Battlefield 6 - Anticheat Metrics - May
Hey Soldier,May was the end of Season 2 and start of Season 3, and with it came ranked play to Battlefield 6.In our previous April update, May was starting at 4.68% but has now settled to 4.81%. Refer to our January update, where we discussed how MIR updates to understand these shifts in more detail.We’ve previously covered that, leading up to Season 3 launch, we were working on new detections and features and holding onto them to go live with its launch to maximize their impact. And you can see that reflected below in the MIR over the month of May. You can also see when cheat developers started to pivot to new techniques and create new circumventions we are presently warring with, specifically around spoofing or emulating compliance with the TPM 2.0 requirement.These were not new techniques, and while we were aware of them and monitoring their uses, we had allowed them originally due to some reported difficulties encountered by legitimate players. These were originally not at fault of their own, but due to the features' implementation on specific motherboards by their manufacturers. We had already been working with motherboard manufacturers that hadn’t implemented the feature completely since launch to fix those issues, and all presently known issues are now resolved.So in light of this recent pivot, we are removing those allowances and will enforce full TPM 2.0 compliance and want to be transparent about this decision. This change will affect ~1.24% of currently active accounts, and we’ve confirmed that the majority are using these techniques maliciously to circumvent anticheat checks and requirements. But we know there are still some legitimate players in the mix who still need to update their BIOS to get the fixes made by their motherboard manufacturers. So we will be publishing articles as well as enabling pop-up warnings by the anticheat to give direction to those users before we flip the switch, and while we are not giving a specific date just yet, it’s going to be soon.May: Results & ImpactMatch Infection Rate: The percentage of matches across the title that were negatively impacted by at least one cheater. This includes all suspected cheaters, even those we might not have enough evidence to enforce against.In May, MIR started at 4.81%. This continued on a slow increase till peaking at 5.61% on the 11th. We had been holding back on several new features we’ve talked about in our Season 3 Update, and turned everything on right as Ranked landed on the 12th. These worked very well, and you can see that they pushed MIR down to a low of 3.14% on the 19th. This was when we observed the majority of cheat developers switching over to spoofing or emulating TPM compliance, as discussed above. Presently, this has allowed them to get around some of these new features. Since then, MIR has slowly climbed through the end of May, when it was at 5.09% as of writing this update.Through May, EA Javelin Anti-Cheat prevented 218,695 attempts to cheat or tamper with the game before they could impact matches. This increase was most likely due to the increased activity of cheat developers and cheaters attempting to compromise ranked matches. We are presently still tracking a total of 110 (+11) active cheat-related programs, hardware solutions, vendors, resellers, and their associated communities, and out of these, 101 (+10) are reporting related feature failures, detection notices, downtime, or fully taking their cheats offline (91.81%).Keep it fair out there - see you on the Battlefield.BF_SledgeHammer
Hey Soldier,
May was the end of Season 2 and start of Season 3, and with it came ranked play to Battlefield 6.
In our previous April update, May was starting at 4.68% but has now settled to 4.81%. Refer to our January update, where we discussed how MIR updates to understand these shifts in more detail.
We’ve previously covered that, leading up to Season 3 launch, we were working on new detections and features and holding onto them to go live with its launch to maximize their impact. And you can see that reflected below in the MIR over the month of May. You can also see when cheat developers started to pivot to new techniques and create new circumventions we are presently warring with, specifically around spoofing or emulating compliance with the TPM 2.0 requirement.
These were not new techniques, and while we were aware of them and monitoring their uses, we had allowed them originally due to some reported difficulties encountered by legitimate players. These were originally not at fault of their own, but due to the features' implementation on specific motherboards by their manufacturers. We had already been working with motherboard manufacturers that hadn’t implemented the feature completely since launch to fix those issues, and all presently known issues are now resolved.
So in light of this recent pivot, we are removing those allowances and will enforce full TPM 2.0 compliance and want to be transparent about this decision. This change will affect ~1.24% of currently active accounts, and we’ve confirmed that the majority are using these techniques maliciously to circumvent anticheat checks and requirements. But we know there are still some legitimate players in the mix who still need to update their BIOS to get the fixes made by their motherboard manufacturers. So we will be publishing articles as well as enabling pop-up warnings by the anticheat to give direction to those users before we flip the switch, and while we are not giving a specific date just yet, it’s going to be soon.
May: Results & Impact
Match Infection Rate: The percentage of matches across the title that were negatively impacted by at least one cheater. This includes all suspected cheaters, even those we might not have enough evidence to enforce against.
In May, MIR started at 4.81%. This continued on a slow increase till peaking at 5.61% on the 11th. We had been holding back on several new features we’ve talked about in our Season 3 Update, and turned everything on right as Ranked landed on the 12th. These worked very well, and you can see that they pushed MIR down to a low of 3.14% on the 19th. This was when we observed the majority of cheat developers switching over to spoofing or emulating TPM compliance, as discussed above. Presently, this has allowed them to get around some of these new features. Since then, MIR has slowly climbed through the end of May, when it was at 5.09% as of writing this update.
Through May, EA Javelin Anti-Cheat prevented 218,695 attempts to cheat or tamper with the game before they could impact matches. This increase was most likely due to the increased activity of cheat developers and cheaters attempting to compromise ranked matches. We are presently still tracking a total of 110 (+11) active cheat-related programs, hardware solutions, vendors, resellers, and their associated communities, and out of these, 101 (+10) are reporting related feature failures, detection notices, downtime, or fully taking their cheats offline (91.81%).
Keep it fair out there - see you on the Battlefield.
BF_SledgeHammer
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