Boss Balancing, Controller Target Lock and Bug Fixes
We would like to sincerely thank all of our players who are enjoying the game, supporting us, and continuously sending bug reports and feedback. We carefully review every report you send and add them to our list. While we may not be able to fix everything immediately, please know that we prioritize and start working on issues as quickly as possible. Your contributions are incredibly valuable in helping us improve the game together.New Features & MechanicsNew Training SystemA brand-new Training Room and progression mechanics have been added for new players and those who want to improve their skills. The Tutorial section has also been reworked to make the onboarding flow smoother and more fluid.Controller Target Lock System (Experimental)While using a controller, you can now activate target lock by pressing the Right Analog Stick.To switch between locked targets, simply move the Right Analog Stick.Developer ToolsA new internal API has been integrated in the background for selecting event graphs.Balancing (Gameplay & Boss Changes)Septimus & MarsWe’ve listened to your feedback and made balance adjustments to bosses. The damage dealt by these two bosses has been reduced.Domus Aurea 2The card mechanic has been rebalanced. It now grants 1 HP for every 100 gold spent.Bow of ArtemisArrow damage has been reduced.CentaurNow uses its abilities more frequently during combat.Training SystemUpdated to align with the new Training Room system, along with performance optimizations.Bug Fixes & ImprovementsSkill TreeA critical issue with the Lifesteal item has been fixed.Daredevil SetFixed an issue where the eagle from the set bonus was attacking friendly units and allies.SeptimusHitbox issues have been fixed. Attacks are now much more consistent.Death RealmFixed system issues related to the Death Effigy interaction.Merchant ElixirsFixed an issue where some merchant elixirs were not being removed from the inventory after days were completed.Miniboss Reward OrbFixed a rare location issue.UI & TextsVarious localization issues in the Turkish language version have been fixed.Incorrectly written names in the Credits UI have been corrected.We also want to thank everyone who enjoys the game and spends their time playing it with us. Your support and engagement keep us motivated to keep improving the experience. As we fix issues and make improvements, we will continue sharing updates with you. We wish you all a great time in the game!
We would like to sincerely thank all of our players who are enjoying the game, supporting us, and continuously sending bug reports and feedback. We carefully review every report you send and add them to our list. While we may not be able to fix everything immediately, please know that we prioritize and start working on issues as quickly as possible. Your contributions are incredibly valuable in helping us improve the game together.
A brand-new Training Room and progression mechanics have been added for new players and those who want to improve their skills. The Tutorial section has also been reworked to make the onboarding flow smoother and more fluid.
While using a controller, you can now activate target lock by pressing the Right Analog Stick.
To switch between locked targets, simply move the Right Analog Stick.
A new internal API has been integrated in the background for selecting event graphs.
We’ve listened to your feedback and made balance adjustments to bosses. The damage dealt by these two bosses has been reduced.
The card mechanic has been rebalanced. It now grants 1 HP for every 100 gold spent.
Arrow damage has been reduced.
Now uses its abilities more frequently during combat.
Updated to align with the new Training Room system, along with performance optimizations.
A critical issue with the Lifesteal item has been fixed.
Fixed an issue where the eagle from the set bonus was attacking friendly units and allies.
Hitbox issues have been fixed. Attacks are now much more consistent.
Fixed system issues related to the Death Effigy interaction.
Fixed an issue where some merchant elixirs were not being removed from the inventory after days were completed.
Fixed a rare location issue.
Various localization issues in the Turkish language version have been fixed.
Incorrectly written names in the Credits UI have been corrected.
We also want to thank everyone who enjoys the game and spends their time playing it with us. Your support and engagement keep us motivated to keep improving the experience. As we fix issues and make improvements, we will continue sharing updates with you. We wish you all a great time in the game!
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