August 5 Update and Maintenance Log
Greetings, Warlords!We will conduct maintenance updates during the following time:APAC: August 5, 14:00-18:00 (UTC+8)EU/AMS: August 5, 7:00-11:00 (UTC+1)The maintenance is expected to last for 4 hours. Afterwards, we will distribute Bronze Coins x8,000, Unit Medals x20 as compensation. Warlords, please arrange your playtime accordingly.The update will contain the following:I. Update HighlightsCompletely reset the current Territory War layout.Limit the maximum number of players in a single Warlord Faction to 300.Warlords currently in a Warlord Faction will automatically leave their original faction and must choose a faction again.All Personal Camps will be automatically relocated to a safe city.Added more Warlord Faction choices to further enrich the faction ecosystem. The Liu Bei Faction (Starting Fiefs: Hebei - Plains, Dongwuyang) and the Lü Bu Faction (Starting Fiefs: Central Plains - Xiapi, Qiao) have been added. Meanwhile, the Sun Jian Faction in Jingyang has completed a leadership transition and is now the Sun Ce Faction.Introduced clearer level requirements and rules for Warlord Factions regarding Territory War participation, rallies, and Stronghold attacks. Warlord Faction Cohorts will now have Cohort levels, which will directly govern their warfare actions. II. EventsStargazing UP Pools UpdateDuring the UP period, Resonance probabilities for the featured limited Spirits are significantly increased!On August 7 at 00:00, new Stargazing UP pools will become available:\[Dragon in the Wild]Limited UP Spirits: Zhao Yun, Sun Ce\[Phoenix Descent]Limited UP Spirits: Sun Shangxiang, Huang ZhongPlease note that \[Age of the Yellow Turban] and \[Dance of the Fallen Empire] will close on August 6 at 23:59:59.For more detailed schedules regarding the Stargazing UP pools, please check via \[ESC - News - Pool Schedule].May all Warlords successfully resonate with their desired Heroes! III. System Adjustments & OptimizationsGameplay Reward AdjustmentsIncreased the yield of the \[Random Doctrine Box] in \[Rebel Purge: Risk]. Winners are now guaranteed 1 bound and 1 unbound \[Random Doctrine Box]. Losers (if they survive until the settlement) are guaranteed 1 bound \[Random Doctrine Box].Bandit and Roving Bandit stages in the World will now feature distinct reward drops based on enemy Unit composition:Archer Stages: Increased drop rate for the \[Random Doctrine Box]. Difficulty 6 guarantees one box, and the drop rate gradually increases across difficulties 1-5.Shield & Pike Stages: Doubled Kit drop rate after killing enemy Units, and added a significant amount of Kit forging materials to the settlement rewards.Shield & Archer Stages: Increased the drop rate for high-quality equipment; greatly boosted the chance of receiving equipment forging blueprints, and added equipment forging materials to the settlement rewards.Cavalry Stages: Significantly increased the yield of Bronze Coins.Pike Stages: Significantly increased the yield of Unit XP.Gameplay AdjustmentsUnits will no longer suffer permanent losses in \[Rebel Purge: Risk].If matchmaking for Rebel Purge takes too long, the minimum number of players required to start will automatically drop to 3v3 or 4v4.Territory War AdjustmentsBuffed the quantity and strength of defending guards in Strongholds, Counties, and Passes.Defending guards for the Dong Zhuo, Yuan Shu, Tao Qian, Liu Biao, and Gongsun Zan Warlord Factions will scale and receive additional strength bonuses based on the Stronghold's level.Adjusted the member limit for Warlord Factions: each Faction now has exactly 3 Cohorts, capped at 100 members per Cohort.Added two new Warlord Factions: the Liu Bei Faction in Hebei, and the Lü Bu Faction in the Central Plains.Adjusted initial Fief ownership for the factions:Cao Cao: Puyang, Xu County, Chenliu, DingtaoYuan Shao: Yecheng, Jinyang, Julu, LiyangLiu Bei: Plains, DongwuyangLü Bu: Xiapi, QiaoSun Ce: Lujiang, Juchao, QichunIntroduced Cohort levels for Warlord Factions. Throughout this season, Cohort levels will automatically increase as the World Conquest stages progress:\[Rise of the Warlords]: Level 3\[Rise of the Guandong Coalition]: Level 5\[Holding the Pass]: Level 7\[Pacifying Guanzhong]: Level 8\[Restore the Han]: Level 8\[Unite the Realm]: Level 9Added new Cohort-level rules for Warlord Factions' Territory War participation and rallies:Clan level requirements for declaring war on or participating in Stronghold battles will now equally apply to Warlord Cohorts. Warlords whose Cohort level is insufficient cannot enter the battleline to attack.Warlord Faction rallies will now only target Strongholds where Cohort level requirements are met.After this maintenance, existing Volunteer Army Clans will be set to level 3. All newly created Volunteer Army Clans this season will also start at level 3.The Territory War on Wednesday (August 5) will be temporarily replaced by \[Luoyang Drills]. The Territory War on Friday (August 7) will proceed as usual.Hero AdjustmentsFix
Greetings, Warlords!
We will conduct maintenance updates during the following time:
APAC: August 5, 14:00-18:00 (UTC+8)
EU/AMS: August 5, 7:00-11:00 (UTC+1)
The maintenance is expected to last for 4 hours. Afterwards, we will distribute Bronze Coins x8,000, Unit Medals x20 as compensation. Warlords, please arrange your playtime accordingly.
The update will contain the following:
Completely reset the current Territory War layout.
Limit the maximum number of players in a single Warlord Faction to 300.
Warlords currently in a Warlord Faction will automatically leave their original faction and must choose a faction again.
All Personal Camps will be automatically relocated to a safe city.
Added more Warlord Faction choices to further enrich the faction ecosystem. The Liu Bei Faction (Starting Fiefs: Hebei - Plains, Dongwuyang) and the Lü Bu Faction (Starting Fiefs: Central Plains - Xiapi, Qiao) have been added. Meanwhile, the Sun Jian Faction in Jingyang has completed a leadership transition and is now the Sun Ce Faction.
Introduced clearer level requirements and rules for Warlord Factions regarding Territory War participation, rallies, and Stronghold attacks. Warlord Faction Cohorts will now have Cohort levels, which will directly govern their warfare actions.
Stargazing UP Pools Update
During the UP period, Resonance probabilities for the featured limited Spirits are significantly increased!
On August 7 at 00:00, new Stargazing UP pools will become available:
\[Dragon in the Wild]
Limited UP Spirits: Zhao Yun, Sun Ce

\[Phoenix Descent]
Limited UP Spirits: Sun Shangxiang, Huang Zhong

Please note that \[Age of the Yellow Turban] and \[Dance of the Fallen Empire] will close on August 6 at 23:59:59.
For more detailed schedules regarding the Stargazing UP pools, please check via \[ESC - News - Pool Schedule].
May all Warlords successfully resonate with their desired Heroes!
Gameplay Reward Adjustments
Increased the yield of the \[Random Doctrine Box] in \[Rebel Purge: Risk]. Winners are now guaranteed 1 bound and 1 unbound \[Random Doctrine Box]. Losers (if they survive until the settlement) are guaranteed 1 bound \[Random Doctrine Box].
Bandit and Roving Bandit stages in the World will now feature distinct reward drops based on enemy Unit composition:
Archer Stages: Increased drop rate for the \[Random Doctrine Box]. Difficulty 6 guarantees one box, and the drop rate gradually increases across difficulties 1-5.
Shield & Pike Stages: Doubled Kit drop rate after killing enemy Units, and added a significant amount of Kit forging materials to the settlement rewards.
Shield & Archer Stages: Increased the drop rate for high-quality equipment; greatly boosted the chance of receiving equipment forging blueprints, and added equipment forging materials to the settlement rewards.
Cavalry Stages: Significantly increased the yield of Bronze Coins.
Pike Stages: Significantly increased the yield of Unit XP.
Gameplay Adjustments
Units will no longer suffer permanent losses in \[Rebel Purge: Risk].
If matchmaking for Rebel Purge takes too long, the minimum number of players required to start will automatically drop to 3v3 or 4v4.
Territory War Adjustments
Buffed the quantity and strength of defending guards in Strongholds, Counties, and Passes.
Defending guards for the Dong Zhuo, Yuan Shu, Tao Qian, Liu Biao, and Gongsun Zan Warlord Factions will scale and receive additional strength bonuses based on the Stronghold's level.
Adjusted the member limit for Warlord Factions: each Faction now has exactly 3 Cohorts, capped at 100 members per Cohort.
Added two new Warlord Factions: the Liu Bei Faction in Hebei, and the Lü Bu Faction in the Central Plains.
Adjusted initial Fief ownership for the factions:
Cao Cao: Puyang, Xu County, Chenliu, Dingtao
Yuan Shao: Yecheng, Jinyang, Julu, Liyang
Liu Bei: Plains, Dongwuyang
Lü Bu: Xiapi, Qiao
Sun Ce: Lujiang, Juchao, Qichun
Introduced Cohort levels for Warlord Factions. Throughout this season, Cohort levels will automatically increase as the World Conquest stages progress:
\[Rise of the Warlords]: Level 3
\[Rise of the Guandong Coalition]: Level 5
\[Holding the Pass]: Level 7
\[Pacifying Guanzhong]: Level 8
\[Restore the Han]: Level 8
\[Unite the Realm]: Level 9
Added new Cohort-level rules for Warlord Factions' Territory War participation and rallies:
Clan level requirements for declaring war on or participating in Stronghold battles will now equally apply to Warlord Cohorts. Warlords whose Cohort level is insufficient cannot enter the battleline to attack.
Warlord Faction rallies will now only target Strongholds where Cohort level requirements are met.
After this maintenance, existing Volunteer Army Clans will be set to level 3. All newly created Volunteer Army Clans this season will also start at level 3.
The Territory War on Wednesday (August 5) will be temporarily replaced by \[Luoyang Drills]. The Territory War on Friday (August 7) will proceed as usual.

Hero Adjustments
Fixed a sliding issue that occurred when a Hero was hit by a Heavy Strike or was recovering from a knocked-down state.
Unit Adjustments
Crossbow Militia:
Added the \[Piercing Bolts] skill.
Fires Piercing Bolts at the enemy, with shots capable of penetrating an additional 2 targets.
Base Cooldown: 30 seconds
Base Duration: 10 seconds
Archer Militia:
The base Piercing Damage of the Archer Militia was too high compared to other Ranged Units, so we made the following adjustment:
Base Piercing Damage: 2370 → 1500
Wu Prefecture Archers:
Base Piercing Damage: 1200 → 1800
Meiwu Fire Archers:
Greatly reduced ammunition consumption while the fire arrow skill is active.
Kit Forging Cost Reduction
Reduced basic Leather and Iron costs by 50%. Reduced Refined Iron and Tough Leather costs for 5-Star Units by 33%.
Hero Equipment Durability Drain Reduction
The overall durability drain rate has been reduced to approximately 20% of its previous speed.
In the Shu Brocade Trade, added a 100 Jade exchange tier and lowered the overall exchange rate limits.
Added a custom quantity option when replenishing Units.
Fixed an issue where Guan Yu's 60% Resonance effect failed to trigger.
Fixed an issue where Lü Lingqi's 20% Resonance effect incorrectly applied to all skills; it now only applies to the right-click skill \[Vigilance].
Fixed an issue where players could skip certain nodes during Tiger Pike Guards' Unit Training.
Fixed an issue causing abnormal Cavalry movement speed during rainy weather.
Fixed an issue where Mounts obtained from the \[Market Exchange] Encounters could not be used for Form Unit and unit replenishment.
New items in the Store: Personal Storage Modification Material (adds 8 slots) and Storage Modification Material (adds 500,000 capacity).
Fixed an issue where incorrect prompt text appeared when Monthly Pass purchases reached the monthly limit.
Fixed an issue where, despite meeting the battle participation conditions, World map Stronghold tooltips incorrectly showed the Clan level requirement for declaring war/participating as level 1.
Fixed an issue in the \[Path of the Martial Saint] Romance Scroll where the \[Huarong Trail] could not be completed.
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