Build 42.19.0 Unstable Released
As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch. How do I subscribe to the Unstable beta branch?Right-click PZ in your Steam library.Select "Properties".Under "Game Version & Betas" select "Unstable".NEWAdded Controller Re-MappingAdded extended idle animations when seated on the floorUI/CONTROLLERAdded new Gamepad Customization UIController Input FixesAdded the ability to press the X button to clear text entriesFixed controller issues in MapSpawnSelectFixed controller issues in LoadGameScreenFixed GrabCorpse binding not also dropping corpsesFixed the A button not toggling the ingredient inputs panel in the Build windowFixed the X button not clearing the text in ISTextEntryBox in some casesFixed the controller focus not being set correctly after editing server settings causing Lua files to be reloadedFixed controllers not being able to smash windows from the Button Prompt with the default B / Circle buttonFixed being unable to interact with some crafting stations on controllerFixed controllers not working in WorldMapFixed players toggling sprint after vaulting a fence if sprint is rebound to B buttonFixed navigating the add note menu on controller creating errors and locking the playerFixed aiming left or right on controller also aiming slightly downwardsFixed "Show the survival guide on startup" setting preventing players from performing several actions on controllerAdded vertical scrollbar to survival-guide textReworked the User List window UIRemoved the obsolete "Choose Mods" button from the server-settings Mods panelFixed some icons overflowing in the animal tracks info windowFixed Feeding Trough Info UI widening indefinitely after being pinnedFixed survival-guide text rendering outside the panelFix tooltips for the Animal Breeding Season and Animal Info Fixed Blood Decals dropdown menu in options showing two percentage signsFixed the foraging info button not linking to the Survival GuideFixed equipped walkie-talkie RMC menu not having device optionsBALANCEUpdated the colour of the Discomfort moodle to better differentiate from UnhappyHunter occupation no longer receives +1 Trapping, and now receives +1 TrackingHiker occupation cost has been changed from -6 to -5Adjusted encumbrance values of several items and moveable objectsIncreased the amount of thread required to weave a fabric roll from 100 to 400Railroad Track and Railroad Track Piece have been removed until they are properly implemented as crafting ingredientsMPEnabled command line arg, safehouse, XP, Permission, and Player anti-cheatsRestored BanIP/UnBanIP and "Ban IP" UI on Steam servers for direct connectionsFixed weapon magazines disappearing after reloadingFixed an exploit that allowed players to download server map dataFixed an exploit that allowed players to recover endurance constantlyFixed the consolidate action creating item duplicatesFixed an instance of killed zombies duplicating on server reconnectFixed an instance of zombies disappearingFixed local split-screen players not seeing each other in the game worldFixed being unable to enable FastMove cheatFixed animals in the trailer disappearing after reloginFixed some animals being visible to one player but invisible to anotherFixed being unable to put a chicken in the trailer if it was taken from a hutchFixed players having infinite endurance at high FPSFixed players being able to sit together on the same furnitureFixed the Map Rempote Player Visibility settings not working properlyFixed fertilized eggs in a fridge continuing to show fertilized statusFixed an anti-cheat server-side exceptionFixed a server-side exception while exercisingFixed a server-side exception when spawning an animalFixed a server-side exception when attempting to add/remove an animal corpse to/from a trailerFixed loot-window container buttons not updating when a padlock is added or removedFixed fire sprites not rendering inside buildingsFixed Scrap Jewellery not adding gems to the player's inventory until after reloggingFixed sandbox option "All Known On Start" failing after the player leaves and rejoins the serverFixed being unable to shoot at wall lampsFixed food items showing as frozen in the freezer, when they are still freezingFixed zombie animations on stairsFixed being unable to add ingredients to a drying rack from the groundFixed towels not getting wet in the rainFixed zombies not trampling cropsFixed player animation when getting up after bumping into a tree/zombieFixed being unable to craft different items immediately after producing several identical items in a rowFixed zombie spawn being delayed after server connectionFixed non-pvp zones being removed after server restartFixed players with wounded feet being able to accelerate when pressing Shift before WASDFixed animal skeletons reappearing in the player's inventory after reloginFixe
Select "Properties".
Under "Game Version & Betas" select "Unstable".
- Added Controller Re-Mapping
- Added extended idle animations when seated on the floor
- Added new Gamepad Customization UI
- Controller Input Fixes
- Added the ability to press the X button to clear text entries
- Fixed controller issues in MapSpawnSelect
- Fixed controller issues in LoadGameScreen
- Fixed GrabCorpse binding not also dropping corpses
- Fixed the A button not toggling the ingredient inputs panel in the Build window
- Fixed the X button not clearing the text in ISTextEntryBox in some cases
- Fixed the controller focus not being set correctly after editing server settings causing Lua files to be reloaded
- Fixed controllers not being able to smash windows from the Button Prompt with the default B / Circle button
- Fixed being unable to interact with some crafting stations on controller
- Fixed controllers not working in WorldMap
- Fixed players toggling sprint after vaulting a fence if sprint is rebound to B button
- Fixed navigating the add note menu on controller creating errors and locking the player
- Fixed aiming left or right on controller also aiming slightly downwards
- Fixed "Show the survival guide on startup" setting preventing players from performing several actions on controller
- Added the ability to press the X button to clear text entries
- Added vertical scrollbar to survival-guide text
- Reworked the User List window UI
- Removed the obsolete "Choose Mods" button from the server-settings Mods panel
- Fixed some icons overflowing in the animal tracks info window
- Fixed Feeding Trough Info UI widening indefinitely after being pinned
- Fixed survival-guide text rendering outside the panel
- Fix tooltips for the Animal Breeding Season and Animal Info
- Fixed Blood Decals dropdown menu in options showing two percentage signs
- Fixed the foraging info button not linking to the Survival Guide
- Fixed equipped walkie-talkie RMC menu not having device options
- Updated the colour of the Discomfort moodle to better differentiate from Unhappy
- Hunter occupation no longer receives +1 Trapping, and now receives +1 Tracking
- Hiker occupation cost has been changed from -6 to -5
- Adjusted encumbrance values of several items and moveable objects
- Increased the amount of thread required to weave a fabric roll from 100 to 400
- Railroad Track and Railroad Track Piece have been removed until they are properly implemented as crafting ingredients
- Enabled command line arg, safehouse, XP, Permission, and Player anti-cheats
- Restored BanIP/UnBanIP and "Ban IP" UI on Steam servers for direct connections
- Fixed weapon magazines disappearing after reloading
- Fixed an exploit that allowed players to download server map data
- Fixed an exploit that allowed players to recover endurance constantly
- Fixed the consolidate action creating item duplicates
- Fixed an instance of killed zombies duplicating on server reconnect
- Fixed an instance of zombies disappearing
- Fixed local split-screen players not seeing each other in the game world
- Fixed being unable to enable FastMove cheat
- Fixed animals in the trailer disappearing after relogin
- Fixed some animals being visible to one player but invisible to another
- Fixed being unable to put a chicken in the trailer if it was taken from a hutch
- Fixed players having infinite endurance at high FPS
- Fixed players being able to sit together on the same furniture
- Fixed the Map Rempote Player Visibility settings not working properly
- Fixed fertilized eggs in a fridge continuing to show fertilized status
- Fixed an anti-cheat server-side exception
- Fixed a server-side exception while exercising
- Fixed a server-side exception when spawning an animal
- Fixed a server-side exception when attempting to add/remove an animal corpse to/from a trailer
- Fixed loot-window container buttons not updating when a padlock is added or removed
- Fixed fire sprites not rendering inside buildings
- Fixed Scrap Jewellery not adding gems to the player's inventory until after relogging
- Fixed sandbox option "All Known On Start" failing after the player leaves and rejoins the server
- Fixed being unable to shoot at wall lamps
- Fixed food items showing as frozen in the freezer, when they are still freezing
- Fixed zombie animations on stairs
- Fixed being unable to add ingredients to a drying rack from the ground
- Fixed towels not getting wet in the rain
- Fixed zombies not trampling crops
- Fixed player animation when getting up after bumping into a tree/zombie
- Fixed being unable to craft different items immediately after producing several identical items in a row
- Fixed zombie spawn being delayed after server connection
- Fixed non-pvp zones being removed after server restart
- Fixed players with wounded feet being able to accelerate when pressing Shift before WASD
- Fixed animal skeletons reappearing in the player's inventory after relogin
- Fixed fishing rod bait not syncing properly
- Fixed sleeping with high encumbrance causing critical damage or character death
- Fixed dish encumbrance changing after being moved from inventory
- Fixed inconsistent XP gain for Sneaking and Lightfooted skills during stealth movement
- Fixed weapon condition desync when an item is transferred
- Fixed safehouse removal time server option not working properly
- Fixed safehouse text channel not working properly
- Fixed debug-spawned corpse items not matching on client and server
- Fixed an issue with the timed action queue not working properly when ripping clothes from a container
- Fixed incorrect animal icons being displayed in the inventory
- Fixed performing a medical check several times breaking the medical check window UI in multiplayer
- Fixed a number of UI scaling issues at smaller resolutions in multiplayer
- Fixed being unable to access fireplace inv via LMC after adding fuel
- Fixed a rendering issue that could impact performance
- This should improve performance while driving through towns
- Fixed all animals being female
- Fixed severe performance issues occurring when "Generator tile range" is set to a high value
- Fixed issue causing trailers to flip after attaching if the car is too close to it
- Fixed some media items teaching the wrong recipes
- Fixed being unable to hop over low concrete road blocks
- Fixed changing resolution in game causing crashes
- Fixed Autodrink so that it now only applies to 100% water
- Fixed Engineer & Farmer not granting all of their intended crafting recipes
- Fixed the inventive trait from the DIY Expert occuptation not autolearning the generator recipe
- Fixed zombies being unable to crawl under burned vehicles
- Fixed generator fuel consumption not being calculated correctly while outside loaded chunks
- Fixed generator fuel consumption not being updated when microwaves automatically shut off.
- Fixed generator "on" light overlays being displayed for any generator that was on a powered square, instead of only for switched-on generators.
- Fixed gas station pumps not properly recognizing available electricity
- Fixed Assigning LCTRL to Run or Sprint blocking players from running/sprinting if the cursor is over the inventory panel
- Fixed being unable to drink directly from player constructed sinks
- Fixed remote trigger bombs failing to trigger below z=0 or above z=7
- Fixed being unable to drop items out of an open/smashed vehicle window via RMC > Drop
- Fixed player freezing until pressing ESC after firing Lever Action rifles from inside a vehicle
- Fixed collecting loose ground cover items creating the same amount of noise as chopping a tree
- Fixed Small Crucibles of Iron & Steel returning Large Crucibles on deplete
- Fixed animal leather items using the wrong item type.
- Fixed issues with some moveables caused by tile properties
- Fixed being unable to disassemble log gates
- Fixed visual bugs related to floor tile properties
- Fixed Swingset text being displayed as "Swingset Swingset". Now reads "Playground Swingset"
- Fixed multi-tile lamps not working as a single object
- Fixed item clipping caused by incorrect tile surface heights
- Fixed certain roof tiles preventing the creation of floor tiles
- Fixed exceptions occurring after paint runs out
- Fixed plunger spears being able to impale zombies on charge attacks, instead of knocking them over
- Fixed security doors remaining locked after using "Unlock Door" in the context menu
- Fixed radio presets randomising after picking up radio and place it back down
- Fixed padlocked crates losing their locked status, and being unable to be locked again when being picked up and put down
- Fixed being unable to change combo wash/dryer machine's mode
- Fixed walkie-talkies remaining on when returned to a belt hotbar slot
- Fixed animal weight changing after being placed on a butchering hook and removed
- Fixed being unable to move keyrings from bag to inventory/container through transfer all
- Fixed being unable to dismantle Makeshift Radios held in inventory
- Fixed missing spacing in AEBS weather reports.
- Fixed "Tainted" status still appearing in tooltip for Tainted Water when the sandbox option to display it was turned off
- Fixed "Attach Animal to Tree" not removing rope from the player's inventory
- Fixed animals being visible through walls and solid barriers
- Fixed Hydration Packs not gaining encumbrance when filled with water
- Fixed Scythed Grass being added to the player's inventory regardless of max carry weight
- Fixed being able to pick up moveables, sheets, & lightbulbs when the player wouldn't have room in their inventory
- Fixed a number of bags being unable to spawn with holes
- Fixed being unable to pick up an animal corpse
- Fixed tents not being completely destroyed by fire
- Fixed players being unable to climb up a rope over water tiles
- Fixed clicking on the context sub-menu of world objects preventing subsequent interaction with the context sub-menu of any inventory item
- Fixed washing machines having unlimited water even when plumbed to empty rain collectors
- Fixed animal stats not properly updating while outside loaded chunks
- Fixed zombies dying when impacted by vehicles at low speeds
- Fixed players being able to dig furrows and plant seeds on occupied tiles
- Fixed vegetable oil requiring 30 whole seed pastes instead of 30 uses
- Fixed missing textures on some bags when worn by female characters
- Fixed visual errors occurring when building near or on water
- Fixed water tiles sometimes being rendered twice, causing flickering along the shore
- Fixed a graphical issue on the loading screen after quitting the game while sleeping, and reloading save
- Fixed model for leather water bag breaking when worn with vests
- Fixed Bagel evolved repices text erroneously containing "Prepare Bagel"
- Adjusted SFX volumes to bring all audio levels into a more balanced state
- Added new SFX for Vehicle Containers
- Added new SFX for stepping on leaf tiles.
- Added Unique engine start failure SFX for each vehicle type.
- Added SFX for Vending Machines, Log Stacks, Mailboxes, Cash Registers, Washers/Dryers, Tents, and Laundry Carts.
- Added ambient SFX to large and small ventilation objects.
- Added ambient SFX for Water Tanks and Fluorescent Tube Lights
- These are a work in progress and may not play in all circumstances.
- Popcorn Machine now has an appropriate on/off sound.
- Reworked System for Item Transfer SFX
- Zombie Trip SFX range has been increased to 70 tiles.
- Door-break, thumpable-break, and window glass-break SFX ranges have been increased to 70 tiles.
- Zombie vocal SFX range has been increased to 70 tiles.
- Fixed SFX for "Sit on Ground" action not syncing properly with its animation.
- Fixed slicing bread, cake, or pie not using the appropriate SFX.
- Fixed curtains not playing sounds when opening/closing in MP.
- Fixed vehicle-engine sound not being audible to remote clients in multiplayer at longer ranges
- Fixed audio from 3D-placed, powered-on walkie-talkies or radios not playing until after reloading the chunk
- Fixed sprinters playing shambler audio and vice versa
- Fixed remote clients playing transfer-completion sfx for every item
- Added ARF Recording Button in debug to assist with bug reports
- Removed unnecessary console output when reducing weapon head condition
- Fixed being unable to open doors with keys obtained through Debug -> Objects -> Get building key
As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums here.
What's Your Reaction?