Cinderia V0.6.7 Update
OptimizationUpgraded magic cards now display the next 2-level upgrade options in advance.Added a new frame rate cap setting.Optimized trap visual effects.Optimized the The Bone Devourer boss scene and effects.UmaAdded dash sound effect.Slightly reduced melee attack wind-up and recovery speed.Slightly increased slide distance.A1/A2 Attack: 12 → 20.A3 Attack: 30 → 60.Heavy Strike now interrupts enemy Super Armor attacks.Slightly increased animal companions’ control range.Increased initial movement speed for all animal companions, with a significant boost for bears.Melee summon value: 3 → 10.Nature’s Breath summon value: 10 → 30.Base summon count: 2 → 1.Excess summon value is now preserved.Base summon ratios for Wolf/Hedgehog/Owl: 65/25/10% → 50/35/15%.Base duration for summoned animals: 10s → 7s.Base attack for Wolf: 20 → 16.Base attack for Hedgehog: 16 → 12.Base attack for Owl: 35 → 25.Summons now correctly inherit Uma’s critical rate.Skill AdjustmentsGuidance: Slightly reduced displacement, faster wind-up, and reworked effects.Tilling: Damage 40 → 25, significantly faster animation.Quake Strike: Damage 50 → 85, reworked animation.Spiky Barrage: Slightly faster animation, fixed attack count issue (each Hedgehog now correctly attacks 3 → 6 times). Summon value cost: 10 → 25.Heavy Slam: Damage 70 → 105, slightly longer animation.Streamline: Damage 30 → 20.Beast Awakening reworked: If a wolf is nearby, your 2-hit horizontal sweep is replaced with 3-hit claw attack, 16 damage per hit.Precision Shot reworked: Nature’s Breath now fires straight; first hit deals 45 extra damage then explodes.Sprout Parasite reworked: Energy shot parasitizes enemy for 2.5s; if enemy dies, fires 3 energy shots around.Nature Agility → Wind Spirit Possession: Hitting yourself with energy shots grants 40% dodge for 4s and 1 stack of Wind Fury.Passive and Talent AdjustmentsBattle Sense: Wolf summon chance 9% → 12%.Pack Call: Extra wolf summon chance 32% → 36%.Fang Bite reworked: Wolf attacks have 21% chance to deal 40 damage and briefly stun. All wolf moves now apply stun.Hunting Crown new: Wolves participating in a kill have 25% chance to become Wolf King, gaining 90% attack and attack speed for 8s.Bloodthirst reworked: Each wounded enemy nearby increases all wolves’ attack speed by 24%.Wolf Spirit reworked: Each wolf hit grants 8% melee attack for 2.5s, up to 8 stacks.Pack Rush: Wolves now have 14% → 20% chance to leave combat upgrades.Feral Claws reworked: Your claw and wolf damage causes armor break on crit; gain 8% extra crit.Hedgehog TalentsThorn Pact: 75% → 66%.Tiny Spiny Ball: 6 → 4.Spine Convergence new: Hedgehog attacks replaced with giant spikes dealing 54 damage; guaranteed crit on Hunting Mark targets.Spine Spray new: Deals 12 damage to surrounding enemies.Stress Fur reworked: On Heavy Strike, all hedgehogs release 4 spine sprays.Chain Prick: Hedgehog attacks or sprays apply 3.5% Thorn Vulnerability, up to 50 stacks.Needle Defense: When you or your bear are hit, releases 4 needle sprays around.Acupuncture new: Being hit by Hedgehog needles reduces all magic card cooldowns by 0.15s.Hallucinatory Needles new: Hedgehog needles have 9% chance to confuse enemies.Wind TalentsWind Burial summon chance: 40% → 50%.Rogue’s Nest reworked: 30% chance to summon Owl instead of Wolf/Hedgehog; Owl gains +5s duration.Response summon cooldown: 4s → 7s.Whirl reworked: Owl gains +16% crit; crits knock enemies back.Chaotic Branches reworked: +15% wind damage; 40% chance to cripple enemies.Wind Resonance reworked: Owl gains +200% attack speed for 2s on spawn; all Owls refresh bonus on Wind Fury gain.Storm Takeoff new: Owl spawn/despawn triggers a tornado dealing 45 damage and knocking back enemies.Wind Tags and CardsWind Fury reworked: Next melee attack adds an extra hit.Super Wind Fury new: Next magic card use adds an extra skill cast.Entangled Wind: Sweep triggers Wind Fury 22% → 35%.Tread Wind cooldown: 8 → 3.5s.Gale Card reworked: Using a card grants Wind Fury (2.5s cooldown).Storm Echo new: 22% chance to convert Wind Fury into Super Wind Fury.Wind Shield new: Grants 8 shield points and +50% movement speed for 1.5s on Wind Fury.Confusion StatusEnemies automatically attack nearest target, slightly increased attack and movement speed, +500% extra attack.Petal Strike reworked: CD 11 → 8s, damage 150 → 85, 40% chance to apply Confusion.Dream Blossom reworked: 1.2s delay, deals 80 damage in area and applies Confusion. CD 7s.Mist Frenzy reworked: Melee hits have 7% chance to apply 2.5s Confusion.Dust Petal: Every 7s, next slide applies 2.5s Confusion.Confusion Rampage new: Confused enemies gain +80% attack speed.Lost Soul new: Ending Confusion deals 40 AoE damage and briefly stuns surrounding enemies.Magic Card ChangesQuake Strike → Earthquake, fully reworked all upgrades.Earth Rupture reworked: Draws a fissure dealing 40 damage, 2s later triggers quake wave dealing 250 damage. CD 18s.Shield upgrade removedRueFixed an issue where Rue’s Bloodletting
Optimization
Upgraded magic cards now display the next 2-level upgrade options in advance.
Added a new frame rate cap setting.
Optimized trap visual effects.
Optimized the The Bone Devourer boss scene and effects.
Uma
Added dash sound effect.
Slightly reduced melee attack wind-up and recovery speed.
Slightly increased slide distance.
A1/A2 Attack: 12 → 20.
A3 Attack: 30 → 60.
Heavy Strike now interrupts enemy Super Armor attacks.
Slightly increased animal companions’ control range.
Increased initial movement speed for all animal companions, with a significant boost for bears.
Melee summon value: 3 → 10.
Nature’s Breath summon value: 10 → 30.
Base summon count: 2 → 1.
Excess summon value is now preserved.
Base summon ratios for Wolf/Hedgehog/Owl: 65/25/10% → 50/35/15%.
Base duration for summoned animals: 10s → 7s.
Base attack for Wolf: 20 → 16.
Base attack for Hedgehog: 16 → 12.
Base attack for Owl: 35 → 25.
Summons now correctly inherit Uma’s critical rate.
Skill Adjustments
Guidance: Slightly reduced displacement, faster wind-up, and reworked effects.
Tilling: Damage 40 → 25, significantly faster animation.
Quake Strike: Damage 50 → 85, reworked animation.
Spiky Barrage: Slightly faster animation, fixed attack count issue (each Hedgehog now correctly attacks 3 → 6 times). Summon value cost: 10 → 25.
Heavy Slam: Damage 70 → 105, slightly longer animation.
Streamline: Damage 30 → 20.
Beast Awakening reworked: If a wolf is nearby, your 2-hit horizontal sweep is replaced with 3-hit claw attack, 16 damage per hit.
Precision Shot reworked: Nature’s Breath now fires straight; first hit deals 45 extra damage then explodes.
Sprout Parasite reworked: Energy shot parasitizes enemy for 2.5s; if enemy dies, fires 3 energy shots around.
Nature Agility → Wind Spirit Possession: Hitting yourself with energy shots grants 40% dodge for 4s and 1 stack of Wind Fury.
Passive and Talent Adjustments
Battle Sense: Wolf summon chance 9% → 12%.
Pack Call: Extra wolf summon chance 32% → 36%.
Fang Bite reworked: Wolf attacks have 21% chance to deal 40 damage and briefly stun. All wolf moves now apply stun.
Hunting Crown new: Wolves participating in a kill have 25% chance to become Wolf King, gaining 90% attack and attack speed for 8s.
Bloodthirst reworked: Each wounded enemy nearby increases all wolves’ attack speed by 24%.
Wolf Spirit reworked: Each wolf hit grants 8% melee attack for 2.5s, up to 8 stacks.
Pack Rush: Wolves now have 14% → 20% chance to leave combat upgrades.
Feral Claws reworked: Your claw and wolf damage causes armor break on crit; gain 8% extra crit.
Hedgehog Talents
Thorn Pact: 75% → 66%.
Tiny Spiny Ball: 6 → 4.
Spine Convergence new: Hedgehog attacks replaced with giant spikes dealing 54 damage; guaranteed crit on Hunting Mark targets.
Spine Spray new: Deals 12 damage to surrounding enemies.
Stress Fur reworked: On Heavy Strike, all hedgehogs release 4 spine sprays.
Chain Prick: Hedgehog attacks or sprays apply 3.5% Thorn Vulnerability, up to 50 stacks.
Needle Defense: When you or your bear are hit, releases 4 needle sprays around.
Acupuncture new: Being hit by Hedgehog needles reduces all magic card cooldowns by 0.15s.
Hallucinatory Needles new: Hedgehog needles have 9% chance to confuse enemies.
Wind Talents
Wind Burial summon chance: 40% → 50%.
Rogue’s Nest reworked: 30% chance to summon Owl instead of Wolf/Hedgehog; Owl gains +5s duration.
Response summon cooldown: 4s → 7s.
Whirl reworked: Owl gains +16% crit; crits knock enemies back.
Chaotic Branches reworked: +15% wind damage; 40% chance to cripple enemies.
Wind Resonance reworked: Owl gains +200% attack speed for 2s on spawn; all Owls refresh bonus on Wind Fury gain.
Storm Takeoff new: Owl spawn/despawn triggers a tornado dealing 45 damage and knocking back enemies.
Wind Tags and Cards
Wind Fury reworked: Next melee attack adds an extra hit.
Super Wind Fury new: Next magic card use adds an extra skill cast.
Entangled Wind: Sweep triggers Wind Fury 22% → 35%.
Tread Wind cooldown: 8 → 3.5s.
Gale Card reworked: Using a card grants Wind Fury (2.5s cooldown).
Storm Echo new: 22% chance to convert Wind Fury into Super Wind Fury.
Wind Shield new: Grants 8 shield points and +50% movement speed for 1.5s on Wind Fury.
Confusion Status
Enemies automatically attack nearest target, slightly increased attack and movement speed, +500% extra attack.
Petal Strike reworked: CD 11 → 8s, damage 150 → 85, 40% chance to apply Confusion.
Dream Blossom reworked: 1.2s delay, deals 80 damage in area and applies Confusion. CD 7s.
Mist Frenzy reworked: Melee hits have 7% chance to apply 2.5s Confusion.
Dust Petal: Every 7s, next slide applies 2.5s Confusion.
Confusion Rampage new: Confused enemies gain +80% attack speed.
Lost Soul new: Ending Confusion deals 40 AoE damage and briefly stuns surrounding enemies.
Magic Card Changes
Quake Strike → Earthquake, fully reworked all upgrades.
Earth Rupture reworked: Draws a fissure dealing 40 damage, 2s later triggers quake wave dealing 250 damage. CD 18s.
Shield upgrade removed
Rue
Fixed an issue where Rue’s Bloodletting Strike did not apply to bosses in certain situations.
Fixed an issue where Shadow Thrower sometimes did not apply.
Fixed Shadow Lock cooldown not displaying.
Rivet
Precision Loading bullets now persist through consecutive barrages.
Fixed an issue where Forging did not continue increasing time and attack speed.
Fixed an issue where Fire Support had no actual cooldown.
Fixed an issue where Overload did not grant stun effect to Thunder Strike.
Fixed an issue where Close-range Jet damage did not match its description.
Fixed an issue where Cannon Turret targeted enemies outside its attack range.
Fixed an issue where Fire Burst sometimes did not apply.
Fixed missing buff icon for Charge.
Fixed disappearing Charge SL stacks.
Fixed disappearing Trap Array SL stacks.
Bug Fixes
Fixed an issue where Bloodied Scythe did not trigger.
Fixed an issue where Echo Conch effects appeared on dimmed Soul Pendants.
Fixed an issue where free shop refresh failed when Outgoing Blessing was active after SL.
Fixed an issue where cookies spawned by Gingerbread Man upon death would disappear.
Fixed an issue where triggering a curse while absorbing embers with Soul Butterfly Lantern caused the 3-choice ember interface to display incorrectly.
Fixed an issue where Little Piggy Bank’s legendary passive did not trigger if disassembled before pickup when upgraded from Epic to Legendary.
Fixed an issue where Crystal Crown did not lose stacks when taking environmental damage.
Fixed an issue where Crystal Crown continued stacking outside of combat.
Fixed an issue where the Witch in Phase 1 being killed at low HP did not have Phase 2 start at full HP.
Fixed an issue where the Witch would still attack the player when defeated during Phase 1 lightning summon.
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