Bungie reportedly firing half the studio following Destiny’s 2 demise
After the announcement that Destiny 2, Bungie’s biggest game, would be ending active development, many speculated that a grim future awaits the once-massive studio. Now, according to new reports, Bungie is cutting 50 percent of its developers, with prospects not looking great at all. According to French-language journalist Sylvain Trinel on X, Bungie is planning to significantly downsize its teams, with as many as 50 percent of all developers to be let go from the company. “And if that weren’t enough, Bungie should expect massive layoffs this summer,” Trinel wrote on X (machine translated). Et si cela ne suffisait pas, Bungie devrait connaître cet été des licenciements massifs.Je prends des pincettes, mais on me parle d’au moins 50% des effectifs touchés (permanents ou contractuels) consécutifs à la fin de Destiny 2 et à la situation de Marathon.— Sylvain ????❤️???? (@SylvainTrinel) June 16, 2026 https://embeds.beehiiv.com/a8d62108-86ed-4039-bf49-44877ba62c15 “I’m treading carefully, but I’m hearing talk of at least 50 percent of the workforce affected (permanent or contract staff) following the end of Destiny 2 and the situation with Marathon,” he said. And that’s not entirely unexpected. Destiny 2 hadn’t been doing so well for months prior to the announcement, and Marathon isn’t faring any better either. The latter reportedly cost hundreds of millions to make and isn’t winning back that cash fast enough, considering its player counts. On release, I praised Marathon for its art style, storytelling, visuals, and audio, but that’s simply not enough in a niche genre like extraction shooters. Trinel also shared new details today, claiming that “many people at PlayStation don’t understand the decision made at the top to discontinue Destiny 2.” “Some have told me that there’s a kind of desire for ‘revenge,’ as Sony’s leadership reportedly blames Bungie for a number of issues with their GaaS strategy,” he added. He reaffirmed the rumor that around half of Bungie is to be let go. Sony has been going hand over fist into live service games for the past several years, a push that has cost them an ungodly amount of money. Concord is the most notable example, since it reportedly lost the company over $200 million on the low end. I’m guessing Marathon and Destiny 2 weren’t exactly cost-effective games, either. 0 The post Bungie reportedly firing half the studio following Destiny’s 2 demise appeared first on Destructoid.
According to French-language journalist Sylvain Trinel on X, Bungie is planning to significantly downsize its teams, with as many as 50 percent of all developers to be let go from the company. “And if that weren’t enough, Bungie should expect massive layoffs this summer,” Trinel wrote on X (machine translated).
Et si cela ne suffisait pas, Bungie devrait connaître cet été des licenciements massifs.
Je prends des pincettes, mais on me parle d’au moins 50% des effectifs touchés (permanents ou contractuels) consécutifs à la fin de Destiny 2 et à la situation de Marathon.
— Sylvain ????❤️???? (@SylvainTrinel) June 16, 2026 https://embeds.beehiiv.com/a8d62108-86ed-4039-bf49-44877ba62c15 “I’m treading carefully, but I’m hearing talk of at least 50 percent of the workforce affected (permanent or contract staff) following the end of Destiny 2 and the situation with Marathon,” he said.
And that’s not entirely unexpected. Destiny 2 hadn’t been doing so well for months prior to the announcement, and Marathon isn’t faring any better either. The latter reportedly cost hundreds of millions to make and isn’t winning back that cash fast enough, considering its player counts. On release, I praised Marathon for its art style, storytelling, visuals, and audio, but that’s simply not enough in a niche genre like extraction shooters.
Trinel also shared new details today, claiming that “many people at PlayStation don’t understand the decision made at the top to discontinue Destiny 2.”
“Some have told me that there’s a kind of desire for ‘revenge,’ as Sony’s leadership reportedly blames Bungie for a number of issues with their GaaS strategy,” he added.
He reaffirmed the rumor that around half of Bungie is to be let go.
Sony has been going hand over fist into live service games for the past several years, a push that has cost them an ungodly amount of money. Concord is the most notable example, since it reportedly lost the company over $200 million on the low end.
I’m guessing Marathon and Destiny 2 weren’t exactly cost-effective games, either.
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