Blizzard "heard your feedback" on Diablo 4 Mythics and is completely changing how they work again: "The random factors are gone"
The controversy around Mythic items has emerged as the defining issue of Diablo 4's fourteenth season, and Blizzard is back yet again with another foundational change to how the game's rarest loot works. Diablo 4's Season of Death Awakening launched last month with a big compromise for players who were upset about the big Mythic rework previewed in the PTR. Instead of completely removing a Mythic Unique's special powers and leaving the item's identity up to the RNG gods, Blizzard made it so that a Mythic Unique will always drop with two guaranteed stats, with the other two being random. Well, it appears that wasn't enough to win over the Diablo 4 player base, as PTR 3.2.0, which will be available August 4 to 11, is doing away with Mythic RNG entirely. "We've heard your feedback, and we're making further improvements to Mythic Uniques and Iconic Mythics," says Blizzard in a new breakdown of PTR 3.2.0. "Changes will make the system simpler, offering more crafting choices and giving you far more control over that one major piece you'll need to carry your build into the highest levels." Unsurprisingly, Blizzard isn't completely reversing course on Mythics 3.0, meaning Mythic items are still a type of Unique rather than their own distinct category, but whereas previous changes made for items with 50% RNG, the new versions will be "far more deterministic," which is pretty much what players have been asking for this whole time. The Horadric Cube will now have a new "Upgrade Direct" recipe that'll let you do exactly what it sounds like. Instead of the old upgrade recipe that spat out a completely random Mythic item of the same slot when you put in a Unique, which was causing lots of players to mistakenly trash some of their best items, this new and more "direct" recipe gives you the exact same item but of Mythic quality. "As the name implies, this is a direct transfer to a Mythic state: the random factors are gone," confirms Blizzard. "Put in a Tibault's Will with ideal affixes and dialed-in Tempering and Masterworking, and you'll get a Mythic-ized version of that Tibault's Will with all affixes and modifications retained. "The only restriction is that you cannot use this recipe on an Unmodifiable item, so beware of Transfiguring your precious Mythic Unique candidate!" There is one more pretty crucial caveat here. Any Mythic created using the Cube will have a Crafted tag on it, and you'll only be able to equip one Crafted Mythic at a time. You can have as many Mythics equipped as you want so long as they're all made at the Jeweler, but just one Cube-crafted Mythic. Hopefully, this latest change to Mythics is the one that satisfies Blizzard and the Diablo 4 community, as frankly, keeping track of what's what has become a full-time job for me. Although, I suppose the Diablo 4 Mythic beat isn't the worst career trajectory I could've thought of. Diablo 4 lead says "there's often no ideal solution" when it comes to doing anything in the action-RPG: "Often, we just have to pick a thing" [/url]
The controversy around Mythic items has emerged as the defining issue of Diablo 4's fourteenth season, and Blizzard is back yet again with another foundational change to how the game's rarest loot works.Diablo 4's Season of Death Awakening launched last month with a big compromise for players who were upset about the big Mythic rework previewed in the PTR. Instead of completely removing a Mythic Unique's special powers and leaving the item's identity up to the RNG gods, Blizzard made it so that a Mythic Unique will always drop with two guaranteed stats, with the other two being random. Well, it appears that wasn't enough to win over the Diablo 4 player base, as PTR 3.2.0, which will be available August 4 to 11, is doing away with Mythic RNG entirely.
"We've heard your feedback, and we're making further improvements to Mythic Uniques and Iconic Mythics," says Blizzard in a new breakdown of PTR 3.2.0. "Changes will make the system simpler, offering more crafting choices and giving you far more control over that one major piece you'll need to carry your build into the highest levels."
Unsurprisingly, Blizzard isn't completely reversing course on Mythics 3.0, meaning Mythic items are still a type of Unique rather than their own distinct category, but whereas previous changes made for items with 50% RNG, the new versions will be "far more deterministic," which is pretty much what players have been asking for this whole time.
The Horadric Cube will now have a new "Upgrade Direct" recipe that'll let you do exactly what it sounds like. Instead of the old upgrade recipe that spat out a completely random Mythic item of the same slot when you put in a Unique, which was causing lots of players to mistakenly trash some of their best items, this new and more "direct" recipe gives you the exact same item but of Mythic quality.
"As the name implies, this is a direct transfer to a Mythic state: the random factors are gone," confirms Blizzard. "Put in a Tibault's Will with ideal affixes and dialed-in Tempering and Masterworking, and you'll get a Mythic-ized version of that Tibault's Will with all affixes and modifications retained.
"The only restriction is that you cannot use this recipe on an Unmodifiable item, so beware of Transfiguring your precious Mythic Unique candidate!"
There is one more pretty crucial caveat here. Any Mythic created using the Cube will have a Crafted tag on it, and you'll only be able to equip one Crafted Mythic at a time. You can have as many Mythics equipped as you want so long as they're all made at the Jeweler, but just one Cube-crafted Mythic.
Hopefully, this latest change to Mythics is the one that satisfies Blizzard and the Diablo 4 community, as frankly, keeping track of what's what has become a full-time job for me. Although, I suppose the Diablo 4 Mythic beat isn't the worst career trajectory I could've thought of.
Diablo 4 lead says "there's often no ideal solution" when it comes to doing anything in the action-RPG: "Often, we just have to pick a thing"
[/url]
What's Your Reaction?