These upgrades are stronger versions of Guard units and grant a historical, unique look to every individual unit.
Royal Pikemen, Royal Crossbowmen & Danish Field Guns (Falconet):
Royal Guards (Musketeer) & Ski Troopers (Skirmisher):
Jutland Dragoons & Horse Guards (Hussar):
Holstein Culverins, Royal Mortars & Royal Grenadiers:
Norwegian Artillery (Horse Artillery) & Friskytter (Snaphane):
Unique CardsLet’s address the elephant in the room first: The Danes have more space for other cards in their deck because their Resource crates are built into the Customs House!
Use that extra stowage to experiment with less common cards or just double-down on becoming a merciless tax collector.Danish Economy cardsThe Customs House revenue is the center piece of the Danish economy. These 5 cards allow you to use it to its full potential:Naval CardsThe Home City of a great naval power like the Danes does not disappoint with its shipments:Tactical CardsReady for more unconventional tactics? The extra deck space enables clever picks like these:
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